Batman Inc Chat - recruiting for season 2 - top 100
Comments
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Waiting for 2, 3 hours to get a bit more of rubberbanding to do my final push. All except two nodes are at very acceptable levels so I'll try to grind it out as much as possible before I go to bed.0
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The layer you all can push the better obviously. In the last 2-3 hrs I expect huge sweeping team.changes. don't be surprised if we drop out of top 20 even if enough of us are NOT playing.in those last few hours. The rubberbanding difference between doing modes now and 3-4 hrs for now is pretty noticeable, especially in an event with such close scoring.0
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Well, I knew we wouldn't place tops since some were saying they couldn't finish in the last few hours, but top 14 or so is a pretty nice final spot considering its the first time there were 20 ppl and is consider the group casual/competetive. Anyway, goodjob everyone! Hope you all got top 20
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Yes, congratulations on a job well done everyone. I was one of those who couldn't stay for the end and got passed down from #1 to Top100. The last hours must have been crazy. Really good job. Sorry I couldn't be there.0
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Anyone else struggling with in-game chat? I'm tearing my hair out with it. Never posts...then post 6/7times! Some of the changes they've made in new patch are ridiculous. The inconsistent chat feature and this This newest event I only have ares and a 1cover ragnorak!
Hotshot has **** rewards although I am enjoying the heroic mode. I seem to be raking in pts. The new LR are weird too. Can't make up mind on whether it's for the best or not! Tbh 1-3 2* tokens could be great...or a complete waste of time. Especially seeing as I don't seem to be pulling anything out of standards anymore. I'm sure I pulled my inv woman and x wolv from them in past! Now only storm and 2* seem to be jam packed with bag man0 -
Sometimes it seems like I see replies to chats that I didn't get.
Don't really see a reason to play now. Don't care for shield bro. Dark avengers battles are extremely slow even with maxed Rag. Don't really want to put more iso into Ares.0 -
My Ares is 69 and fully covered, but I also don't want to spend any more ISO on a 2* character. It feels like a massive waste. If he is buffed the 15 levels don't matter much anyway. And for this event I'm generally lacking a team. I could field my Ares, a Lv34 Moonstone and a Lv15 Ragnarok with only green... Bah.
To do well in this tournament you'd need a maxed Ares + Daken and you could use whatever for the third slot really. Those two alone will crush anyone who doesn't have both of them maxed out.0 -
75 ares, don't want to put more iso into him. The last 10 lvls don't make enough of a diff for how little I use him (basically just villian events to covor yellow). Dakan is a member of my Beta tank team, so I don't want to lvl him lol. Rags is garbage and I only use him in lr for hp. I haven't seriously run a lr in months though....so...no iso that way either. Hopefully I tanked enough to support me being able to get first with just a 75 ares, 35 dakan, and a 50 ragnarok.0
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Hi, guys. I'm about to build 3*cap purely because i have covers and need to progress to 3* asap. I've noticed alot of top players seem to cap there 3* characters at 100. Is this purely coincidence or is there a reason for this? I've read at that lvl they become stronger than maxed 2* characters. Is there more to it than that and what do you suggest? Ie; does iso pumped into them not warrant levelling them any higher esp. when it can go into other characters? Also, is this the same of some 2* characters? I notice the same with various top players. its as if they're levelled purely for events? ie; Daken/Bullseye at lvl 40 (just examples...may be dif. characters too)
I no longer put any iso into my 3* characters because id read its pointless until you van get them stronger than your 2* roster. A mistake i'd made in past but now i have cap. I need some advice on progressing my 3* roster. I'm also fairly able to rank 2-10 consistently now so envisage gaining alot of 3* characters quite soon...thanks mainly to you guys
Basically, when is best to pump iso into them and too what lvl should i aim?
Thanks0 -
AlexBatman wrote:Hi, guys. I'm about to build 3*cap purely because i have covers and need to progress to 3* asap. I've noticed alot of top players seem to cap there 3* characters at 100. Is this purely coincidence or is there a reason for this? I've read at that lvl they become stronger than maxed 2* characters. Is there more to it than that and what do you suggest? Ie; does iso pumped into them not warrant levelling them any higher esp. when it can go into other characters? Also, is this the same of some 2* characters? I notice the same with various top players. its as if they're levelled purely for events? ie; Daken/Bullseye at lvl 40 (just examples...may be dif. characters too)
I no longer put any iso into my 3* characters because id read its pointless until you van get them stronger than your 2* roster. A mistake i'd made in past but now i have cap. I need some advice on progressing my 3* roster. I'm also fairly able to rank 2-10 consistently now so envisage gaining alot of 3* characters quite soon...thanks mainly to you guys
Basically, when is best to pump iso into them and too what lvl should i aim?
Thanks
It's a pretty number? Lol...kinda serious there actually. Otherwise, iso cost increases again and again. The last 10 lvls cost over 20k iso which would be much better usually helping another lower lvl go from, example, 60-80. Unless you have spare iso, the advantage between a lvl 131 and a 141 is pretty low. About 115 is as high as you really need to raise them. No real reason why NOT to raise them though, besides trying to be mindful of your overall character lvls.
