PVE Heroic: Juggernaut (2016-07-04 to 2016-07-07)

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rainkingucd
rainkingucd Posts: 1,300 Chairperson of the Boards
Event Info
Heroic Juggernaut
Length of Event: 3 days
Sub-Events? Yes
Number of Sub-Events: 3 Length of Sub-Events: 24 hours
Main Bracket Size: 1000 Sub Bracket Size: 1000
Unique Reward(s): None
Other Notes:
  • There are Main nodes to open up the sub-events. These nodes are one time only nodes.
  • One node in Main (a team-up node) is repeatable and playable for points throughout the event.
  • Enemy Types (Main): Juggernaut, Venom, Yelena Belova, Bullseye (2*), Daken (2*), Moonstone, Hammer Goons
  • Sub-Event 1: Can't Stop
    • Number of Main Nodes to Open Sub-Event: 5
    • Sub-Event Nodes: 9 Total. 6 Regular (repeatable); 3 Essential (repeatable)
    • Enemy Types: Venom, Doctor Octopus, Hammer Goons, Maggia Goons
  • Sub-Event 2: Won't Stop
    • Number of Main Nodes to Open Sub-Event: 4
    • Sub-Event Nodes: 9 Total. 6 Regular (repeatable); 3 Essential (repeatable)
    • Enemy Types: Bullseye (2*), Kingpin, Hammer Goons, Maggia Goons, Hand Goons
  • Sub-Event 3: Don't Stop
    • Number of Main Nodes to Open Sub-Event: 4
    • Sub-Event Nodes: 11 Total. 6 Regular (repeatable); 3 Essential (repeatable); 2 One-Time Only
    • Enemy Types: Juggernaut, Daken (2*), Magneto (3*) Hammer Goons, Maggia Goons, ISO-8 Goons
Link to mags1587 PVE Format Guide

Powered Up (and only usable characters)
star.pngstar.pngstar.pngstar.png
icon_spidergwen.png (Essential)
icon_peggycarter.png (new)
icon_moonknight.png (new)
icon_warmachine.png
icon_miles.png
icon_elektra.png
icon_hulkcho.png

star.pngstar.pngstar.png
icon_beast.png (Essential)
icon_doctordoom.png
icon_loki.png
icon_humantorch.png
icon_daredevil.png
icon_squirrelgirl.png

star.pngstar.png
icon_blackwidow.png (Essential)
icon_moonstone.png
icon_ms_marvel.png

star.png
icon_spiderman.png
icon_venom.png

Progression awards:
100: token_standard.png
500: 100 iso8big.png
1000: rainbow damage boost
1500: healthpackbig.png
2300: rainbow AP stockpile
3400: 140 iso8big.png
4700: star.pngstar.pngicon_blackwidow.pngblackflag.png
6000: 140 iso8big.png
7500: token_event.png
9500: 140 iso8big.png
11500: star.pngstar.pngicon_ms_marvel.pngyellowflag.png
13500: 250 iso8big.png
15500: 25 heropointsbig.png
17500: 250 iso8big.png
20000: star.pngstar.pngstar.pngicon_beast.pngblueflag.png
23000: 500 iso8big.png
27500: 25 heropointsbig.png
32000: token_event.png
37500: 1000 iso8big.png
43000: 25 commandpointsbig.png

Placement rewards:
1: icon_kingpin.pngblackflag.png + rewards for 2-5
2-5: icon_kingpin.pngpurpleflag.png + rewards for 6-10
6-10: icon_kingpin.pngyellowflag.png + rewards for 11-20
11-20: icon_ragnarok.pngblueflag.pnggreenflag.pngredflag.png , 1500 iso8big.png, 50 heropointsbig.png
21-50: icon_ragnarok.pngblueflag.pnggreenflag.pngredflag.png , 1000 iso8big.png, 50 heropointsbig.png
51-100: icon_ragnarok.pnggreenflag.pngredflag.png , 1000 iso8big.png, 25 heropointsbig.png
101-200: icon_ragnarok.pngredflag.png , 500 iso8big.png, 25 heropointsbig.png
201-300: icon_ares.pngyellowflag.png , 500 iso8big.png
301-400: icon_ares.pngyellowflag.png , 250 iso8big.png
401-500: token_standard.png x 3, 250 iso8big.png
501-600: token_standard.png x 2, 250 iso8big.png
601-800: token_standard.png, 250 iso8big.png
801-1000: 250 iso8big.png


