simonsez wrote: Phumade wrote: I sorta disagree with this point. The basis of your disagreement is that the optimal strategy was so difficult, few were inclined to actually do it. But the fact remains, 6-7 hours consecutive play IS the optimal strategy. And you can be sure that if this were a new character event, a lot more people WOULD be doing it. Your observation that you could deviate from optimal and not lose much ground had more to do with the lack of strong incentive for people to do it.
Phumade wrote: I sorta disagree with this point.
CNash wrote: OJSP wrote: Kjempen wrote: "Just for playing in the event, you will get three extra Enemy of the State tokens." - Did anybody receive this reward? Slice 4 is not even finished yet. We need to wait until slice 5 is finished. But wait, once slice 5 closes, the vault resets on every token pull...!
OJSP wrote: Kjempen wrote: "Just for playing in the event, you will get three extra Enemy of the State tokens." - Did anybody receive this reward? Slice 4 is not even finished yet. We need to wait until slice 5 is finished.
Kjempen wrote: "Just for playing in the event, you will get three extra Enemy of the State tokens." - Did anybody receive this reward?
Phumade wrote: I think real life considerations are always part of the calculation. Robots don't play this game, real people do.
Phumade wrote: Edit: As I browse the top 10 alliance leaderboard, it is still dominated by Groot, aXe, and Italia with all three alliance families putting two teams each in the top 10. Many familiar names in all six of those teams. This format change barely affected competitive pve.
JVReal wrote: I actually enjoyed this event. I was able to play stress free without worrying about not being able to do my clear first thing in the morning when the normal 8 hour timer hits (at the same time I start work). I could wait until break, and then play as many nodes as I can during lunch. No pressure. I hit around 90K and was still in top 100 individual placement
simonsez wrote: JVReal wrote: I actually enjoyed this event. I was able to play stress free without worrying about not being able to do my clear first thing in the morning when the normal 8 hour timer hits (at the same time I start work). I could wait until break, and then play as many nodes as I can during lunch. No pressure. I hit around 90K and was still in top 100 individual placement This is perfect... you're the "casual player who feels timer pressure even though there's no reason to", that was being discussed yesterday. So you're the perfect person to answer the question, if you're shooting for t100, why do you care about the timer? In a normal PvE, you can "play as many nodes as you can" whenever, and still get your t100.
Vhailorx wrote: Jvreal: am i misreading your post, or did you say you enjoyed this event more because you knew you wouldn't get top placement, and so didn't feel any pressure?! So the fact that the new format made it harder for you to achieve useful rewards made the event better?! That doesn't make any sense to me at all. The amount of playtime you describe would have put you close to the final prog in the old pve system. You weren't all that close in the new system. Sure, you didn't feel pressured to play on a set schedule. But you actually got less out of the same amount of play. I.e. the good things about this new system are about subjective psychology. The underlying changes are bad for players and just require much more grinding for the same outcome.
JVReal wrote: Vhailorx wrote: Jvreal: am i misreading your post, or did you say you enjoyed this event more because you knew you wouldn't get top placement, and so didn't feel any pressure?! So the fact that the new format made it harder for you to achieve useful rewards made the event better?! That doesn't make any sense to me at all. The amount of playtime you describe would have put you close to the final prog in the old pve system. You weren't all that close in the new system. Sure, you didn't feel pressured to play on a set schedule. But you actually got less out of the same amount of play. I.e. the good things about this new system are about subjective psychology. The underlying changes are bad for players and just require much more grinding for the same outcome. It wasn't the format that made it more difficult. It was developer choice in how high they set the max progression. It was a test. They set it higher in error, so I didn't bust my butt trying to achieve it. I just happened to have more time to play on the last day of the event and actually had time to clear it that many times and enjoyed it and received full points for my time and received the progression gifts for each level of progression that I did achieve. I don't feel penalized for having a 2 hour block to play instead of several 30 minute blocks. It may not be the developers that are the ones out of touch with the player base after all...
Ebolamonkey84 wrote: Unfortunately, the new PVE scoring made the old strategy of 3 clears with a few extra hits no longer valid. The LT progression is typically between 45-55% of the max possible score (not accounting for grinding 20 point nodes endlessly). The max score would be defined as optimal play if matches were instantaneous. In terms of full clears and 24 hour subs, Old System: Clears at 0, 8 and 16 hours: 3 x full clear Grind to 1: (6/6 + 5/6 + 4/6 + 3/6 + 2/6 + 1/6) = 21/6 = 3.5 x full clear Max points: 6.5 x full clear New System: 6 full clears at start: 6 x full points Grind to 20: (5+4+3+2+1)/5 = 15/5 = 3 x full clear Max points: 9 x full clear So theoretically, with the new system you need 4-5 clears, which is unreasonable. EotS full clear values Sub 1: 2771 Sub 2: 5113 Sub 3: 5616 Sub 4: 4080 Sub 5: 6863 Sub 6: 8910 Total: 33353 4 clears is 133412. 5 is 166765.
JVReal wrote: Because I am also going for progression when it isn't out of reach.