forgrim wrote: the only way it affects casuals is that you no longer have to game iso to level to heal, instead of leveling just naturally. lots of us were saving iso and not capping our characters for the end of tournament pushes, etc., so its a quality of life change altho it nerfs the healing. but now that you have 5 heals and heals come every half hour instead of hour and a half, ur net healing should increase.
Sooty wrote: Overall a smart player nerf. Using health packs to heal and retreating were all ways for smarter players to make use of some of the less intuitive design choices, which is why it seems exploitative. Changes are good for clarity, but I wish there were more buffs to smarter players.
Sooty wrote: I'm talking about things like - less cumbersome display of AP throughout a battle (e.g. am I going to eat a skill from the AI next turn if I don't stop him from matching reds?)
ihearthawthats wrote: As someone who abused level heals and bad board restarts, I love the update. Definitely a step in the right direction. Sooty wrote: Overall a smart player nerf. Using health packs to heal and retreating were all ways for smarter players to make use of some of the less intuitive design choices, which is why it seems exploitative. Changes are good for clarity, but I wish there were more buffs to smarter players. Can't say that I agree with this sentiment. Smart players abuse mechanics because it's good for them, but that doesn't mean it's good for the game. For me, I abused these things because I felt it helped me win, not because I wanted to or I thought it was fun. Secondly, truly smart players will adapt and find new things to abuse. One thing, would it also be possible to list their max HP as well?
H.A.M.M.E.R. soldiers have become more aggressive when Agents and their teams fall back from combat, much as Tournament opponents do now. When retreating, damage equal to one third of each character’s health will be suffered.
cepage wrote: Sooty wrote: I'm talking about things like - less cumbersome display of AP throughout a battle (e.g. am I going to eat a skill from the AI next turn if I don't stop him from matching reds?) I'd like to second this. I know this is a hard problem to solve from a UI/screen real estate perspective, but every turn or so in the middle of a battle I double-check enemy AP levels in order to avoid making a mistake. If I could get this as a single button (press to preview AP levels, release to turn to regular UI), that would eliminate the most awkward part of the UI.
Ranzera wrote: I'm neutral on the heal packs. They were feast or famine for me before since I use spidey/venom healing. I mostly only used them when spidey went down. Any word on the state of classic storm? I'd like to know if I should jump on the exploit bandwagon.
IceIX wrote: The first followup was Unstable Iso-8 which just ended. That was the first Episode of the story post Prologue. For the time being, we'll be continuing the story with these time based events. That doesn't preclude us from permanently adding to the story down the road, but for now, that's how it's being done.
IceIX wrote: I've said it before elsewhere, but that's one of the nice things about a Live game. We can always change things if they're just not working.
ihearthawthats wrote: Ranzera wrote: I'm neutral on the heal packs. They were feast or famine for me before since I use spidey/venom healing. I mostly only used them when spidey went down. Any word on the state of classic storm? I'd like to know if I should jump on the exploit bandwagon. Health packs, level heals and board restarts are indirect nerfs to c.Storm.
Ranzera wrote: ihearthawthats wrote: Ranzera wrote: I'm neutral on the heal packs. They were feast or famine for me before since I use spidey/venom healing. I mostly only used them when spidey went down. Any word on the state of classic storm? I'd like to know if I should jump on the exploit bandwagon. Health packs, level heals and board restarts are indirect nerfs to c.Storm. None of those help or harm her in pvp. One of them affects her in pve. If anything, the health packs help her somewhat. Level healing with this purpose in mind was extremely wasteful and eventually resolved itself.
ihearthawthats wrote: Ranzera wrote: ihearthawthats wrote: Ranzera wrote: I'm neutral on the heal packs. They were feast or famine for me before since I use spidey/venom healing. I mostly only used them when spidey went down. Any word on the state of classic storm? I'd like to know if I should jump on the exploit bandwagon. Health packs, level heals and board restarts are indirect nerfs to c.Storm. None of those help or harm her in pvp. One of them affects her in pve. If anything, the health packs help her somewhat. Level healing with this purpose in mind was extremely wasteful and eventually resolved itself. How does reduced healing capabilities not hinder a team that relies on inflicting damage upon itself? It can still be effective when they give free heroes, but that doesn't occur every tourney. Also, c.Storm is/was only a big problem in PVE.
Ranzera wrote: Is the Daken tot actually a change? I see these upgrades in game right now.