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I love the fact that he tries to stand on some high moral ground to justify it. Not surprising, that's how human's tick.0 -
So you decided to make a statement by cheatin. Nice.0
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Toxicadam wrote:
I love the fact that he tries to stand on some high moral ground to justify it. Not surprising, that's how human's tick.0 -
Just out of curiousity, can you still get attacked?0
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mechgouki wrote:Just out of curiousity, can you still get attacked?0
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Exitium wrote:Toxicadam wrote:
I love the fact that he tries to stand on some high moral ground to justify it. Not surprising, that's how human's tick.
What moral ground?
I was just referencing your comment on how the game is 'play to win', when it's a pretty common gametype at this point (especially on mobile).
It's like how the old wallhackers on CS/DOD used to say they did it because the game had become too 'noob-friendly'. They didn't 'want' to cheat, they were forced into it by design decisions that made the game too easy for most people.
I'm not a hater man, you do your thing.0 -
Toxicadam wrote:Exitium wrote:Toxicadam wrote:
I love the fact that he tries to stand on some high moral ground to justify it. Not surprising, that's how human's tick.
What moral ground?
I was just referencing your comment on how the game is 'play to win', when it's a pretty common gametype at this point (especially on mobile).
It's like how the old wallhackers on CS/DOD used to say they did it because the game had become too 'noob-friendly'. They didn't 'want' to cheat, they were forced into it by design decisions that made the game too easy for most people.
I'm not a hater man, you do your thing.0 -
Exitium wrote:mechgouki wrote:Just out of curiousity, can you still get attacked?
From how I understand it you can attack them they just won't lose points from it in their game. I have no idea if other people can attack you though...I guess the easy way to tell is to ask if you've been attacked and lost points from people?0 -
Deimos12 wrote:Exitium wrote:mechgouki wrote:Just out of curiousity, can you still get attacked?
From how I understand it you can attack them they just won't lose points from it in their game. I have no idea if other people can attack you though...I guess the easy way to tell is to ask if you've been attacked and lost points from people?
I think ive been attacked before and i dont remember losing any points. So if what you are saying is correct i can attack them they dont lose points but i still game them. and because im still competing with the people in the real game i still have to technically work hard to place 1st place and i still get rewarded as do the people who are in the real game i dont see why they let this happen if they are sandboxing people . it still progresses like the real game would. rubber banding in PvE still get prizes for placing high in tourneys . what is the point of the sandbox then0 -
Uhhh, there's plenty of reasons.
Cheaters such as yourself are not profitable, people who cheat in games were never in the target market, because somebody who cheats in one game, likely cheats in most all of their games (and justifies it just like you do.) So the goal then is to minimize the effects of cheaters on the legitimate player experience while also minimizing the amount of time needed to be spent banning players.- Fewer hacked accounts are created, since cheaters aren't outright banned (and thus make a new hacked account), this reduces support needs
- Cheat creators don't know exactly what got them banned, since they don't know they've been banned until somebody notices, this makes it harder to make undetectable cheats (if that's even a goal)
- The legitimate player experience is unchanged
The only thing that irks people is that it doesn't have that 'revenge' aspect that people like to see. But, it's just not worth the cost.0 -
It's to keep you from ruining the game for others. If people who use cheats just want to have everything and play casual, why not let them? They're happy in the sandbox, and the game isn't ruined for those that want to play legitimately. They get the prizes because it doesn't matter if they win or not. They will get everything they want anyway. Plus, they are less likely to start over and cheat again. It gives the cheater what they want while protecting the legit player.0
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Nemek wrote:Uhhh, there's plenty of reasons.
Cheaters such as yourself are not profitable, people who cheat in games were never in the target market, because somebody who cheats in one game, likely cheats in most all of their games (and justifies it just like you do.) So the goal then is to minimize the effects of cheaters on the legitimate player experience while also minimizing the amount of time needed to be spent banning players.- Fewer hacked accounts are created, since cheaters aren't outright banned (and thus make a new hacked account), this reduces support needs
- Cheat creators don't know exactly what got them banned, since they don't know they've been banned until somebody notices, this makes it harder to make undetectable cheats (if that's even a goal)
- The legitimate player experience is unchanged
The only thing that irks people is that it doesn't have that 'revenge' aspect that people like to see. But, it's just not worth the cost.
What i got from this was people who start out new and have no way of catching up are profitable if they are desperate enough to shell out hundreds of dollars. and that you support pay to play and say screw everyone that may not want to pay to play and just wants to enjoy the game casually o-o0 -
Exitium wrote:Nemek wrote:Uhhh, there's plenty of reasons.
Cheaters such as yourself are not profitable, people who cheat in games were never in the target market, because somebody who cheats in one game, likely cheats in most all of their games (and justifies it just like you do.) So the goal then is to minimize the effects of cheaters on the legitimate player experience while also minimizing the amount of time needed to be spent banning players.- Fewer hacked accounts are created, since cheaters aren't outright banned (and thus make a new hacked account), this reduces support needs
- Cheat creators don't know exactly what got them banned, since they don't know they've been banned until somebody notices, this makes it harder to make undetectable cheats (if that's even a goal)
- The legitimate player experience is unchanged
The only thing that irks people is that it doesn't have that 'revenge' aspect that people like to see. But, it's just not worth the cost.
What i got from this was people who start out new and have no way of catching up are profitable if they are desperate enough to shell out hundreds of dollars. and that you support pay to play and say screw everyone that may not want to pay to play and just wants to enjoy the game casually o-o
Then you have ridiculously poor reading comprehension.0 -
So cheaters actually have no idea whether they're in the cheaters sandbox or not and notice no changes to their gameplay at all? That seems weird. It does seem kind of pointless then. You could do the exact same thing by making all the ranking rewards one space higher. (i.e. **** reward is 1-2, *** x 3 is 3-6 etc.) I don't get the point since it doesn't really discourage cheating at all.0
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ApolloAndy wrote:So cheaters actually have no idea whether they're in the cheaters sandbox or not and notice no changes to their gameplay at all? That seems weird. It does seem kind off pointless then. You could do the exact same thing by making all the ranking rewards one space higher. (i.e. **** reward is 1-2, *** x 3 is 3-6 etc.) I don't get the point since it doesn't really discourage cheating at all.0
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Cheaters are going to cheat. It's a lot easier to pacify them than try to fight them. Let them live in a fantasy world where they are all-powerful. If it doesn't hurt the rest of us, what's the problem?0
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Y'all wanna buy a vowel?0 -
Blue Shoes wrote:Cheaters are going to cheat. It's a lot easier to pacify them than try to fight them. Let them live in a fantasy world where they are all-powerful. If it doesn't hurt the rest of us, what's the problem?
It would be even more easy to just write the tinikitty server correctly leaving no chance. How much mental and real resources it takes to deal with actual and claimed cheaters? It could be strict 0.
You can hack your box to show 99999999 HP but the server knows you really have 50, and when you want to purchase a cover for 1250 it simply fails.
You can hack the game engine to have instakill or manipulate HP of characters -- but again at submission the server just sees it does not match the real game and you get to that very point.
Leaving no need for discussion, for support requests and so on. In the unlikely case D3 devs could not figure out the related issues they could hire a secu consultant for a week, it would still be just a fraction of costs they apply to workarounds only.0
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