Marc Spector wrote: Very well put, SnowcaTT. I have nothing else to add other than: This, This, This.
mpqr7 wrote: Every day, I ask myself why I still play this game after two years. I think it's mostly for the ddq crashes. Those are the only parts that I truly like and find fulfilling. The rest is all a slog. It's too bad, because it could be a great game if it gave us more content, such as different types of battles and challenges, instead of just focusing on releasing an endless stream of new characters that we don't care about. The boss battles are fun as well. Even adding 4* PVP (with better prizes) would be an exciting new step forward. I get that they are about making money, and new characters give them more money, but it would be nice for something actually new. I feel like I've saved the world a ton of times and just haven't gotten much of a roi from it.
Jarvind wrote: I CAN'T HEAR YOU OVER THE SOUND OF ALL THESE DELICIOUS PURPLE CRACKROCKS
Coppertouret wrote: It also needs to be noted that the new 4* character (War Machine) will likely be a featured/required character for the second run of Civil War (presumably along side the end of the current PVP season). That adds a little more emphasis on last minute bracket joining or the complete opposite of grinding the entire event for placement.
SnowcaTT wrote: Coppertouret wrote: It also needs to be noted that the new 4* character (War Machine) will likely be a featured/required character for the second run of Civil War (presumably along side the end of the current PVP season). That adds a little more emphasis on last minute bracket joining or the complete opposite of grinding the entire event for placement. I started thinking about this post a couple days back...I couldn't remember a couple of issues that had been going through my head, and this is definitely one: -must compete for that cover to have success in next event (and have most characters rostered for future essential events).
ZeiramMR wrote: I mostly agree with you SnowcaTT, though I personally wouldn't call CP giveaway as being stingy. Sure, I would like more, but for the gamemakers to set a flow that is balanced for both high-end and low-end rosters, it could be much worse.
SnowcaTT wrote: ZeiramMR wrote: I mostly agree with you SnowcaTT, though I personally wouldn't call CP giveaway as being stingy. Sure, I would like more, but for the gamemakers to set a flow that is balanced for both high-end and low-end rosters, it could be much worse. It's one of those things where you get it or you don't I think. I rarely run PVE's to progression and haven't had the communication necessary to run PVP to 1300....so I get a few CP a week from PVE nodes and from T50 PVP, but that's about it. I think dribbling it out an extra CP a day in DDQ like they did the first week CP was introduced wouldn't be a downside to anyone, including the devs...this is an extra 30 CP a month (1.5 LT's)...if you have the roster that can take down the final node, so it won't be flooding newbies with 4*'s.
Chief270 wrote: The main problems are STILL: Someone who has consistently played a PVE since day one of an event getting less than someone that played less than a day. People, including myself, play this system merely cause it exists. PVE needs to stop doing this. The fact that there are threads dedicated to WAITING TO PLAY until a fresh cycle makes this obvious. Are developers really saying that whoever is 1000th in a grouping can grind and grind and grind with little hope of a reward, while that 1001st gets a fresh bracket, and could possibly put minimal effort into it to secure the wanted cover(s). Go to progression primarily/only for the main rewards, and you will actually see people start playing your PVEs much earlier than they are today. The ISO dealt out are the same today in the 4 to 5 star era of the game as they were in the 2/3 and the 3/4 star eras. I started when the only 4*s were baglady and x-force wolvie. Why are the iso rewards the essentially the same today as they were back then?
SnowcaTT wrote: (...) ISO divvied out vs. the "value" of the rewards vs. the time/effort put in to get those rewards - how much longer will the playerbase determine the rewards are worth the effort? How much longer will D3 keep the players stuck in ISO-limbo, making these rewards even less enticing?
Skygazing wrote: SnowcaTT wrote: Coppertouret wrote: It also needs to be noted that the new 4* character (War Machine) will likely be a featured/required character for the second run of Civil War (presumably along side the end of the current PVP season). That adds a little more emphasis on last minute bracket joining or the complete opposite of grinding the entire event for placement. I started thinking about this post a couple days back...I couldn't remember a couple of issues that had been going through my head, and this is definitely one: -must compete for that cover to have success in next event (and have most characters rostered for future essential events). Not to diminish the overall argument, but assuming the second run of CW is mechanically the same as the first run, you can still unlock your chosen team's boss node by completing the missing essential character's counterpart node on the other team. WS was the first new character release I ended up ignoring in a while, but I was still able to complete the HB nodes on the other side to unlock team cap's boss fights. That being said, agree entirely with the problems mentioned.
Platzy wrote: SnowcaTT wrote: (...) ISO divvied out vs. the "value" of the rewards vs. the time/effort put in to get those rewards - how much longer will the playerbase determine the rewards are worth the effort? How much longer will D3 keep the players stuck in ISO-limbo, making these rewards even less enticing? As long as enough masochistic players still grind like idiots to get max progression and placement - despite complaining about it at the same time. (Ah yes, the dynamics of abusive relationships)