Discussion - Patch Preview: R41
Comments
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Well, that's unfortunate
I'm looking forward to the upcoming UI changes and future event types, though.0 -
I for one am happy with these changes. Definitely a step in the right direction, but i'm not so sure how the price increases are going to sit with people who spend money on the game.0
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ZzzWolph wrote:I'm looking forward to the upcoming UI changes and future event types, though.0
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this somewhat attempts at the next set of repeatables, us not being able to skip a bad board initially. somehwat strange fix0
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Like the increase in Health packs, don't like the increased cost. Also I've been using level ups to heal so I'm sad to see that gone as well.
Happy Daken's Purple ability has been made better since he needed it.
Looking forward to it never-less.0 -
Seems to favor players that can play all day versus some of us who can only play once or twice a day,0
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Toxicadam wrote:Seems to favor players that can play all day versus some of us who can only play once or twice a day,
I don't know about that, but if what you say it's true, then it's better. I would rather like that they focus on the long term players rather than people who aren't as serious/hardly get on the game. Everything is for the better though.0 -
Just because you have access to the game all day, doesn't mean you are more or less serious about the game. I play on an IPad and can only play in the early morning and late at night. Have other responsibilities to tend to.0
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Isn't the Daken change on live already? Both my iPhone and my Android show Daken's Pheremone Rage with this change, and have for a few days now.0
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Toxicadam wrote:Just because you have access to the game all day, doesn't mean you are more or less serious about the game. I play on an IPad and can only play in the early morning and late at night. Have other responsibilities to tend to.
Having access to it all day vs playing all day is different. I was referring to the people who hardly play, but I never agreed with what you said is true. It still appeases to all the players on every level of the game.0 -
the only way it affects casuals is that you no longer have to game iso to level to heal, instead of leveling just naturally. lots of us were saving iso and not capping our characters for the end of tournament pushes, etc., so its a quality of life change altho it nerfs the healing. but now that you have 5 heals and heals come every half hour instead of hour and a half, ur net healing should increase.0
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forgrim wrote:the only way it affects casuals is that you no longer have to game iso to level to heal, instead of leveling just naturally. lots of us were saving iso and not capping our characters for the end of tournament pushes, etc., so its a quality of life change altho it nerfs the healing. but now that you have 5 heals and heals come every half hour instead of hour and a half, ur net healing should increase.0
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ApocryphicV wrote:Also I've been using level ups to heal so I'm sad to see that gone as well.
Guess it was too good to stay that way...0 -
ZzzWolph wrote:IceIX wrote:So am I... So am I. Playing around with the ability firing on dev, I want it out NAO for Live, but the client code just won't support it quite yet. Needs a little more baking.0
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Ability maximums are now listed for each character in the Ability Screen for each character0
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uuddlrlr wrote:Ability maximums are now listed for each character in the Ability Screen for each character0
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Is there a followup to the prologue PvE missions or is it all featured events where we compete with each other from here on? Would not mind relaxing with non timer based missions again. Especially since I am falling behind and am concerned that this game will become too much pay to win.
Also, would like you guys to give some thought to the difficulty of opening up new slots for covers. I've pretty much exclusively used my gold for slots but at 200 a slot it is getting expensive and with new covers coming out space is tight. Perhaps a new reward might be a token to open up a new slot.0 -
greggray24 wrote:Is there a followup to the prologue PvE missions or is it all featured events where we compete with each other from here on? Would not mind relaxing with non timer based missions again. Especially since I am falling behind and am concerned that this game will become too much pay to win.
Also, would like you guys to give some thought to the difficulty of opening up new slots for covers. I've pretty much exclusively used my gold for slots but at 200 a slot it is getting expensive and with new covers coming out space is tight. Perhaps a new reward might be a token to open up a new slot.
We're constantly monitoring where people are spending their currency so that we can tweak things if they're too tight or loose for players. Cover Slots are one of many of those things. The thing to remember about Cover Slots is that they're "Durables", meaning that you buy them once and you forever have that asset. From what you're saying, you're right with most of our player base in your methodology. As with the above, that doesn't preclude any changes down the line. I've said it before elsewhere, but that's one of the nice things about a Live game. We can always change things if they're just not working.0 -
Like the health pack changes so far.
As for the ability maximum, wished there was some word if skill respec is possible0
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