Psykopathic wrote: Kamahl-FoK wrote: Let me clarify - he hit me while I was shielded. Sorry, realizing in hindsight that wasn't clear. Shielded players can't be queued, and if I was already in his queue, that's one hit - if I was he was attacking me while I attacked him, I beat him, then I shield, I could understand him being able to get 2 hits in (one for finishing his match, one for the retaliation), but this doesn't make sense. Shielded players can be Q'd, it's just a bit more rare than non shielded players being Q'd. My guess is you have a pretty decent tank and he's scoringbprettyvdecebtvpoints off you. If you are a 30 point match he very well could have dropped 200-300 ISO skipping to find you again.
Kamahl-FoK wrote: Let me clarify - he hit me while I was shielded. Sorry, realizing in hindsight that wasn't clear. Shielded players can't be queued, and if I was already in his queue, that's one hit - if I was he was attacking me while I attacked him, I beat him, then I shield, I could understand him being able to get 2 hits in (one for finishing his match, one for the retaliation), but this doesn't make sense.
Psykopathic wrote: ihearthawthats wrote: Chimaera wrote: Black scales per cover and level while the yellow is just tile damage I believe. I can't see anything other than a 553. Yellow sounds like a great skill on paper. In practice, I don't find it that great overall. First issue is that yellow is Hood's strongest colour and he doesn't have high health to want to constantly make yellow matches. Second issue is that I rarely get to use it. I end up using Intimidation at least 3 or 4 times as much. Black is his weakest colour, so it's easy to find partners to tank it for him. So while I think 5/5/3 is the ideal build, 3/5/5 can seem more practical. I think it depends mostly on which characters you team him with. Hoods yellow at max level gains you 18 ap + deals damage + causes cascades / doesn't end the turn anymore. It can be aimed to take out enemy tiles, gain ap of powers you are close to reaching, shake up a dead board. It's only downside is it's a bit expensive. Black has lackluster damage and situational timer modifying abilities.
ihearthawthats wrote: Chimaera wrote: Black scales per cover and level while the yellow is just tile damage I believe. I can't see anything other than a 553. Yellow sounds like a great skill on paper. In practice, I don't find it that great overall. First issue is that yellow is Hood's strongest colour and he doesn't have high health to want to constantly make yellow matches. Second issue is that I rarely get to use it. I end up using Intimidation at least 3 or 4 times as much. Black is his weakest colour, so it's easy to find partners to tank it for him. So while I think 5/5/3 is the ideal build, 3/5/5 can seem more practical. I think it depends mostly on which characters you team him with.
Chimaera wrote: Black scales per cover and level while the yellow is just tile damage I believe. I can't see anything other than a 553.
Phantron wrote: Psykopathic wrote: ihearthawthats wrote: Chimaera wrote: Black scales per cover and level while the yellow is just tile damage I believe. I can't see anything other than a 553. Yellow sounds like a great skill on paper. In practice, I don't find it that great overall. First issue is that yellow is Hood's strongest colour and he doesn't have high health to want to constantly make yellow matches. Second issue is that I rarely get to use it. I end up using Intimidation at least 3 or 4 times as much. Black is his weakest colour, so it's easy to find partners to tank it for him. So while I think 5/5/3 is the ideal build, 3/5/5 can seem more practical. I think it depends mostly on which characters you team him with. Hoods yellow at max level gains you 18 ap + deals damage + causes cascades / doesn't end the turn anymore. It can be aimed to take out enemy tiles, gain ap of powers you are close to reaching, shake up a dead board. It's only downside is it's a bit expensive. Black has lackluster damage and situational timer modifying abilities. The Hood's yellow is a pretty finesse/balanced skill, which means it's not very powerful in a game where plenty of broken skills are still available. It's particularly not useful on The Hood, since his yellow generates AP, but he's already one of the best AP generator in the game. It's kind of like how Spider-sense is pretty weak on Spiderman because while it's a decent defensive passive for anyone else, it's not exactly very useful on a guy who generally negates 100% of the incoming damage. It's still a better investment than Intimidation but nothing to get excited over when the same character already has one of the top AP generator skill as a passive.