Also yes, many char are certainly lvled for events. I can almost guarantee you any high lvl rag you see is someone who used them pre nerf. Anyone with a bullseye in the 40+ is from a d. Avenger event. Many character in the 50-70 range means, like me, they keep most at a decent lvl once they were required in an event. Personally, I could move mags from 131 to 141, but the benefit is less than having a lvl 60+ , let's say shield bro, for an event instead of a lvl 35. Some characters those last 10 lvls are much more helpful, some they barely make a difference though (ex: mags it makes very little diff as his purple is still overkillimg often anyway, blue barely increases, and red isn't useful for its base damage. Compared with patches who needs the extra heal per turn and hp to survive his own strike tiles easier.0 -
Soe. Sweet. Thx
I'm going to aim for lvl 100 on my cap then...cos like you said its a pretty number! Haha, why not? Plus he's probably not worth extra ISO. Before I was struggling with roster space but new tactics and alliance rewards has boosted my hp considerably. I boosted hawk eye a fair bit on last event too...just because he was only one of 5 I had available. He's a powerful character but so inconsistent it's bad for your health. Lol. Watching my countdown tiles get wiped out a turn before effect or seeing (purely by chance...I doubt) the only possible match being my f'ing countdown tile...
I actually think it's worth having every character... Examples being how depleted I've been on last two events. I had a 69 ares and 4 cover rags in bad is good! And 5 characters for pve (2 were 3* lvl 15's). Like you're saying better to pump ISO into them for rewards they'll return than possibly maxing a 3* for minimal effect/payback. Only, thing is I can't warrant wasting 350 hp on roster space now on 1 or 2* cards. I'm actually really gutted I dumped daken
I'll probably run it by you guys each time I focus on a character now just tor advice. I've now got 6/7 3* characters on 4/5 lvls but know it's not worth boosting any til I get more covers or they're upgraded for events. I'm just glad I have hp in the bag and am not dropping cards to accommodate others anymore. At one point that was a real problem...Daken my prime example. Hope they bring out new charcter soon0 -
soenottelling wrote:
It's a pretty number?
Basically this. I try to keep characters at 10s. Boost one and move on to the next. You don't really notice the change from individual levels so it's nice to do them in sets.
As far as Cap goes, I think you're better off saving that ISO for someone else. You said that you're winning now so why not hold off 3 weeks to see who moves up and dump the iso there. At 100 lazy cap is not much better than 2* cap and you know how useful he is. 3* start to stand out at 100 but it's more about abilities than levels and Cap really isn't great in that department.0 -
I'll echo what the others have said. At first I put all my ISO into my Patch to get him to 141, because every level increased his healing per turn since it's based off his maximum HP. And that healing now brings me easily through all PvE and most PvP events without needing health packs and without bringing OBW.
Now for the rest of my team, I rather started to develop my team in flexibility than dump all ISO into another 141. Especially with tournaments like Heroic where you have a very limited roster selection, it's great to have many champions to chose from. Before this I basically had my Top team, and if one of them wasn't available in an event I only had level 20-30 filler fodder to replace him with. I think I first noticed this in the first simulator PvE, where I often couldn't use my core guys because they were on the enemy team.
The more characters at a decent level you have, the more likely is it that you have two or even more buffed characters decently built up for every event.
Last but not least, having a wide selection of built up heroes is simply where the fun in the game is. I can win anything with my maxed Patch + Magneto, if it's just about that I could quit the game now. But to keep building roster strength is where the fun is now (for me).0 -
I could really use another black hulk cover from First Avenger if people are able to make a small push before the end. Thanks.0
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Iron Batman wrote:At 100 lazy cap is not much better than 2* cap and you know how useful he is. 3* start to stand out at 100 but it's more about abilities than levels and Cap really isn't great in that department.0
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Moghwyn wrote:Iron Batman wrote:At 100 lazy cap is not much better than 2* cap and you know how useful he is. 3* start to stand out at 100 but it's more about abilities than levels and Cap really isn't great in that department.
While the comparison to Bagman is poor, lazy shieldbro has noticeably higher damage on his red compared to his 2** varient and his blue has a (mildly trivial, but still something) defense tile that I don't think the 2** was updated to have? Certainly better, but still not an amazing character really. Still...if you lack blue/yellow (nobody lacks red....) on your team at least he brings high hp, a decent damaging red, and some form of stunlocking. I'd never put more than 60-75 lvls on him myself, but he isn't AWFUL...just..not good. Too slow, and his yellow is uselessly expensive...for my tastes at least.0 -
soenottelling wrote:While the comparison to Bagman is poor, lazy shieldbro has noticeably higher damage on his red compared to his 2** varient and his blue has a (mildly trivial, but still something) defense tile that I don't think the 2** was updated to have? Certainly better, but still not an amazing character really.0
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Lazycap ridiciously overpowered, what? I can't say that I can relate to that. There are lot's of characters who can dish out good damage with red. Overwriting tiles is nice to have for sure, but the AP costs make it vastly inferior to Magneto's blue which can do the same thing for half the AP. The yellow is so expensive it'll never get used in a normal game, so he can only rely on two abilities. How is that even remotely overpowered? Once Spidey and Mags have been nerfed we can revisit Cap, maybe he'll have a serious place in teams then. But until then I'm considering him dead roster space.
Let's get us some Hulk covers in the meantime, at least it's not another batch of Cap covers for once in a week.0 -
KaioShinDE wrote:Lazycap ridiciously overpowered, what? I can't say that I can relate to that. There are lot's of characters who can dish out good damage with red. Overwriting tiles is nice to have for sure, but the AP costs make it vastly inferior to Magneto's blue which can do the same thing for half the AP.0
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Oh right, you get the AP mostly back. Hm, it might be really great for those level 230 goon battles were every enemy has 10k hp actually. For PvP I think you'll probably rarely get to make a ton of use out of it though. I concede that he is far from useless.
Just reached a 1000 points for the first time in PvP. And then promptly the next game my luck ran out and an OBW/Thor combo destroyed me with OBW purple into TWO Thor greens We are currently exactly #50. I'm out though, shielded up for the reminder of the tourney.0
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