Moon 17 wrote: Well, how much is a bit? Numbers would facilitate this discussion measurably.
IceIX wrote: TheVulture wrote: Forgot to say: thanks for telling us before the weekend, IceIX - I'll be hoarding them all! Well, to be fair, this is the kind of "big change" that we'd like to start telling you all earlier than this. The reason we didn't is because of exactly that: You'd all hoard tokens until the change for that much longer.
TheVulture wrote: Forgot to say: thanks for telling us before the weekend, IceIX - I'll be hoarding them all!
Unity wrote: aussiemac wrote: mischiefmaker wrote: Looks pretty nice for everyone. Low-mid levels get a big win: hero points available via tokens, plus possibly slightly less competition for top spots. High levels get a bit fewer hero points, but I'm guessing most of those players are constrained by iso instead of hero points, so a win for them too, especially as many of them have been hoarding standard tokens. I'm having trouble thinking of a player type who wouldn't benefit from this change. Maybe a mid-level player who's already made the transition to 3*s, who has some covers maxed but not all, is diversifying her roster, and is starting to hoard hero points to use to level up 3* skills? What is the advantage to hoarding standard tokens? You have a better chance at pulling a 2* plus.
aussiemac wrote: mischiefmaker wrote: Looks pretty nice for everyone. Low-mid levels get a big win: hero points available via tokens, plus possibly slightly less competition for top spots. High levels get a bit fewer hero points, but I'm guessing most of those players are constrained by iso instead of hero points, so a win for them too, especially as many of them have been hoarding standard tokens. I'm having trouble thinking of a player type who wouldn't benefit from this change. Maybe a mid-level player who's already made the transition to 3*s, who has some covers maxed but not all, is diversifying her roster, and is starting to hoard hero points to use to level up 3* skills? What is the advantage to hoarding standard tokens?
mischiefmaker wrote: Looks pretty nice for everyone. Low-mid levels get a big win: hero points available via tokens, plus possibly slightly less competition for top spots. High levels get a bit fewer hero points, but I'm guessing most of those players are constrained by iso instead of hero points, so a win for them too, especially as many of them have been hoarding standard tokens. I'm having trouble thinking of a player type who wouldn't benefit from this change. Maybe a mid-level player who's already made the transition to 3*s, who has some covers maxed but not all, is diversifying her roster, and is starting to hoard hero points to use to level up 3* skills?
IceIX wrote: Moon 17 wrote: Well, how much is a bit? Numbers would facilitate this discussion measurably. I can't give out internal numbers unfortunately. If you go off user collected data you can get a decent idea of it though: viewtopic.php?f=6&t=1227 Basically, we just added in a 5th "rarity" which pulled away from the other odds.
ihearthawthats wrote: I prefer HP. I'm glad I just sold an IW. I don't mind the change though. I've been starting to collect duplicates for 2-stars, and now this incentivises me to do it for 3-stars too.
aussiemac wrote: IceIX wrote: Moon 17 wrote: Well, how much is a bit? Numbers would facilitate this discussion measurably. I can't give out internal numbers unfortunately. If you go off user collected data you can get a decent idea of it though: viewtopic.php?f=6&t=1227 Basically, we just added in a 5th "rarity" which pulled away from the other odds. So if the odds from standard decks have historically been: 1* 82.86% 2* 14.46% 3* 2.66% 4* 0.02% You are saying that the new odds may look something like this where 1% was pulled from 3* and added to 1* to compensate for the new 1% chance of getting HP along with a cover?: 1* 83.86% 2* 14.46% 3* 1.66% 4* 0.02% +HP Reward: 1%
Celerity wrote: aussiemac wrote: IceIX wrote: Moon 17 wrote: Well, how much is a bit? Numbers would facilitate this discussion measurably. I can't give out internal numbers unfortunately. If you go off user collected data you can get a decent idea of it though: viewtopic.php?f=6&t=1227 Basically, we just added in a 5th "rarity" which pulled away from the other odds. So if the odds from standard decks have historically been: 1* 82.86% 2* 14.46% 3* 2.66% 4* 0.02% You are saying that the new odds may look something like this where 1% was pulled from 3* and added to 1* to compensate for the new 1% chance of getting HP along with a cover?: 1* 83.86% 2* 14.46% 3* 1.66% 4* 0.02% +HP Reward: 1% No, he specifically stated that more of the % came out of 1* pulls. Your scenario has the entire % coming out of 3* pulls. That is practically the opposite of what he said. You can assume it takes something like .8% from 1*, .15% from 2*, and .05% from 3* if the ratios are distributed evenly.
Celerity wrote: You can assume it takes something like .8% from 1*, .15% from 2*, and .05% from 3* if the ratios are distributed evenly.
kaganb wrote: In regards to the 25 HP from the Standard Token... I'd be pissed if I got 25 HP instead of a 3*. Instead, what about making the 25 HP an additional possible reward at the 3* percentage. ie. you use a standard token, get a character cover and then have the possibility of getting the 25 HP.
kaganb wrote: In regards to the 25 HP from the Standard Token... I'd be pissed if I got 25 HP instead of a 3*. Instead, what about making the 25 HP an additional possible reward at the 3* percentage. ie. you use a standard token, get a character cover and then have the possibility of getting the 25 HP. Or you can modify the % to whatever, just make it in addition.
IceIX wrote: kaganb wrote: In regards to the 25 HP from the Standard Token... I'd be pissed if I got 25 HP instead of a 3*. Instead, what about making the 25 HP an additional possible reward at the 3* percentage. ie. you use a standard token, get a character cover and then have the possibility of getting the 25 HP. Or you can modify the % to whatever, just make it in addition. Well, to be fair, the chances of you having pulled an HP instead of a 3* would be a fraction of a percent. On top of that, you would never even know that it was in place of a 3* since it's not like the reward morphs from one thing to another.
IceIX wrote: Celerity wrote: You can assume it takes something like .8% from 1*, .15% from 2*, and .05% from 3* if the ratios are distributed evenly. Pretty much, yes.