Phantron wrote: I don't believe it's just rare because otherwise I should be getting hit by guys who normally are in my matchup list. Invariably those weird hits are guys who are nowhere near your matchup list (e.g. you could be 700 shielded and get hit by a guy with 100), and I believe when you're in a typical "MMR hell" where the guys you see looks like A, B, C, B, A, B, those guys are already all queued up because that's what the game already determined for you as your opponents, and those are determined in advance of shielding. That is, if you're in someone's MMR hell matchup list, you're already there multiple times even if you're shielded.
Psykopathic wrote: We have to look at this less the help of dormammu though. Blue is a given, this is yellow vs black. Yellow does way way more. It's not just gaining ap. It's gaining pretty specific AP to your needs and it's removing any harmful tiles. Strike tiles, threaten countdowns, flamethrowers, deadly shots, etc etc.
Phantron wrote: Lyrian wrote: /raises an eyebrow at Phantron in 2nd place in his bracket.... /waves ---- /notes new forum title next to his name... Ohh... I'm special! Thanks for asking! Decided not to fight for #1 given I still need to make sure I don't fall out of top 200 in The Hulk and my team without Spiderman was taking a serious toll on my health packs, but if I have Spiderman I'd be killing slower and probably just stuck in "I just won a game and lost 100 points' hell. I think this is going to be like my 5th #2 finish in the last month if my ranking holds. I have a real talent for doing just not quite enough for the #1.
Lyrian wrote: /raises an eyebrow at Phantron in 2nd place in his bracket.... /waves ---- /notes new forum title next to his name... Ohh... I'm special! Thanks for asking!
Lyrian wrote: That's usually my normal placement, #2. Power creep is pretty much ensuring that 85s aren't really going to cut it any longer, and probably not top 5 or 10 given enough events in the future. Really need to work on that.... Been trying very hard to not use Spidey for speed purposes. But, as you mention, without a healer on the team, you can't really fight many battles consecutively at the top end without taking significant damage and either burning health packs or running back to the Prologue to heal. In any case, if the score holds, thanks for the concession. I'll have to return the gesture in a later tourney.
ihearthawthats wrote: I definitely prefer 5/5/3, but I think 3/5/5 has usage, especially being easier to attain. I just got my 5th yellow the other day and am enjoying it. It's a pretty huge difference between 4 yellow, but I still don't focus on it. It's just one of those skills that is just a bonus, kind of like pre-funbalanced Thor's Call the Storm. Would people want to fight a Hood/Spidey/OBW team? I think c.Mags is his best partner, but wanna try out some expiremental teams.
Phantron wrote: Doubt I could've made a serious run at #1 anyway. The guys in my matchup list are always ruthless. Usually I try to play until I'm down to about 1 medpacks and then switch to Spiderman or shield, depending on whatever makes sense at that time. You don't really want to start with Spiderman unless you've a ton of time, or it's like 3am in the morning because most of the time that just means your score fluctuates in a 200 point range for the next 3 hours.
mags1587 wrote: I was in third, then got pushed down to 6th place. Only a few points difference so I'm just waiting a little bit to fight a match. Or maybe the player sitting in 3rd unshielded -- the only player not shielded in my bracket's top ten -- will finally get hit. He's been sitting there for awhile and his points haven't changed, though, so I'm not holding out much hope. Is there some sort of trick to that? Because I'd love to be able to sit unshielded at 600+ points and not get hit by anyone.
Psykopathic wrote: Guess my timer was off. Told me the tourney didn't end for another 3 hour. Could gave saved a shield earlier if I had known correct time. Or am I glitched and it's still going on?
ihearthawthats wrote: Psykopathic wrote: Guess my timer was off. Told me the tourney didn't end for another 3 hour. Could gave saved a shield earlier if I had known correct time. Or am I glitched and it's still going on? It's done and you went in there pretty hard lol. Were you trying for the 1000 tier HP reward?