Alliance rewards:
1-2: icon_ragnarok.pngredflag.png , 2500 iso8big.png, 100 heropointsbig.png
3-10: icon_ragnarok.pngredflag.png , 2500 iso8big.png, 50 heropointsbig.png
11-25: icon_ragnarok.pngredflag.png , 1500 iso8big.png, 50 heropointsbig.png
26-50: icon_ragnarok.pngredflag.png , 1000 iso8big.png, 50 heropointsbig.png
51-100: icon_ragnarok.pngredflag.png , 500 iso8big.png, 25 heropointsbig.png
101-250: 500 iso8big.png, 25 heropointsbig.png
251-500: 250 iso8big.png, 25 heropointsbig.png
501-1000: 250 iso8big.png
1001-10000: 140 iso8big.png

Sub-Event Placement Rewards
1-2: token_event.png x2, 1000 iso8big.png, 100 heropointsbig.png, 2 commandpointsbig.png
3-10: token_event.png , 1000 iso8big.png, 100 heropointsbig.png, 1 commandpointsbig.png
11-50: token_event.png , 1000 iso8big.png, 50 heropointsbig.png
51-100: token_event.png , 1000 iso8big.png
101-200: token_event.png , 500 iso8big.png
201-300: token_event.png , 250 iso8big.png
301-400: token_heroic.png , 250 iso8big.png
401-500: token_standard.png x3, 250 iso8big.png
5ß1-600: token_standard.png x2, 250 iso8big.png
601-800: token_standard.png , 250 iso8big.png
801-900: 140 iso8big.png
901-1000: 70 iso8big.png

Alliance
1-10: token_event.png , 250 iso8big.png
11-50: token_event.png , 100 iso8big.png
51-100: token_heroic.png , 100 iso8big.png
101-250: token_heroic.png ,70 iso8big.png
251-1000: token_standard.png x3, 70 iso8big.png
1001-2000: token_standard.png x2, 70 iso8big.png
2001-5000: token_standard.png , 70 iso8big.png
5001-10000: token_standard.png

Reinforcements (will update as known)
Sub 1: Can't Stop
star.pngstar.pngstar.pngicon_blade.png
star.pngstar.pngicon_wolverine.png
star: icon_hawkeye.png

Sub 2: Won't Stop
star.pngstar.pngstar.pngicon_blackpanther.png
star.pngstar.pngicon_storm.png
star.pngicon_ironman.png

Sub 3: Don't Stop
star.pngstar.pngstar.pngicon_shehulk.png
star.pngstar.pngicon_thor.png
star.pngicon_storm.png

Previous runs
PVE Heroic: Juggernaut (2016-04-04 to 2016-04-07)
PVE Heroic: Juggernaut (2016-01-18 to 2016-01-21)
PvE Heroic Juggernaut: November 16th - November 19th, 2015
PVE: Juggernaut: Heroic
Juggernaut: Heroic June 1 - June 4
Heroic: Juggernaut Nov 6 - 9
JUGGERNAUt HEROIC! Sep 12 - Sep 15
Juggernaut Heroic (June 23 to Jule 25)
Heroic Mode Juggernaut is up!
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Comments

  • Quebbster
    Quebbster Posts: 8,070 Chairperson of the Boards
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    Looks like there will be a chance for some nostalgia here. The Three-stars are a lot more useful than the fourstars....
  • DTStump
    DTStump Posts: 273 Mover and Shaker
    edited July 2016
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    I might actually champion icon_beast.png since I'm getting 3 covers from the last PvE, he'll probably be very useful in this event and Jean Grey covers as champion rewards are a great reason to go ahead.

    For this event's progression rewards I'm targeting:
    sub 1: 12k (EDIT: final sub 1 score = 12308, 5 suboptimal clears, 2 essentials)
    sub 2: 15k (EDIT: final sub 2 score = 14767, 5 suboptimal clears, 2 essentials).
    sub 3: 16k (EDIT: final sub 3 score = 16004, 4 suboptimal clears + 3 hard nodes, 2 essentials. Total: 43079)

    Should be feasible with about 4 suboptimal clears per day and 2 essential characters. (EDIT: after my sub 2 results, it looks like 5 clears are necessary).

