**** Spider-Woman (Jessica Drew) ****
Comments
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Black Duke wrote:Any guess when she`ll be released?0
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If she puts out her tile, and Colossus puts out his tile, and then the third member is out front, who takes the hit?0
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wymtime wrote:Black Duke wrote:Any guess when she`ll be released?0
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Blahahah wrote:If she puts out her tile, and Colossus puts out his tile, and then the third member is out front, who takes the hit?
What if 3* Deadpool or Thing are on the team? Phones will FRY!0 -
DayvBang wrote:wymtime wrote:Black Duke wrote:Any guess when she`ll be released?
Yes 5*s don't get a true release with rewards but they essentially take the time slot in the every two weeks a new character is release. So she should be released two weeks after BB. However with duck season coming back, I'm guessing she'll be released two weeks after Howard.0 -
Updated with her abilities0
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Cthulhu wrote:cardoor wrote:Cthulhu wrote:
Damage/Special Tile - 14 AP - Spider-Woman unloads her bioelectricity dealing damage to all other enemies and stunning them.
Why is the word "other" included, does that usually mean something? Not sure why it would not just be "dealing damage to all enemies". A full enemy team stun would be awesome but puzzlequested by the word "other".
Edited, I tried to get this out and rushed it before my flight to gencon last week. She damages the whole team and stuns one of them randomly.
With the descriptions, it all makes sense now, thanks!
She looks like she can smack around goons like nobodies business, but after that I think she ranks among 4* where doctorpus does among 3*
At first glance her purple seemed to make X23 purple look obsolete, but noticing that friendly matches of the trap tiles do not do anything it balances out better (still with an edge to SW4 because of the AP cost and utility for when enemy matches are unlikely).
Her red is pretty much doctorpus green.
Black looks cool, just not sure where to use it instead of an overwhelming offense other than to collect purple and negate special tiles.0 -
Please, please please say that the lack of specification on her "Fear" power means that she puts the traps on random coloured tiles instead of only purple.0
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I really like this character, hard pick between 5/3/5 or 3/5/5 (red should be maxed no question)
5/3/5: Better for tanking, seems like they want rank 5 to be for soaking powers, problem I see with it though is that most of the really dangerous 4* single target powers will pass over the 5k marker but you'll still get a 70% dmg resist cushion. This will probably be the PvP build since traps are too slow and the black will make people cry and drag out fights.
3/5/5: Better trap tiles, goes from 11010 total damage for 3 traps to 25608 total damage for 4 traps. This will probably be the PvE build because it's slower but has the added utility of removing a bunch of annoying special tiles in PvE.
Funniest thing is this character is basically Colossus 2.0 because her black/red are better versions of his yellow/red.0 -
MarcusGraves wrote:I really like this character, hard pick between 5/3/5 or 3/5/5 (red should be maxed no question)
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I am not understanding that. I can see wanting that in the 1v1 match, but in a team I would probably want to use a different characters red. I never use doctorpus for his green for example because there are too many better green options. Maybe if someone mentioned who to team her with I can wrap my head around it.0 -
Pylgrim wrote:Please, please please say that the lack of specification on her "Fear" power means that she puts the traps on random coloured tiles instead of only purple.
At 8ap with unpredictable traps, that actually might cause a little fear in pvp. Would you rather face her purple or Fury blue?0 -
cardoor wrote:MarcusGraves wrote:I really like this character, hard pick between 5/3/5 or 3/5/5 (red should be maxed no question)
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I am not understanding that. I can see wanting that in the 1v1 match, but in a team I would probably want to use a different characters red. I never use doctorpus for his green for example because there are too many better green options. Maybe if someone mentioned who to team her with I can wrap my head around it.
Because Doc green is trash can at all levels which really doesn't set the bar high, there's no competition for having another green over his.
Red is her only reliable source of damage because purple's traps bank on the AI actually matching them and red just gets much better from R3 to R5. It's the same reason why you'd want to max DPX's red because it's incredibly inefficient for it's cost at R3, but at R5 it's a powerful and threatening move compared to how her purple at even R3 is still a very functional power, same goes for the black at R3.
Red at R3 is 4,572 total damage, R5 is 12,200 total damage, it's Colossal Punch with much higher front target damage and stun utility. Red at R3 is 100% not scary, you could take a hit from it and not care, R5's up front portion is a level of damage that is more than half the HP of most of the 4* roster, they'll either be crippled or die from it while one of their buddies is stuck in a 3 turn stun and a lot can go down in 3 precious turn.0 -
Cthulhu wrote:Updated with her abilities
Just noticed in game info for Seeking Redemption says 9 AP while the stats on first page says 8 AP0 -
Black really should increase in duration with lvls 4 turns is not that much. But she looks pretty balanced and fun0
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I'd like to see some clarification on "special tiles" in her purple - given the general use of the term, I would assume that it removes Invisibility and Countdown tiles (as well as any other type of tile which can have ownership). If this assumption is correct, then I think "Love" is possibly a stronger choice than most people would initially consider. Also, it only changes the count of tiles effected with Rank, so it's got the same potential at Rank 3 as it does at Rank 5.
I also think that "Fear" may not quite be as good as some people hope it is. My reasoning is that, at Rank 5, it only produces 4 traps. Even if we allow for it to create these traps on any colour (again, this is an assumption currently), there's no guarantee that the enemy is going to trigger each of the traps. Further, these are not linked like Fury's - so they each have to be triggered individually.
With these considerations, 5/3/5 may be the more optimal build.0 -
KingDreadnaught is not impressed by two skills but Black. IF the Black skill including all targeted damage (Match dmg, single fire) except AOE, then this means No Damage (mostly) for 4 turns. Impressive Black, Lame Red, Acceptable Purple.0
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The black being based on the countdown all but makes it a non factor for actually being a good damage absorbing power.
Also we can't judge this in a bubble.
There are too many attacks that do over 5,000 damage.
This isn't the 3 star meta. Maxed out spiderwomans scaling would also make it useless in pve.
characters can hit for 5 digits no problem.
She doesn't have the health for the job.
Even if it were buffed, just match the tile away and then deal your damage.0 -
14 AP nukes require batteries, so you're already limiting her to being played with characters like IMHB or Cyclops or IM40 if you want to use her red, and the color overlap with those is discouraging. If you give up on her red, them she has no offensive utility at all, which means that since traps and countdowns are no kinds of deterrent in pvp, she's a pve specialist at best.
In PvE she does have some potential, and it seems like she probably makes for a pretty decent team up, but neither is much cause to get excited about the character.0 -
I think black is quite good (it will be very easy to time it correctly when you see the AI is building enough AP to evade all damage), purple is good or ok (depending the color of the traps) and red is quite meh.
I think 5/5/3 is her best build.0
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