Comic Sell Price Change Reasoning/Discussion
Comments
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Moon 17 wrote:Well, how much is a bit? Numbers would facilitate this discussion measurably.0
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I've updated the spreadsheet so that it will accurately track the probability of getting hero points. Based on IceIX's comments I'd guess it's something like a 2-2.5% chance, but we'll see over the next few weeks.0
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IceIX wrote:TheVulture wrote:Forgot to say: thanks for telling us before the weekend, IceIX - I'll be hoarding them all!0
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Unity wrote:aussiemac wrote:mischiefmaker wrote:Looks pretty nice for everyone. Low-mid levels get a big win: hero points available via tokens, plus possibly slightly less competition for top spots. High levels get a bit fewer hero points, but I'm guessing most of those players are constrained by iso instead of hero points, so a win for them too, especially as many of them have been hoarding standard tokens.
I'm having trouble thinking of a player type who wouldn't benefit from this change. Maybe a mid-level player who's already made the transition to 3*s, who has some covers maxed but not all, is diversifying her roster, and is starting to hoard hero points to use to level up 3* skills?
What is the advantage to hoarding standard tokens?
You have a better chance at pulling a 2* plus.
Are you saying you have a better chance because you are just pulling more? Or are your odds actually impacted by the amount of tokens you have? That seems a bit strange to me0 -
I prefer HP. I'm glad I just sold an IW.
I don't mind the change though. I've been starting to collect duplicates for 2-stars, and now this incentivises me to do it for 3-stars too.0 -
Welcome change! Thanks, IceIX!0
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IceIX wrote:Moon 17 wrote:Well, how much is a bit? Numbers would facilitate this discussion measurably.
So if the odds from standard decks have historically been:
1* 82.86%
2* 14.46%
3* 2.66%
4* 0.02%
You are saying that the new odds may look something like this where 1% was pulled from 3* and added to 1* to compensate for the new 1% chance of getting HP along with a cover?:
1* 83.86%
2* 14.46%
3* 1.66%
4* 0.02%
+HP Reward: 1%0 -
ihearthawthats wrote:I prefer HP. I'm glad I just sold an IW.
I don't mind the change though. I've been starting to collect duplicates for 2-stars, and now this incentivises me to do it for 3-stars too.
I do too, unfortunately. What would be nice if there was a way to convert up the lower packs to higher packs. To help remove some of the "chance". Like, 10 Standard packs for 1 Hero 2* pack or whatever they are called.0 -
aussiemac wrote:IceIX wrote:Moon 17 wrote:Well, how much is a bit? Numbers would facilitate this discussion measurably.
So if the odds from standard decks have historically been:
1* 82.86%
2* 14.46%
3* 2.66%
4* 0.02%
You are saying that the new odds may look something like this where 1% was pulled from 3* and added to 1* to compensate for the new 1% chance of getting HP along with a cover?:
1* 83.86%
2* 14.46%
3* 1.66%
4* 0.02%
+HP Reward: 1%
No, he specifically stated that more of the % came out of 1* pulls. Your scenario has the entire % coming out of 3* pulls. That is practically the opposite of what he said.
You can assume it takes something like .8% from 1*, .15% from 2*, and .05% from 3* if the ratios are distributed evenly.0 -
Celerity wrote:aussiemac wrote:IceIX wrote:Moon 17 wrote:Well, how much is a bit? Numbers would facilitate this discussion measurably.
So if the odds from standard decks have historically been:
1* 82.86%
2* 14.46%
3* 2.66%
4* 0.02%
You are saying that the new odds may look something like this where 1% was pulled from 3* and added to 1* to compensate for the new 1% chance of getting HP along with a cover?:
1* 83.86%
2* 14.46%
3* 1.66%
4* 0.02%
+HP Reward: 1%
No, he specifically stated that more of the % came out of 1* pulls. Your scenario has the entire % coming out of 3* pulls. That is practically the opposite of what he said.