    Some quotes from last time we had this event:
    madsalad wrote:
    God, this Heroic is kicking my teeth in. I entered the last sub with a little over half the points required for full progression. This will be the first one in a while that I didn't not get the 25 CP progression reward. The limited roster this time around basically hit all of my non-championed 2* and 3*s except for Patch, SWitch, LCap, Mags, Thor and Storm. This has been brutal and not fun at all.
    Vhailorx wrote:
    It does feel like trolling to win 3x crit boosts after beating one of the super cheap final nodes (carnage + red generating goons, hood + 2x muscle, or kingpin + bullseye + muscle).
    frostCoH wrote:
    The final node with Kingpin is absolutely unbeatable with my roster. I have tried gone through 10 health packs. I refuse to spend HP on this absurd event.
    Tatercat wrote:
    If you think Doc Ock was bad, wait until you see Kingpin + Muscle + *2 Bullseye at the end of the 2nd sub.

    If you target Kingpin, the Muscle gets out strike tiles for absurd damage and that's before the tommy gun hits.

    If you target the Muscle, KP finger pokes you death as the Muscle feeds him yellow for Maggia Pawns.

    And Bullseye slows everything down with shield tiles.

    So... have fun!
  • DTStump
    DTStump Posts: 273 Mover and Shaker
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    Sub 1 reinforcements:
    star.pngstar.pngstar.pngicon_blade.png
    star.pngstar.pngicon_wolverine.png
    star.pngicon_hawkeye.png
  • snlf25
    snlf25 Posts: 947 Critical Contributor
    Options
    Taking a big fat pass on this one. Heroics are usually bad but this is a dumpster fire, and that dumpster is full of poop.
  • sinnerjfl
    sinnerjfl Posts: 1,274 Chairperson of the Boards
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    Beast is actually doing most of the work this time around, his blue special tiles pack quite a punch and his green is pretty good.

    Blade is really useful for the 1st sub as well.
  • Xzasxz
    Xzasxz Posts: 124 Tile Toppler
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    sinnerjfl wrote:
    Blade is really useful for the 1st sub as well.
    Seqriously? icon_blade.png vs icon_doctoroctopus.png mean tons of attack files for the enemy. Blade is definitely the character NOT to use IMO.
  • mckauhu
    mckauhu Posts: 740 Critical Contributor
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    Xzasxz wrote:
    sinnerjfl wrote:
    Blade is really useful for the 1st sub as well.
    Seqriously? icon_blade.png vs icon_doctoroctopus.png mean tons of attack files for the enemy. Blade is definitely the character NOT to use IMO.

    Yes he totally is just make sure to match reds with strike tiles before dock ock does. I wiped three hardest rounds in a row without health packs with just Blade in my team.
  • DTStump
    DTStump Posts: 273 Mover and Shaker
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    My roster's first page in the first sub:

    icon_beast.png - produces special tiles with blue and yellow, and green power depends on it
    icon_squirrelgirl.png - produces CDs with green and protection tiles with yellow
    icon_humantorch.png - produces a green CD or attack tiles with black
    icon_doctordoom.png - produces attack tiles with black
    icon_loki.png - produces CDs with green passive and steals assault and protect tiles with black
    icon_blade.png - is all about special tiles
    icon_daredevil.png
    icon_moonknight.png - mostly useless at 0/1/0

    So basically the only character I have that has a decent matchup against Doc Oc is Daredevil (ugh). This first sub has been... fun and challenging.
  • sinnerjfl
    sinnerjfl Posts: 1,274 Chairperson of the Boards
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    Xzasxz wrote:
    sinnerjfl wrote:
    Blade is really useful for the 1st sub as well.
    Seqriously? icon_blade.png vs icon_doctoroctopus.png mean tons of attack files for the enemy. Blade is definitely the character NOT to use IMO.

    Ill still take Blade considering the other choices, the attack tiles from Doc Ock are annoying but manageable. Blade comes out on top damage wise, especially if you can fire his purple (it just melts enemies).
  • Xzasxz
    Xzasxz Posts: 124 Tile Toppler
    Options
    mckauhu wrote:
    Xzasxz wrote:
    sinnerjfl wrote:
    Blade is really useful for the 1st sub as well.
    Seqriously? icon_blade.png vs icon_doctoroctopus.png mean tons of attack files for the enemy. Blade is definitely the character NOT to use IMO.

    Yes he totally is just make sure to match reds with strike tiles before dock ock does.

    Matching red is denying Blade's passive - his main asset. Without strike tiles Blade creates purple attack tiles with ca 1/3 of their max strength. Why to use such a crippled char?
    mckauhu wrote:
    I wiped three hardest rounds in a row without health packs with just Blade in my team.

