Predator and Prey - Mar 12 to Mar 14

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  • Kamahl-FoK wrote:
    Let me clarify - he hit me while I was shielded. Sorry, realizing in hindsight that wasn't clear. Shielded players can't be queued, and if I was already in his queue, that's one hit - if I was he was attacking me while I attacked him, I beat him, then I shield, I could understand him being able to get 2 hits in (one for finishing his match, one for the retaliation), but this doesn't make sense.


    Shielded players can be Q'd, it's just a bit more rare than non shielded players being Q'd. My guess is you have a pretty decent tank and he's scoringbprettyvdecebtvpoints off you. If you are a 30 point match he very well could have dropped 200-300 ISO skipping to find you again.

    I don't believe it's just rare because otherwise I should be getting hit by guys who normally are in my matchup list. Invariably those weird hits are guys who are nowhere near your matchup list (e.g. you could be 700 shielded and get hit by a guy with 100), and I believe when you're in a typical "MMR hell" where the guys you see looks like A, B, C, B, A, B, those guys are already all queued up because that's what the game already determined for you as your opponents, and those are determined in advance of shielding. That is, if you're in someone's MMR hell matchup list, you're already there multiple times even if you're shielded.
  • Chimaera wrote:
    Black scales per cover and level while the yellow is just tile damage I believe. I can't see anything other than a 553.
    Yellow sounds like a great skill on paper. In practice, I don't find it that great overall. First issue is that yellow is Hood's strongest colour and he doesn't have high health to want to constantly make yellow matches. Second issue is that I rarely get to use it. I end up using Intimidation at least 3 or 4 times as much. Black is his weakest colour, so it's easy to find partners to tank it for him. So while I think 5/5/3 is the ideal build, 3/5/5 can seem more practical. I think it depends mostly on which characters you team him with.


    Hoods yellow at max level gains you 18 ap + deals damage + causes cascades / doesn't end the turn anymore.

    It can be aimed to take out enemy tiles, gain ap of powers you are close to reaching, shake up a dead board. It's only downside is it's a bit expensive. Black has lackluster damage and situational timer modifying abilities.

    The Hood's yellow is a pretty finesse/balanced skill, which means it's not very powerful in a game where plenty of broken skills are still available. It's particularly not useful on The Hood, since his yellow generates AP, but he's already one of the best AP generator in the game. It's kind of like how Spider-sense is pretty weak on Spiderman because while it's a decent defensive passive for anyone else, it's not exactly very useful on a guy who generally negates 100% of the incoming damage. It's still a better investment than Intimidation but nothing to get excited over when the same character already has one of the top AP generator skill as a passive.
  • Phantron wrote:
    Chimaera wrote:
    Black scales per cover and level while the yellow is just tile damage I believe. I can't see anything other than a 553.
    Yellow sounds like a great skill on paper. In practice, I don't find it that great overall. First issue is that yellow is Hood's strongest colour and he doesn't have high health to want to constantly make yellow matches. Second issue is that I rarely get to use it. I end up using Intimidation at least 3 or 4 times as much. Black is his weakest colour, so it's easy to find partners to tank it for him. So while I think 5/5/3 is the ideal build, 3/5/5 can seem more practical. I think it depends mostly on which characters you team him with.


    Hoods yellow at max level gains you 18 ap + deals damage + causes cascades / doesn't end the turn anymore.

    It can be aimed to take out enemy tiles, gain ap of powers you are close to reaching, shake up a dead board. It's only downside is it's a bit expensive. Black has lackluster damage and situational timer modifying abilities.

    The Hood's yellow is a pretty finesse/balanced skill, which means it's not very powerful in a game where plenty of broken skills are still available. It's particularly not useful on The Hood, since his yellow generates AP, but he's already one of the best AP generator in the game. It's kind of like how Spider-sense is pretty weak on Spiderman because while it's a decent defensive passive for anyone else, it's not exactly very useful on a guy who generally negates 100% of the incoming damage. It's still a better investment than Intimidation but nothing to get excited over when the same character already has one of the top AP generator skill as a passive.


    We have to look at this less the help of dormammu though. Blue is a given, this is yellow vs black. Yellow does way way more. It's not just gaining ap. It's gaining pretty specific AP to your needs and it's removing any harmful tiles. Strike tiles, threaten countdowns, flamethrowers, deadly shots, etc etc.
  • Phantron wrote:
    I don't believe it's just rare because otherwise I should be getting hit by guys who normally are in my matchup list. Invariably those weird hits are guys who are nowhere near your matchup list (e.g. you could be 700 shielded and get hit by a guy with 100), and I believe when you're in a typical "MMR hell" where the guys you see looks like A, B, C, B, A, B, those guys are already all queued up because that's what the game already determined for you as your opponents, and those are determined in advance of shielding. That is, if you're in someone's MMR hell matchup list, you're already there multiple times even if you're shielded.

