Retribution Alliance Chat
Comments
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Just awesome seeing you go in the end. Grats on taking first place.0
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Overtaking 5dv? Much appreciated!
Great job!0 -
beezer37_84 wrote:Awesome job! Well done everyone0
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Falcon Blue
Redwing
8 blue ap
At level 1
Converts an enemy protect or strike tile in a 4 turn countdown tile that signals when redwing will return.
At level 2
Redwing can change attack tiles.
At level 3
Redwing strikes when the team has 5 Blue AP
At level 4
Redwing can change countdown tiles
At level 5
Redwing returns after only 3 turns.
Still waiting for purple falcon....0 -
Thanks for the info NM. Blue seems like a definite 5 in my book, but I'll wait and see how purple stacks up against yellow.0
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Bird Strike
12 purple AP
Level 1
Creates 9 Protect tiles with strength of 5
Level 2
Creates 11 Protect tiles with strength of 5.
Level 3
Creates Strength 6 protect tiles
Level 4
Creates 14 Protect tiles with strength of 6
Level 5
Creates 14 protect tiles with strength of 6.
At max level .... Create 14 protect tiles with 51 strength for each tile.0 -
Hi. Purple levels 4 and 5 are the same?0
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NoMistake, I copy-pasted Your posts into Falcon thread. Hope You don't mind.0
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holy cow.... spidey and falcon combo ... is too godly ... all your attacks AGAINST you will be a stinking 1 point ..... i push the spidey's def tile to def 805 (from a lowly 66 def .) If i had 5 web tiles out there ... even if the blue ain't coming anymore, with the yellow to push the def tile to higher ... 3k def tiles is nothing to laugh at... 2 of them... rag's thunderclap was doing a pathetic 1 point damage....
Do not even need to stun them....
I ran patch / spidey / falcon .... was testing out spidey's defence...
2nd round is psylock / spidey / falcon test psylocke's Attack tile .. .231 went up to 301 in 1 yellow match...rag's died pretty quick...
3rd round is psylock / falcon / punisher ...yep.. it pushes the punisher's strike tiles to near 200 ....
4th round is HT / Falcon / GSBW .... Attack tile went all the way up to 297 ... lol ....
NM0 -
Thanks for the information NoMistake!GT-47LM wrote:Thanks for the info NM. Blue seems like a definite 5 in my book, but I'll wait and see how purple stacks up against yellow.
I think blue should be kept at 4. Reducing the cooldown by 1 turn doesn't matter that much since you can just match away the tile anyways, and purple 3->4 is a somewhat significant upgrade, especially since purple looks better than expected.0 -
The main reason why I boost up Falcon was to let everyone know my legitamacy in this game. No hack, no cheat, no bots... All my heroes dual wield guns called Visa & Mastercard.
NM0 -
So in my short usage of Falcon, I feel his blue should be kept at 3. The main reason is, if you destroy the CD tile, then Redwing returns immediately (I'm assuming this is by design and not a bug!). For those of use that either use C. Mags to generate long cascading turns or Punisher, Hulk, or any other board destroyer will probably destroy the tile before the 3 turn minimum you get at level 5. Plus, the defense tiles and 30% increase really compound eachother. So by maxing both of them out, you're really getting an exaggerated benefit. Just my opinion though...
The only thing that may make you consider 4 in Redwing is the CD tile conversion. That is a pretty big factor, but that just may depend on personal preference. If Falcon is going to be joining your defense squad, then it may warrant it or if you struggle against goons.0 -
Congratulations on win guys, nicely done!0
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klingsor wrote:Congratulations on win guys, nicely done!
Thanks Klingsor. Half of the fun of competition is having a worthy opponent thanks for making us earn our rank.0 -
beezer37_84 wrote:Awesome job! Well done everyone
Thanks it was a "moment" for us.0 -
Moghwyn wrote:Just awesome seeing you go in the end. Grats on taking first place.
Thanks for the support0 -
Emeryt wrote:Overtaking 5dv? Much appreciated!
Great job!
Felt good to pull it all together in the final rush. Thanks for the support and for pushing us throughout the event.0
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