soenottelling wrote: I wouldn't. It means I will be disappointed when I get 3*** lol. This is an hp nerf for f2p players (everyone, but the goal is to hit f2p players and make the hp even more of a $ currency than it is) . That is its goal. Though the buff to iso is a nice way to soften the blow, the goal with the change looks to be pretty clear: its to lower hp intake. Less chance of earning hp in standard packs now, and a big loss of hp for placement in tournements. 175 hp for a top 5 just became 100 basically. Not necessarily unfair, but it is what it is. Bright side, it will make those standard token draws WAY more profitable in general. If only I had been saving them up! Sigh lol. I doubt the spidey changes comes in the next 4 days. So I sold the yellow spidey in my ache before this change goes live. I recommend others waiting on mags or spidey and Have kept the 3*** to do the same before they lose those 25 hp, which given the constant increase in hp value by decrease in supply is a big deal.
pandaberry6 wrote: I would much rather spend money on HP than iso so this change is all good with me. I can do a lot more with $20 of HP than $20 of Iso. But that's just me i suppose and I am not really a free to play player since I can rationalize spending money on a game that I play if the value is there.
IceIX wrote: kaganb wrote: In regards to the 25 HP from the Standard Token... I'd be pissed if I got 25 HP instead of a 3*. Instead, what about making the 25 HP an additional possible reward at the 3* percentage. ie. you use a standard token, get a character cover and then have the possibility of getting the 25 HP. Or you can modify the % to whatever, just make it in addition. Well, to be fair, the chances of you having pulled an HP instead of a 3* would be a fraction of a percent. On top of that, you would never even know that it was in place of a 3* since it's not like the reward morphs from one thing to another.
kaganb wrote: In regards to the 25 HP from the Standard Token... I'd be pissed if I got 25 HP instead of a 3*. Instead, what about making the 25 HP an additional possible reward at the 3* percentage. ie. you use a standard token, get a character cover and then have the possibility of getting the 25 HP. Or you can modify the % to whatever, just make it in addition.
kaganb wrote: Maybe that was poor use of words since you are correct, it isn't necessarily in place of the 3*. Doesn't change the fact that 25 HP itself isn't really worth much and I'd rather have the iso instead from selling a cover. If you break it down into pure dollars since both currencies can be purchased (As a disclaimer, I'm not a big time spender... $5 total spent when I first started playing and needed cover slots): <snip calculations> In essence, the 1* cover reward and the 25 HP reward are worth exactly the same. Now, obviously the overall value would go up if you did it the way I suggested, but it would be a pretty small amount even if the chance was at 2.6% Also, what about Heroic and special tokens? Are there going to be chances for 25 HP instead of those as well since 3* characters were able to be purchased from there?
pandaberry6 wrote: soenottelling wrote: I wouldn't. It means I will be disappointed when I get 3*** lol. This is an hp nerf for f2p players (everyone, but the goal is to hit f2p players and make the hp even more of a $ currency than it is) . That is its goal. Though the buff to iso is a nice way to soften the blow, the goal with the change looks to be pretty clear: its to lower hp intake. Less chance of earning hp in standard packs now, and a big loss of hp for placement in tournements. 175 hp for a top 5 just became 100 basically. Not necessarily unfair, but it is what it is. Bright side, it will make those standard token draws WAY more profitable in general. If only I had been saving them up! Sigh lol. I doubt the spidey changes comes in the next 4 days. So I sold the yellow spidey in my ache before this change goes live. I recommend others waiting on mags or spidey and Have kept the 3*** to do the same before they lose those 25 hp, which given the constant increase in hp value by decrease in supply is a big deal. I would much rather spend money on HP than iso so this change is all good with me. I can do a lot more with $20 of HP than $20 of Iso. But that's just me i suppose and I am not really a free to play player since I can rationalize spending money on a game that I play if the value is there.
Kelbris wrote: So will the second PVP hero point progression reward go back up to 100 now? The extra ISO is neat, but we've been slowly losing out on guaranteed hero points over timr
IceIX wrote: Kelbris wrote: So will the second PVP hero point progression reward go back up to 100 now? The extra ISO is neat, but we've been slowly losing out on guaranteed hero points over timr The general outflow of HP at the upper levels is going to get close attention as a result of this change. If it turns out to be too low we can always turn knobs somewhere to balance it.
Kelbris wrote: If you're able to say, what was the reason for reducing that reward in the first place?
IceIX wrote: Kelbris wrote: If you're able to say, what was the reason for reducing that reward in the first place? To put it simply (quite a few factors went into the change), too much outflow to too large a group of players given the meta at the time. Although with Shields, some Boosts going to Hero Points, etc, that outflow is lower than it was before.
Unity wrote: Is it possible for you guys to change the cover art?
IceIX wrote: From a pure monetary marketplace value, you're correct. From a time/resource value though, 25 HP is worth a *much* larger amount compared to even 1000 Iso-8. This change raises the overall rate at which HP and Iso-8 is gained for the general gameplay populace.
kaganb wrote: IceIX wrote: From a pure monetary marketplace value, you're correct. From a time/resource value though, 25 HP is worth a *much* larger amount compared to even 1000 Iso-8. This change raises the overall rate at which HP and Iso-8 is gained for the general gameplay populace. Slightly off topic, but playing devils advocate here. Since you say that 25 HP is much more valuable than 100 ISO in terms of time/effort (according to the calculated percentages earlier in the thread it is actually ~30x more valuable), would it not make sense to increase the amount of ISO you get from the marketplace by 30x? So for $2, you get 24000 ISO instead of 800? That ISO amount seems a bit high imo, but that is pretty much what you are saying. If I make $20/hour, that hour of time/effort is worth 2900 HP or 8800 ISO. Doesn't seem like buying ISO is really worth it at all.