himatako wrote: Her purple removes strike, attack, protect and CD tiles. I wonder if it removes invincible tiles as well. Really wish we didn't have to choose between Love or Fear for her purple though. It could have been a mix of both, something like creating a specific number of trap tiles + converting special tiles to trap tiles. For example: 1 cover - Create 2 trap tiles + convert up to 3 special tiles to trap tiles 2 covers - Create 2 trap tiles + convert up to 4 special tiles to trap tiles 3 covers - Create 3 trap tiles + convert up to 4 special tiles to trap tiles 4 covers - Create 3 trap tiles + convert up to 5 special tiles to trap tiles 5 covers - Create 3 trap tiles + convert up to 6 special tiles to trap tiles This would make her much more usable + not completely overshadowed by 4* Jean, imo.
notamutant wrote: You can place her black, which makes it a lot better than expected. Purple trap goes on all colors. New video out below. I think she will be great in PvE, but useless in PvP unless boosted. Too much risk that AI will play her ****.https://youtu.be/CQCTYzRvm2U
Vhailorx wrote: I think I fall with polares on her so far. Black and purple are solid powers that do second-tier things. (defense is good, but offense is better; trap damage is ok, but direct damage is better; removing special tiles is great, but generating ap or doing direct damage is better [except in pve!]). So she is quite good at what she does, but what she does isn't the highest priority. Most teams will be better served by picking characters that do more valuable things overall. Red is still very meh. She seems likely to end up in the broad middle class of 4*s when the dust settles.
Crowl wrote: After using her in the heroic, she just seems to be too niche to be worth using. Her red is just too expensive unless they increased the aoe component and/or made the stun an aoe. The purple is hampered by one half being useless against many teams that don't create special tiles and then the other half is almost useless against a goon team who cannot readily set off the traps, those should really do some damage if the player matches them instead. The black seems pretty good, but with the two conditional actions, it does seem odd that part of it wasn't a passive.
Crowl wrote: Oh, I forgot about countdowns also being included, in that case the love half of the power is merely underpowered, presumably due to the dual nature of the power and it would still be nice if the offensive half still worked on goons like most trap skills.
bigsmooth wrote: I've champed her also. I'd go 5/5/3, unless you are using her in PVE with IM40. Thoughts below.PVE: Awesome!! This is really, really powerful at five covers. In tough PvE nodes you can laugh while opponents bounce all of their powers off of her as soon as they gather enough AP. All you have to do is wait for the right time and then bury your CD in the corner. She also jumps in front to protect squishy teammates from everything except AOE damage, and she even avoids splash damage from powers like Symbiote Scythes and Court Death. It lasts 4 turns, so if you use her with a black generator it's very possible to have a CD out almost all of the time. This really can save health packs since there is no minimum to trigger the damage absorption. PvP: Not very good. Unfortunately, the AI will cast this as soon as it has the AP, and it may do very little other than absorb some match damage. Even worse, the AI has the tendency to place the CD on the board in easy-to-reach spots. Lastly, the opposing human player can simply wait to cast their damaging powers until after the CD expires (granted, this gives her teammates more time to wreak havoc). If the AI does get lucky and puts the CD in a corner, it still helps, but it's significantly more effective in PVE. PVE: Great for goons, good for tile movers. If you have this at five covers, using Love to wipe out 6 enemy special tiles of any color (including CDs) for 8 AP is pretty good value. It's not quite as useful against characters who spam large amounts of tiles (Storm, Sentry, Carnage, etc). Fear's traps do very good damage at 5 covers, but it feels too easy to accidentally match/destroy them on your own turn. Baiting the AI into making a match-4 to trigger a trap is still oddly satisfying, though, and it's helpful that the traps are all independent from one another, unlike Fury's. PVP: Mixed bag. The AI will potentially use Love whenever the enemy team has a special tile out, regardless of the number or the strength. It can still be effective, but you have to hope the AI gets lucky. I personally think Fear is actually decent vs. human opponents. You have a potential ~25K (or 50K when boosted) in damage out on the board, on random colors. I think that can cause a human player to alter their play style a bit to try and avoid/destroy the traps. PVE: Pretty good when boosted, otherwise meh. Although it's expensive, IM40 can fuel it with relative ease. At 5 covers, she can one-shot characters in all but the toughest nodes when she's boosted. Since you're also getting respectable AoE damage and a stun out of the deal, this can be worth using (depending on the opponents). Unboosted, however, I would very rarely choose to use this over the many strong red powers in the 4* tier. PVP: Borderline useless. The AI is not smart enough to cast it when it would maximize the targeted damage. Sure, it can still ruin someone's day if she gets it off, but you really don't want to count on it. Many top PVP characters have red powers that are cheaper/better anyway. tldr; Good health pool Fun to play due to interesting powerset For PVE: excellent black, versatile purple, strong but expensive red Mostly bad in PVP 'cuz AI is dumb
tonypq said: Anyone know if her purple will remove fortified special tiles like Carols black ?