mindsuckr wrote: Do they expect us to play this a whole lot more? The points speak for themselves. Last EotS, max progression: 114k This EotS, max progression: 156k That's a 38% increase in points required for maximum progression.
fmftint wrote: Have any soft cappers started yet? Curious to see what level enemies someone with max covered 3/4☆s but all in the 120-150 range In theory they shoukd be seeing the same levels as a champion 4☆ player
Malcrof wrote: ... Edit: Just something i thought of.. it now no longer matters which slice i enter.. Finding a good start time to get enough points was always problematic because i have a very long commute to and home from work, so i would usually choose the 5pm EST start time, and do my first clear around 7pm EST, still made some t10's, but mostly i am farming iso and cp. Now, who cares? i can join whichever i want, points will be there for me when i can do them, progression will be available no matter what time i can start playing, or how busy my day is.. Absolutely loving this change now.
Malcrof wrote: Just something i thought of.. it now no longer matters which slice i enter.. Finding a good start time to get enough points was always problematic because i have a very long commute to and home from work, so i would usually choose the 5pm EST start time, and do my first clear around 7pm EST, still made some t10's, but mostly i am farming iso and cp. Now, who cares? i can join whichever i want, points will be there for me when i can do them, progression will be available no matter what time i can start playing, or how busy my day is.. Absolutely loving this change now.
Our goal with this change is to make Story events more about beating challenging missions rather than having to beat missions quickly at set intervals during the day.
fmftint wrote: This sounds terrible, new optimal will be, hit all 7x, walk away, grind the last 2 hours
Dauthi wrote: While I agree we should be getting more ISO, I prefer puzzle quest, not grind quest. Mindlessly destroying easy nodes was in no way a "puzzle" or fun, and hard gauntlet style nodes bring skill, strategy, and a full rosters into PVEs.
rbdragon wrote: If I had my way, here's how I'd implement PvE (assuming the competitive aspect HAD to stay as part of it): The 24hr countdown starts as soon as the sub begins. You still get the first 6 clears at full price, but they can be done anytime without a penalty of a countdown after the 6th. Anotherwards, if your sub begins at 2pm, and you clear your 6th time at midnight, the countdown would be at the 14hr mark. This truly allows players to play when they want with no penalty.
CrookedKnight wrote: "Join Forces" refers to the loaner fight.