Episode 4: Iso-8 Brotherhood Discussion
Comments
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walkyourpath wrote:Hadn't seen anyone talking about this, but I have to say that 1 day subs is a massive improvement over that 2 1/2 day stuff. 2 passes has been more than sufficient each time to place highly in both, and it represents a massive increase in overall token grabs for the full event. Pleased with the structure/rewards so far.
Yes 100% agreed. Though maybe a 36 hour bracket would be good too so that the time shifts around for ending. But I do enjoy not having to grind the same missions over and over for placement and the amount of rewards being given out.0 -
I think I've hit the wall here. I'm getting taking outback behind the woodshed big time by Daken, Ares, Juggernaut, and Venom big time. Suddenly I'm unable to come up with enough blue tiles to keep things stunned and these dudes like Ares or Juggernaut who can one hit kill you after making 2 matches just eat me alive. Gaaaah so annoying. My best heroes are 100 Patch, 85 Punisher, 85 Original Black Widow and 70 Spidey. Classic Storm is 69 but whenever I try to use her in these fights she just gets ripped to shreds before she can even get a move off.0
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Do you have a MN Magneto?0
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I do, but he's only level 28 with very few covers. I think if I had 5 in purple I'd be alot better off. I've been contemplating dumping some hero points into that but spending 2k HP to get it to level 5 doesn't seem like the best use of my HP.0
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Nah don't bother wasting HP on him. Your best bet is a team of Patch/Spidey/OBW. Just need to hope for a good board.0
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why u no give me the last 500 iso reward, goon fight?0
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Argentina might just make it to 120M! 12M short (10%) with 5% of the time to go, but it's jumped like 3M in the last 15 minutes.0
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Oh man, I forgot how tough that Ares/Empiricist/Empiricist battle is.
Lost both Spidey and MN Mag. Patch was able to tank a few blows and because he controlled the board his red did enough damage for me. Man.0 -
Tried a few matches against the 230s and just got slaughtered badly. I'm out now. I really enjoyed the game for the past few months and sorry these changes are making it unplayable for me, just uninstalled it from my phone. Have fun guys.0
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I'm doing most of these missions with Punisher/C. Mags/Spidey. Most of the time it just ends up being a damage race as opposed to spidey stunlocking people. Strike tiles + C. Mag's blue does a **** ton of damage through match-4s, and C. Mag's purple or Pun's red is enough to finish them off.0
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NorthernPolarity wrote:I'm doing most of these missions with Punisher/C. Mags/Spidey. Most of the time it just ends up being a damage race as opposed to spidey stunlocking people. Strike tiles + C. Mag's blue does a **** ton of damage through match-4s, and C. Mag's purple or Pun's red is enough to finish them off.
I ended up racing them a few times with Berserker Rage too when it's clear you can't get a stunlock off before a Headbutt or a fatal Onslaught.
When your opponents can kill you with a single move, giving them 600 worth of strike tiles doesn't make things all that much worse, while you sure benefit a lot from 600 strength of strike tiles0 -
My main team has been Patch 535 /Hood 553 /c Mags 553 .
Without Hood, typically the bad guys start walloping on my team by turn 3. With Hood draining them, I can typically gather blue / red / green for three turns. With 6 blue, Mags can generally clear the board of blue and collect other colors. Yellow / Black / Purple are also very useful for this rainbow team.
Once Patch has enough green, and Mags has enough Red to spam it a few times, I generally take down whichever villain is set up to do damage, based on their AP. If possible, Hood uses Twin pistols to knock out some of the enemy strike tiles.0 -
jozier wrote:walkyourpath wrote:Hadn't seen anyone talking about this, but I have to say that 1 day subs is a massive improvement over that 2 1/2 day stuff. 2 passes has been more than sufficient each time to place highly in both, and it represents a massive increase in overall token grabs for the full event. Pleased with the structure/rewards so far.
Yes 100% agreed. Though maybe a 36 hour bracket would be good too so that the time shifts around for ending. But I do enjoy not having to grind the same missions over and over for placement and the amount of rewards being given out.
I like 24 hour subs too. And the small brackets and rewards seem fair too.0 -
Patch / x / Spidey for 2x or 3x Dark Avengers... and I guess juggs. Preference for MN Mags for 3rd, never lost after getting his pink or red off. For security I blue/pink boost for tougher fights.
Patch / x / C Mags for double or triple goons. Preference for Psylocke as 3rd, her black and patch work too well together. No need for any boosts with this combo so I grind these missions.
Now, come on last minute grinders, lets get that last 6mil for Argentina!0 -
Nonce Equitaur 2 wrote:My main team has been Patch 535 /Hood 553 /c Mags 553 .
Without Hood, typically the bad guys start walloping on my team by turn 3. With Hood draining them, I can typically gather blue / red / green for three turns. With 6 blue, Mags can generally clear the board of blue and collect other colors. Yellow / Black / Purple are also very useful for this rainbow team.
Once Patch has enough green, and Mags has enough Red to spam it a few times, I generally take down whichever villain is set up to do damage, based on their AP. If possible, Hood uses Twin pistols to knock out some of the enemy strike tiles.
The Hood seems like a really good character that you don't see many people use. Wish I had any covers in him at all. Next time those come up as pvp rewards hopefully I can pick some up.
On a side note just got squashed again by the Juggernaut, Ares, Moonstone fight. Blue tiles seem to have become ridiculously scarce for me the last day or so. Just gonna try and keep on grinding and continue to strengthen my roster.0 -
We came so close to the easy sub unlock this time.0
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