Phantron wrote: There are three primary ways to fight off dubious activities: 1. Spend a ton of money. 2. Spy on your users. 3. Inconvenience your users. #1 is pretty self explanatory. A home banking system would be using this since it's a lot more valuable than MPQ too.
Phantron wrote: #2 would be like WoW, where if you are searching "WoW hacks" on your browser while you've WoW open they could ban you for being a cheater, because they're spying on you. This works if you're Blizzard, but anyone else will get sued for privacy violations.
Phantron wrote: #3 could be something like two-factor authentication or just slowing things down in general. The reasoning being if you make everything hard to do then it'd have to slow down the cheaters as well. The problem here is that you're also getting all your legitmate users. For example, if you try to log into Steam from another location it'd ask you to verify at your email address who you are. You could apply a similar logic like whenever they see anything remotely suspicious they can suspend your MPQ account and ask you to verify with a D3 representative that you're indeed not cheating. But this will also get plenty of legitmate users. Depending on how important something is to the user, it may work. Your Steam account is probably worth putting up with the hassle, but your MPQ account is probably not.
Leugenesmiff wrote: I've got a couple of questions I hope those of you who obviously know a lot more than I do about this stuff can answer for me. Is the cheating just happening on the computer versions or are they cheating on IOS and Android too?
Twysta wrote: There was another thing here
pasa_ wrote: pandaberry6 wrote: This is my favorite prank game devs pulled on hackers:http://www.gamezebo.com/news/2013/05/01 ... ting-games It's really fine as prank but more than lousy as simulation. After all these years we still have no evidence whatsoever that presence of piracy actually impact the bottom line negatively, and there are good hints for the opposite -- IF the product is actually any good. .
pandaberry6 wrote: This is my favorite prank game devs pulled on hackers:http://www.gamezebo.com/news/2013/05/01 ... ting-games
Puritas wrote: Twysta wrote: There was another thing here A few notes about the shady side of that Game Dev Tycoon business - It's a direct ripoff of Game Dev Story by Kairosoft - everything from the game concept to the entirety of the gameplay. So you basically have programmers complaining about people stealing their game, that they stole from another indie company... - Game Dev Story is a $2.50 game. Game Dev Tycoon released at $8, which for a time-management sim you can complete in one day especially if you just work from the Game Dev Story wiki, well... - Their "piracy demonstration" in-game is nothing like the realistic scenario they try to paint it to be in their article. If you want to see examples of indie studios who actually handled it constructively (and ended up turning it to their advantage):AnodyneMiami Hotline Demiurge isn't doing too bad a job here either, to be honest.
pandaberry6 wrote: Game dev tycoon released first on pc, years before game dev story was released on mobile. When game dev tycoon released - the going rate for a casual game was $8.
dlaw008 wrote: Vinny, I feel for you. As a teen, browsing my locally owned cd stores was probably my favorite activity. I felt like it was the end of the golden age when they closed up. I don't know if it is a better world that we live in today, but it is a new one and it is reformed to meet people's demands and expectations, and it was inevitable. So while a retailer like you was crushed, I'm not convinced that this new age has hurt the artists' bottom lines. It's all touring now, and website hits and other clever monetization schemes. I miss the local music stores like yours immensely, but I guess you can never put the genie back in the bottle.
Puritas wrote: pandaberry6 wrote: Game dev tycoon released first on pc, years before game dev story was released on mobile. When game dev tycoon released - the going rate for a casual game was $8. Actually, game dev tycoon came out in 2012, game dev story came out 2010. There were a number of games released at a similar time on Steam with considerably deeper gameplay that were going in the $3-5 range
Vinny J wrote: I'll assume that was a facetious comment. I had to close down my store, Vinny J's music shoppe, due to the rampant piracy of music thanks to ubiquitous high speed internet.
Phantron wrote: gamar wrote: Phantron wrote: Actually people might cheat because they don't have the time to invest into this game or that they can't handle the pressure of a PvP tournament (it is obviously very intense) but still want to play a variety of teams. To me it's no different than using a godmode cheat on some of the impossibly difficult single player games out there that expects you to spend a few hundred hours to pay homage to the game before you're worthy. As long as D3 is able to quarantine these guys, it doesn't bother me whatever motive people may have for cheating. Not everyone wants to play a game competitively. Honestly, if I knew exactly how the "sandbox" works so I knew I wouldn't miss any features, and I wouldn't want to just cheat and deprive anyone ELSE of rewards/points on my way to getting sandboxed, I might ASK to be sandboxed, I enjoy playing a lot more than I enjoy competing v v From what I can tell in D3's system, you can still attack anyone in a PvP because whoever is attacked do not even see you or the result of your attack (but you still get points). You still have a placement in the bracket but no legitmate player is aware of your ranking. If you finished first there will be a separate first place in whatever bracket you're in. Same logic applies to PvE as well. It might not be a bad idea if you can just be temporarily sandboxed and make no character gains while you're sandboxed. I can certainly see it as a far more relaxing pace compared to the 'I just lost 150 points in the last 5 minutes!' competition.
gamar wrote: Phantron wrote: Actually people might cheat because they don't have the time to invest into this game or that they can't handle the pressure of a PvP tournament (it is obviously very intense) but still want to play a variety of teams. To me it's no different than using a godmode cheat on some of the impossibly difficult single player games out there that expects you to spend a few hundred hours to pay homage to the game before you're worthy. As long as D3 is able to quarantine these guys, it doesn't bother me whatever motive people may have for cheating. Not everyone wants to play a game competitively. Honestly, if I knew exactly how the "sandbox" works so I knew I wouldn't miss any features, and I wouldn't want to just cheat and deprive anyone ELSE of rewards/points on my way to getting sandboxed, I might ASK to be sandboxed, I enjoy playing a lot more than I enjoy competing v v
Phantron wrote: Actually people might cheat because they don't have the time to invest into this game or that they can't handle the pressure of a PvP tournament (it is obviously very intense) but still want to play a variety of teams. To me it's no different than using a godmode cheat on some of the impossibly difficult single player games out there that expects you to spend a few hundred hours to pay homage to the game before you're worthy. As long as D3 is able to quarantine these guys, it doesn't bother me whatever motive people may have for cheating. Not everyone wants to play a game competitively.