You can assume it takes something like .8% from 1*, .15% from 2*, and .05% from 3* if the ratios are distributed evenly.
aaahh okay. I didn't think I understood, hence my overly detailed question. Thanks!0 -
In regards to the 25 HP from the Standard Token... I'd be pissed if I got 25 HP instead of a 3*.
Instead, what about making the 25 HP an additional possible reward at the 3* percentage. ie. you use a standard token, get a character cover and then have the possibility of getting the 25 HP.
Or you can modify the % to whatever, just make it in addition.0 -
kaganb wrote:In regards to the 25 HP from the Standard Token... I'd be pissed if I got 25 HP instead of a 3*.
Instead, what about making the 25 HP an additional possible reward at the 3* percentage. ie. you use a standard token, get a character cover and then have the possibility of getting the 25 HP.
Thats basically what they're doing. A very small percentage is being taken out of the 3* percentage from what IceIX said, and I'm inclined to believe him since the community would find out very quickly if this wasn't the case.0 -
It doesn't sound like it.
From the description, you pull standard token, you have 5 possible options as a reward: 1*, 2*, 3*, 4*, 25 HP.
What I am suggesting is, you pull standard token, you have 4 possible options as a reward: 1*, 2*, 3*, 4*. Then, you get a chance at getting the 25 HP reward on top of that.0 -
kaganb wrote:In regards to the 25 HP from the Standard Token... I'd be pissed if I got 25 HP instead of a 3*.
Instead, what about making the 25 HP an additional possible reward at the 3* percentage. ie. you use a standard token, get a character cover and then have the possibility of getting the 25 HP.
Or you can modify the % to whatever, just make it in addition.0 -
kaganb wrote:In regards to the 25 HP from the Standard Token... I'd be pissed if I got 25 HP instead of a 3*.
Instead, what about making the 25 HP an additional possible reward at the 3* percentage. ie. you use a standard token, get a character cover and then have the possibility of getting the 25 HP.
Or you can modify the % to whatever, just make it in addition.
I wouldn't. It means I will be disappointed when I get 3*** lol.
This is an hp nerf for f2p players (everyone, but the goal is to hit f2p players and make the hp even more of a $ currency than it is) . That is its goal. Though the buff to iso is a nice way to soften the blow, the goal with the change looks to be pretty clear: its to lower hp intake. Less chance of earning hp in standard packs now, and a big loss of hp for placement in tournements. 175 hp for a top 5 just became 100 basically. Not necessarily unfair, but it is what it is.
Bright side, it will make those standard token draws WAY more profitable in general. If only I had been saving them up! Sigh lol.
I doubt the spidey changes comes in the next 4 days. So I sold the yellow spidey in my
ache before this change goes live. I recommend others waiting on mags or spidey and Have kept the 3*** to do the same before they lose those 25 hp, which given the constant increase in hp value by decrease in supply is a big deal.0 -
IceIX wrote:kaganb wrote:In regards to the 25 HP from the Standard Token... I'd be pissed if I got 25 HP instead of a 3*.
Instead, what about making the 25 HP an additional possible reward at the 3* percentage. ie. you use a standard token, get a character cover and then have the possibility of getting the 25 HP.
Or you can modify the % to whatever, just make it in addition.
If the reward did morph - way more 1* and 2* covers would morph into HP. So there is more to be happy about than to be upset over.0 -
Woot for the change
Boo for the 30+ ** covers I just sold this morning0 -
IceIX wrote:Celerity wrote:You can assume it takes something like .8% from 1*, .15% from 2*, and .05% from 3* if the ratios are distributed evenly.
If it turn out to be anything close to this standard tokens become much more valuable, trading .05 chance from 3* to get an additional 1% chance at something more valuable then 100 Iso is a definite win I would say.
Also i will have to hang on to the next 10 cap covers i get from the PvE over the weekend to sell Monday when this goes in.0
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