-Heroes that level will no longer be able to avail themselves of a free instant Health Pack to return to full health.
However, S.H.I.E.L.D. quartermasters are working feverishly to mitigate this attack. They've managed to raise the Agent's Health Pack maximum to 5 from 4 and lower the amount of time it takes to requisition a new Health Pack to 36 minutes from 96. Health Pack costs have risen slightly as well, from 15 for 1, 60 for 5 to 25 for 1, 100 for 5.
- H.A.M.M.E.R. soldiers have become more aggressive when Agents and their teams fall back from combat, much as Tournament opponents do now. When retreating, damage equal to one third of each character’s health will be suffered.
- Tons of back end changes to support upcoming UI changes and future Event types UI
- Ability maximums are now listed for each character in the Ability Screen for each character Characters
- Added upgrades to Levels 2-4 of Daken's Pheremone Rage Level 2: +10% Strike tile strength Level 3: +10% Strike tile strength Level 4: +20% Strike tile strength
Toxicadam wrote: The increased costs to buy health packs sucks.
IceIX wrote: I'll toss up Patch Notes on it in a couple, but we managed to finagle the Health Pack changes into the R40 version. So, one extra Health Pack and increased healing time. Characters will still heal on level ups until R41 though.
ihearthawthats wrote: You mean decreased?
IceIX wrote: Toxicadam wrote: The increased costs to buy health packs sucks. We're looking see how it pans out with the other healing changes. Those costs are one thing server side that's trivial to raise up or down.
Everly wrote: IceIX wrote: Toxicadam wrote: The increased costs to buy health packs sucks. We're looking see how it pans out with the other healing changes. Those costs are one thing server side that's trivial to raise up or down. I really think that needs to be looked at again. Raising from 15 to 50 / 60 to 200 is over a 300% price increase. Give a quick call to the executives at Netflix and get their opinion of how their 60% price increase went over. Granted, we are comparing apples to oranges, but I think the original increases that were posted (I think a pack of 5 went from 60 to 100) was more reasonable, and understandable.
ccseifert wrote: Everly wrote: IceIX wrote: Toxicadam wrote: The increased costs to buy health packs sucks. We're looking see how it pans out with the other healing changes. Those costs are one thing server side that's trivial to raise up or down. I really think that needs to be looked at again. Raising from 15 to 50 / 60 to 200 is over a 300% price increase. Give a quick call to the executives at Netflix and get their opinion of how their 60% price increase went over. Granted, we are comparing apples to oranges, but I think the original increases that were posted (I think a pack of 5 went from 60 to 100) was more reasonable, and understandable. Yeah, definitely not buying health packs at that price.
Nemek wrote: Well, looks like R41 is up for download on the app store. This might be a bad question to ask...but is it advantageous to not download the update until after this tourney finishes later today? I'm often tentative about applying updates for any sort of software right before a big event.
Regalis wrote: Same thing happened to me. Not happy at all. Additionally, it shows Juggernaut still has his buff, but he is not behaving the same way as before. Before the update, he was the lead on almost all of my matches, now with the same team, he's only taking the lead on black matches.