BlackSheep101 wrote: Folks saying that you don't get a turn to buff KotWO are overlooking supports. White has some good ones, and there are 6 colorless that buff creatures.
BlackSheep101 wrote: It just sounds like people are writing off the knight as entirely superfluous just because it doesn't autowin anymore.
pandabear wrote: oh I have no problem with Gideon's 1 being nerfed, my problem is it being actually harder to use for its primary purpose as you level him. I have zero incentive to level him now, especially with abilities 2 and 3 also costing a bazillion. I agree with most of your analysis but the main issue is that we aren't balancing against a person, we are doing so against the AI. Many of the problems that we described can be countered by smarter AI. No one is saying bounce wasn't too powerful. Simply that this solution is an awful way to do it. Instead, why not use the card choice mechanic like Sphinx tutelage or magmatic insight gives, and have the opponent choose 1 card to discard if the bounce overflows his hand? You're right that a defender is better if they have more toughness but only if at a macro level they can survive an additional hit, and almost all of them still cost so much they can't be used. The rest of them, they were good cards before defender and defender just makes them better. Also I am a bit confused was Knights mana cost adjusted too? I can't really play at work ATM but if it's mana cost was also reduced it would still be a fine card
hafersvideo wrote: Thanks for the explanation again, JC. Is there any word on the daily reward and reward on the 31st for January?
Hibernum_JC wrote: 1- You're forcing your opponent to make a move during your turn, which we must avoid - there is nothing in the game right now that does this, and as I mentioned all it does is slow down the game. 2- If we made the discard forced first or last, for example, it would still be very strong removal for Blue (I could argue that there is a chance that it is stronger - you could voluntarily bounce a 1/1 to make your opponent discard a potentially very strong card).
pandabear wrote: Heyo I played a few games. Here is what I noticed. Harbinger is still an instant win. There is no way to come back from having your biggest creature bounced and effectively unable to be cast, ever. With current mana costs and average creature costs of 10-12 this is a 8 point mana swing and a free 4/4. I immediately forfeit any game with a harbinger out. Blues mana generation is way too good. 2/1/1 is insane. He also has the fastest deck out there, even with the nerfs, the only deck that is reasonable to be sub 10 mana in avg cost. Blue still has the best creatures in the game. He is also the only deck that the AI has no problems playing. Ps if you are going to nerd Gideon 1 then Jace 1 also needs a nerf. It is absurdedly good, far better in the right hands than gideon
Hibernum_JC wrote: As for making the opponent choose to discard a card, there are two problems with the approach: