vudu3 wrote: Also, why is the minimum cost of Fists of Fury 5 AP and not 4 AP?
"David wrote: Moore"]we could make some substantial changes that would improve their effectiveness and make them more fun to use. For Quicksilver, we felt that he needed to be faster to better reflect his character in the Marvel Universe and make him stronger in the game.
Phaserhawk wrote: Der_Lex wrote: But think of how amazing the new QS will be if you pair him up with Star-Lord. Here's a question though. It says minimum 5. So would SL's yellow not be able to drop it below that? I'm curious
Der_Lex wrote: But think of how amazing the new QS will be if you pair him up with Star-Lord.
Marc Spector wrote: Phaserhawk wrote: Der_Lex wrote: But think of how amazing the new QS will be if you pair him up with Star-Lord. Here's a question though. It says minimum 5. So would SL's yellow not be able to drop it below that? I'm curious IIRC (as it's been ages since I tried), Star-Lord's yellow will lower the default costs of Quicksilver's blue/green, but will not lower their costs below their minimum adjusted AP cost of 5AP. It should, though, in my opinion. I don't think the devs were actively trying to keep QS's moves from getting even cheaper, but it's probably just due to the way SL's yellow looks at an ability's baseline cost before applying the reduction, when it should really be applying it persistently across the board.DEVS, it would be incredibly nice if this could be addressed/fixed before the QS changes go live - thanks!
Kolence wrote: Well I don't have any screenshots, but I seem to remember trying SL + QS when I first got SL's 5th yellow, and firing QS's green for just 4 AP? Now all these comments upthread how it shouldn't work are making me very unsure about my memory.
scottee wrote: So Fist of Fury can go below the "minimum" with Everyone With Me, but Idle Hands can't?
Everyone With Me 7 AP Star-Lord quickly pulls together a plan - or at least most of one. Places a 3-turn Countdown tile. While at least one such tile is on the board, all friendly Red and Yellow ability costs are reduced by 1. (Dev note: This is placed on a random Yellow tile) Level 2: Friendly Blue ability costs are reduced by 1. Level 3: Places a 4 turn Countdown tile. Friendly Green ability costs are reduced by 1. Level 4: Friendly Red, Blue, Green, Yellow ability costs are reduced by 2. Level 5: Places a 5 turn Countdown tile. Friendly Red, Blue, Green, Purple, and Yellow ability costs are reduced by 2.
jojeda654 wrote: scottee wrote: So Fist of Fury can go below the "minimum" with Everyone With Me, but Idle Hands can't? That's expected. SL's Yellow doesn't reduce Black ability costs. Thank you for testing. Everyone With Me 7 AP Star-Lord quickly pulls together a plan - or at least most of one. Places a 3-turn Countdown tile. While at least one such tile is on the board, all friendly Red and Yellow ability costs are reduced by 1. (Dev note: This is placed on a random Yellow tile) Level 2: Friendly Blue ability costs are reduced by 1. Level 3: Places a 4 turn Countdown tile. Friendly Green ability costs are reduced by 1. Level 4: Friendly Red, Blue, Green, Yellow ability costs are reduced by 2. Level 5: Places a 5 turn Countdown tile. Friendly Red, Blue, Green, Purple, and Yellow ability costs are reduced by 2.
scottee wrote: Also, people saying this isn't a buff are missing the point of it. QS's offense is completely predicated on setting off blue. These changes accelerate blue a bit, and make it a bit more powerful as well.
CrookedKnight wrote: scottee wrote: Also, people saying this isn't a buff are missing the point of it. QS's offense is completely predicated on setting off blue. These changes accelerate blue a bit, and make it a bit more powerful as well. Yeah, but QS isn't a **** character because his pre-buff blue is slightly too slow and slightly too weak. Marginally better than garbage is still pretty bad.