Venom Bomb: Balance Changes
David [Hi-Fi] Moore
Posts: 2,872 Site Admin
Greetings!
The dev team have made a few tweaks to the upcoming Venom Bomb event that we hope you'll find enjoyable. Here are details from Demiurge_Anthony:
• Venom
Thank you and have fun out there!
The dev team have made a few tweaks to the upcoming Venom Bomb event that we hope you'll find enjoyable. Here are details from Demiurge_Anthony:
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"In the upcoming run of Venom Bomb on August 25th, we have adjusted the power of Carnage and Venom.
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o In many instances, Carnage will have reduced power levels in his powers. Most notably, Carnage will not have the Symbiote Scythes power in any mission.
o The Carnage Rules Power is limited to 1 power level.
• Venom
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o In missions where Venom is part of a team that has Symbiotes in it, the Symbiotic Fury power will be limited to 1 power level."
Thank you and have fun out there!
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Comments
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Just linked this to my alliance line chat, cheering all around0
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Wow. I mean, it's small changes every time - but it's continued good, "quality of life" changes. Thanks!0
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holy carp, what????
removing the cheese from venom bomb. im speechless.0 -
This is awesome news. Gotta say devs you really have stepped up the last couple of months. Things keep getting better, incrementally and consistently.0
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This may not be the best change ever, but it's seriously going to contend for the top 5.0
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Awesome job!!! It's nice not to be totally obliterated within just a few turns. Greatly appreciated.0
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This is a great change! Venom Bomb has a cool story, so this should make it far more fun to play now combined with the recent symbiote rebalancing.
Thanks!0 -
This is wonderful news! Moving in the right direction, who knows what we'll have next? *looking at you Juggernaut and your cheap powers*0
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That's great news! Thanks devs!0
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While I do like that the craziness of Venom Bomb is being addressed, what level were these powers at that reducing them to 1 Power Level, or zero for Scythes, is still acceptable to fight against? Is this completely taking the teeth out of Venom or is he still just as potent at these levels? I don't want a cake walk by any means, but I do concede that the way Venom Bomb was originally was just way too much.0
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DevilMayGrind wrote:This is wonderful news! Moving in the right direction, who knows what we'll have next? *looking at you Juggernaut and your cheap powers*
Hey! Back away from one of my all.time comic favourites!
I WILL BITE YOU IN THE TORSO AND GIVE YOU A DISEASE!
Back to the topic at hand: Thank you devs for making a drastic quality of life choice with a Story mode. It looks like player enjoyment has been the priority with that one0 -
I logged on to say I am impressed! Overall that's great news for the players. I do not play anymore but thank you for this change!
Can you do the same for Juggernaut too?! Can you stop goon AP feeding?
- Punisher out0 -
While I appreciate the player friendliness and QoL aspect of this change I wonder if it misses the mark a bit. If Carnage or Venom are firing off skills that are too powerful all too often doesn't that mean you should address the underlying issues of 1) feeder goons and 2) still absurd scaling?0
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Glossing over the real issue that is goons feeding ap. It's too much to just give the villains goons that don't produce ap of their color.0
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I thought this thread was going to be a reminder about the symbiote goon changes.
I was pleasantly surprised.
To those still complaining about feeder goons....why? If this change is positively received and they implement it across all events then who cares if the goons are feeding active powers. If those powers are weakened then it really doesn't matter. Take Headbutt, Chemical Reaction, Diabolical Plot, and Twin Pistols down to level 3 and let em have all the ap they want.0 -
udonomefoo wrote:I thought this thread was going to be a reminder about the symbiote goon changes.
I was pleasantly surprised.
To those still complaining about feeder goons....why? If this change is positively received and they implement it across all events then who cares if the goons are feeding active powers. If those powers are weakened then it really doesn't matter. Take Headbutt, Chemical Reaction, Diabolical Plot, and Twin Pistols down to level 3 and let em have all the ap they want.
If they rebalanced old events to give workarounds to the feeder problem, then work out new events now fully aware of the issue so it doesn't happen again, then the problem IS solved0 -
The Herald wrote:udonomefoo wrote:I thought this thread was going to be a reminder about the symbiote goon changes.
I was pleasantly surprised.
To those still complaining about feeder goons....why? If this change is positively received and they implement it across all events then who cares if the goons are feeding active powers. If those powers are weakened then it really doesn't matter. Take Headbutt, Chemical Reaction, Diabolical Plot, and Twin Pistols down to level 3 and let em have all the ap they want.
If they rebalanced old events to give workarounds to the feeder problem, then work out new events now fully aware of the issue so it doesn't happen again, then the problem IS solved
If they do that fine. But why even have the villain/hero there in the first place if they're not going to have powers? Just replace him with another goon.0 -
Talus9952 wrote:The Herald wrote:udonomefoo wrote:I thought this thread was going to be a reminder about the symbiote goon changes.
I was pleasantly surprised.
To those still complaining about feeder goons....why? If this change is positively received and they implement it across all events then who cares if the goons are feeding active powers. If those powers are weakened then it really doesn't matter. Take Headbutt, Chemical Reaction, Diabolical Plot, and Twin Pistols down to level 3 and let em have all the ap they want.
If they rebalanced old events to give workarounds to the feeder problem, then work out new events now fully aware of the issue so it doesn't happen again, then the problem IS solved
If they do that fine. But why even have the villain/hero there in the first place if they're not going to have powers? Just replace him with another goon.
They put them together with an intended challenge, then accidentally murdered us.
They've taken out the accidental stuff (Symbiote Scythes spam), and left the intended challenge (tile spam).0 -
The Herald wrote:Talus9952 wrote:The Herald wrote:udonomefoo wrote:I thought this thread was going to be a reminder about the symbiote goon changes.
I was pleasantly surprised.
To those still complaining about feeder goons....why? If this change is positively received and they implement it across all events then who cares if the goons are feeding active powers. If those powers are weakened then it really doesn't matter. Take Headbutt, Chemical Reaction, Diabolical Plot, and Twin Pistols down to level 3 and let em have all the ap they want.
If they rebalanced old events to give workarounds to the feeder problem, then work out new events now fully aware of the issue so it doesn't happen again, then the problem IS solved
If they do that fine. But why even have the villain/hero there in the first place if they're not going to have powers? Just replace him with another goon.
They put them together with an intended challenge, then accidentally murdered us.
They've taken out the accidental stuff (Symbiote Scythes spam), and left the intended challenge (tile spam).
Does not explain venom nerf. It's a bandaid to get around the ap feeding.0
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