    As this game is greatly luck dependant, this can happen. But was it thanks to Blade, or the two other chars?
  • mckauhu
    mckauhu Posts: 740 Critical Contributor
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    Xzasxz wrote:
    mckauhu wrote:
    Xzasxz wrote:
    sinnerjfl wrote:
    Blade is really useful for the 1st sub as well.
    Seqriously? icon_blade.png vs icon_doctoroctopus.png mean tons of attack files for the enemy. Blade is definitely the character NOT to use IMO.

    Yes he totally is just make sure to match reds with strike tiles before dock ock does.

    Matching red is denying Blade's passive - his main asset. Without strike tiles Blade creates purple attack tiles with ca 1/3 of their max strength. Why to use such a crippled char?
    mckauhu wrote:
    I wiped three hardest rounds in a row without health packs with just Blade in my team.

    As this game is greatly luck dependant, this can happen. But was it thanks to Blade, or the two other chars?

    It is thanks to whole combo have used it in the hardest nodes. It doesn't matter even if you take a few of reds, there will drop new ones anyway and when you fire his purple, it's goodbye to enemies.
  • The Finn
    The Finn Posts: 272 Mover and Shaker
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    Based on the quotes above my natural question is--what do I need to do to tank this event in the most optimal fashion? icon_e_confused.gif
  • Black Duke
    Black Duke Posts: 694 Critical Contributor
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    I will miss Blade in the next Sub. His passive has speeded up those annoying fights against Venom.

    Besides: Does anyone already know who will be the reinforcement for Sub2?
  • Xzasxz
    Xzasxz Posts: 124 Tile Toppler
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    I've suffered instant kills from DocOck manipulation having just a few special tiles on the board. Game have tendency to match them all with maximum possible damage. So I have given up Blade. As I do not have any usable 4 star.png my choice is limited. Yet I managed to clear hard nodes with 3 star.pngicon_doctordoom.pngicon_beast.pngicon_humantorch.png with very limited use of healthpack.png . Must admit, that Maggia Thug, spamming damage every single turn, was the biggest threat.
  • Quebbster
    Quebbster Posts: 8,070 Chairperson of the Boards
    Options
    Xzasxz wrote:
    As I do not have any usable 4 star.png my choice is limited.
    No one has any usable fourstars this time...
  • mckauhu
    mckauhu Posts: 740 Critical Contributor
    Options
    The Finn wrote:
    Based on the quotes above my natural question is--what do I need to do to tank this event in the most optimal fashion? icon_e_confused.gif

    Use Blade with Squirrel girl. Squirrel girl makes strong defense and Blade strong attack. You can also fire Squirrels green and her passive trigger benefits from Blades strike tiles. That is how you don't lose so much health either and on top of that if third character is OBW to heal or DD to stun... Well you become pretty overwhelming.
  • DTStump
    DTStump Posts: 273 Mover and Shaker
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    Sub 2 reinforcements:
    star.pngstar.pngstar.pngicon_blackpanther.png
    star.pngstar.pngicon_storm.png
    star.pngicon_ironman.png
  • waywreth
    waywreth Posts: 303 Mover and Shaker
    Options
    Been using the not-a-combo team of DD, Blade, and Torch. With DD I get enough purpleflag.png to clear out Doc's tiles and just try to kill him first. DD's blueflag.png isn't bad either, the stun is good enough so I can get redflag.png and Torch can do his thing. So far I haven't wiped with that team yet. Those three are all champed for me.
  • BlackSheep101
    BlackSheep101 Posts: 2,025 Chairperson of the Boards
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    Xzasxz wrote:
    Seqriously? icon_blade.png vs icon_doctoroctopus.png mean tons of attack files for the enemy. Blade is definitely the character NOT to use IMO.
    Doc Ock will not match reds unless forced to. He might match purple if teamed up with Venom or a goon that uses purple. (but if you're dropping Blade's attack tiles with purple matches on the board, you're doing it wrong)

    Blade, Beast and Loki just ran through the hard nodes, and firing KYEC always ended the match very quickly. They were beaten, battered and bruised by the time I cleared the last node, but I didn't need to use a health pack.
  • CFacto
    CFacto Posts: 74 Match Maker
    Options
    Mediocre characters vs. Lvl 220+ Venom + Doc Ock + a Maggia Thug spamming 3000+ damage every turn?

    This event is utter, utter toilet.