    This explanation makes the most sense. It's why I can join a LR immediately, then go take a 1 hour hiatus, come back, and still fight 4-6 seed teams in a row.

  • We have to look at this less the help of dormammu though. Blue is a given, this is yellow vs black. Yellow does way way more. It's not just gaining ap. It's gaining pretty specific AP to your needs and it's removing any harmful tiles. Strike tiles, threaten countdowns, flamethrowers, deadly shots, etc etc.

    I think the criticism to Twin Pistols is its lack of power in general compared to other character's skills. Of course it's better than Intimidation, and it's weak because its primary function has a large overlap with Dormammu which is a given. Sure it can remove some nasty tiles but that's mostly a PvE thing and it's not like you'll see that Flamethrower and say 'no problem just get 15 yellow to stop it'. It's nice when you happen to have it but it's hardly a reliable stop.

    If Devil Dinosaur was a playable character and his red ability is Psychic Knife and his black Psi-Katana, you'll probably hear the same thing on his non-green skill, even though those two are perfectly decent skill in a vacuum, but they're suddenly pretty bad when it's on a character with Prehistoric Bite. The Hood already covers AP generation with his blue alone, so you're looking for something else with his other skills. I'm pretty sure if Twin Pistols is changed to some boring 'deal X damage' ability, people would prefer that, simply because you don't need more AP from another skill when you already got The Hood.
  • Phantron wrote:
    Lyrian wrote:
    /raises an eyebrow at Phantron in 2nd place in his bracket....

    /waves

    ----

    /notes new forum title next to his name...

    Ohh... I'm special! Thanks for asking! icon_lol.gif

    Decided not to fight for #1 given I still need to make sure I don't fall out of top 200 in The Hulk and my team without Spiderman was taking a serious toll on my health packs, but if I have Spiderman I'd be killing slower and probably just stuck in "I just won a game and lost 100 points' hell.

    I think this is going to be like my 5th #2 finish in the last month if my ranking holds. I have a real talent for doing just not quite enough for the #1.

    That's usually my normal placement, #2. Power creep is pretty much ensuring that 85s aren't really going to cut it any longer, and probably not top 5 or 10 given enough events in the future. Really need to work on that....

    Been trying very hard to not use Spidey for speed purposes. But, as you mention, without a healer on the team, you can't really fight many battles consecutively at the top end without taking significant damage and either burning health packs or running back to the Prologue to heal.

    In any case, if the score holds, thanks for the concession. I'll have to return the gesture in a later tourney.
  • I definitely prefer 5/5/3, but I think 3/5/5 has usage, especially being easier to attain.

    I just got my 5th yellow the other day and am enjoying it. It's a pretty huge difference between 4 yellow, but I still don't focus on it. It's just one of those skills that is just a bonus, kind of like pre-funbalanced Thor's Call the Storm.


    Would people want to fight a Hood/Spidey/OBW team? I think c.Mags is his best partner, but wanna try out some expiremental teams.
  • Lyrian wrote:
    That's usually my normal placement, #2. Power creep is pretty much ensuring that 85s aren't really going to cut it any longer, and probably not top 5 or 10 given enough events in the future. Really need to work on that....

    Been trying very hard to not use Spidey for speed purposes. But, as you mention, without a healer on the team, you can't really fight many battles consecutively at the top end without taking significant damage and either burning health packs or running back to the Prologue to heal.

    In any case, if the score holds, thanks for the concession. I'll have to return the gesture in a later tourney.

    Doubt I could've made a serious run at #1 anyway. The guys in my matchup list are always ruthless.

    Usually I try to play until I'm down to about 1 medpacks and then switch to Spiderman or shield, depending on whatever makes sense at that time. You don't really want to start with Spiderman unless you've a ton of time, or it's like 3am in the morning because most of the time that just means your score fluctuates in a 200 point range for the next 3 hours.
  • I definitely prefer 5/5/3, but I think 3/5/5 has usage, especially being easier to attain.

    I just got my 5th yellow the other day and am enjoying it. It's a pretty huge difference between 4 yellow, but I still don't focus on it. It's just one of those skills that is just a bonus, kind of like pre-funbalanced Thor's Call the Storm.


    Would people want to fight a Hood/Spidey/OBW team? I think c.Mags is his best partner, but wanna try out some expiremental teams.

    Problem with that team is your team lacks any kind of firepower so maybe they can just match 3 their way to kill you given the AI's rather nonsensical usage of Web Bandages.

    Likewise Magneto synergizes poorly on defense because the AI doesn't use Magnetic Field in any meaningful capacity, so you're pretty much just relying on Magnetic Translocation for the big boom, and if you want a big boom ability there are plenty of other characters that can do that.

    I'd think The Hood should go with someone like lazy Thor or The Punisher for defensive purposes, who has 3 dummy proof damaging attacks. You can be pretty secure knowing whatever color you managed to steal/match you can always turn it into damage somehow. Of course on offense he's perfectly fine with anyone because AP generation pretty much always wins when you get to control what you're doing.
  • Phantron wrote:
    Doubt I could've made a serious run at #1 anyway. The guys in my matchup list are always ruthless.

    Usually I try to play until I'm down to about 1 medpacks and then switch to Spiderman or shield, depending on whatever makes sense at that time. You don't really want to start with Spiderman unless you've a ton of time, or it's like 3am in the morning because most of the time that just means your score fluctuates in a 200 point range for the next 3 hours.

    I got lucky on my run, as there were some people still trying to push into 700s that I was able to burn down quickly and the boards were favorable to me....

    .... until the very last one, which was by far the riskiest fight for me and of course the one where the game decides to give me the worst board possible for my team and a board with 15-18 purple tiles on it for the opposing OBW (and of course because I was trying to establish a defense team, I didn't use OBW). Needless to say, I greatly lucked out and won thanks to some Psylocke strike tiles that I was able to place before being recon'd and panther'd to death for everyone on the team except my BP. Fortunately, the opposing BP did not decide to chase after the strike tiles (probably because red isn't his color) and I was able to jut barely pull out a win with two downs and one critically injured BP.

    Without the fortunate ending, I would be 50 points less than where I am now, which would be resulted in a very tight bracket.
  • mags1587
    mags1587 Posts: 1,020 Chairperson of the Boards
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    I was in third, then got pushed down to 6th place. Only a few points difference so I'm just waiting a little bit to fight a match.

    Or maybe the player sitting in 3rd unshielded -- the only player not shielded in my bracket's top ten -- will finally get hit. He's been sitting there for awhile and his points haven't changed, though, so I'm not holding out much hope. Is there some sort of trick to that? Because I'd love to be able to sit unshielded at 600+ points and not get hit by anyone.
  • If you could makes goods ability do triple damage and not gain ap or if you could made his ability cost 4-5 ap less I would choose the 4-5 ap less.
  • mags1587 wrote:
    I was in third, then got pushed down to 6th place. Only a few points difference so I'm just waiting a little bit to fight a match.

    Or maybe the player sitting in 3rd unshielded -- the only player not shielded in my bracket's top ten -- will finally get hit. He's been sitting there for awhile and his points haven't changed, though, so I'm not holding out much hope. Is there some sort of trick to that? Because I'd love to be able to sit unshielded at 600+ points and not get hit by anyone.

    From my observation you're generally in a group of 5-10 people that has you constantly the matchup list. It stands to reason someone has to be lucky enough such that all the guys on his matchup list couldn't play. I find that usually I get hit by the same 3-4 guys. If those guys suddenly got abducted by aliens, I'd be pretty safe sitting around unshielded too.
  • Guess my timer was off. Told me the tourney didn't end for another 3 hour. Could gave saved a shield earlier if I had known correct time. Or am I glitched and it's still going on?
  • itstime1234
    itstime1234 Posts: 369 Mover and Shaker
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    came in first but only got 250 iso. Got everything else though.

    Wheres my ISO lol
  • Guess my timer was off. Told me the tourney didn't end for another 3 hour. Could gave saved a shield earlier if I had known correct time. Or am I glitched and it's still going on?
    It's done and you went in there pretty hard lol. Were you trying for the 1000 tier HP reward?
  • Guess my timer was off. Told me the tourney didn't end for another 3 hour. Could gave saved a shield earlier if I had known correct time. Or am I glitched and it's still going on?
    It's done and you went in there pretty hard lol. Were you trying for the 1000 tier HP reward?


    No. I gained that lead 5 hours ago thinking there was another 3 hours on the tourney. Typically if I build a 200-300 point lead with 6-8 hours to go not too many people wanna fk wit me.
  • Guess my timer was off. Told me the tourney didn't end for another 3 hour. Could gave saved a shield earlier if I had known correct time. Or am I glitched and it's still going on?

    Oh god I did essentially the same thing

    "This just ends at the same time as the Hulk tourney, I have an hour left... "

    Goodbye Blue Hood icon_cry.gif
  • Feyda
    Feyda Posts: 105
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    I finished in first in my bracket but only got 250 iso instead of 2500, anyone else get this?

    oorrr I can look up 6 posts >< lol ticket sent in
  • Got first, surprised myself. Second place was pushing real hard in the last few minutes, thankfully he got attacked once and fell out of any threatening range (14 points separated us for ~30 seconds before someone retaliated on him). This top 200 cover from Hulk will put me at 4 green on my x-force, looking forward to that, plus the daily login in a month where I'll be getting close to a cover maxed x-force. One step at a time though.