That Hulk fight

13

Comments

  • SolidQ
    SolidQ Posts: 247 Tile Toppler
    That stack beat very easy hulk. His anger doesn't work icon_e_biggrin.gif

    http://i.imgur.com/E1qN0Vm.jpg
  • No idea what you ladies are going to do when spidey gets nerfed.
  • turul
    turul Posts: 1,622 Chairperson of the Boards
    CMag, MStorm, Spiderman - PIECE OF CAKE
  • No idea what you ladies are going to do when spidey gets nerfed.


    They won't decimate spidey. You'll probably still be able to effectively stun-lock one opponent with him.
  • No idea what you ladies are going to do when spidey gets nerfed.

    Use him anyway, he'll definitely still be able to at least stunlock one character, else he's going to be pretty horrible. Even if it 's just to stun Hulk for one turn while you unload your plethora of abilities on him.
  • Out of curiosity, I just attempted this fight with IM35/M.Storm/M.Black Widow. Opponents were all lv230 of course.

    First attempt went very smoothly. Since everybody is so squishy, the hardest part was just not dying to match damage. Had to rotate tanking duty for awhile, waiting until the last moment to start stunlocking so that I could steal as much AP as possible. Eventually I used two stuns to lock down IW and Hulk, and killed off IW. There was an annoying countdown tile that Storm refused to destroy, so I had to waste an extra two stuns on the Analyst as well, although I could have just let IM35 die. After the Analyst was down, I was able to keep Hulk stunlocked under a sea of hailstorms, ezpz.

    So yeah, this fight is not bad at all. Just replace IM35 with your strongest character and you can do it even with 1*'s.
  • octagon69
    octagon69 Posts: 33 Just Dropped In
    I managed the beat the regular one using 66 Patch 60 Daken and 75 OBW.


    I took hulk down second and guess what I almost lost to the analyst because my team was so weak...

    but a no spidey win, is a win.
  • Phaserhawk
    Phaserhawk Posts: 2,676 Chairperson of the Boards
    I did it multiple times with OBW, Storm (Classic) Magneto (Marvel Now). Lock down done
  • hurcules
    hurcules Posts: 519
    Zhirrzh wrote:
    Yep. I mentioned this in the Venom thread in the characters forum but at least in matches where you're abusing Spidey's stunlock Venom's devour has become the most efficient way to chew through these boosted level 230s with outsize HP. Punisher's red is nothing by comparison. And MN Magneto's purple ability is almost certainly the best way to quickly rack up the blue AP (and thus the web tiles) you need.

    I mean, it's 12 blue tiles and 12 black tiles per kill. Good luck killing a guy with 20k hp using less matches and less AP than that. With the help of MN Magneto you'll almost certainly get that much blue with 9 purple tiles- so even less matches required per kill...

    It's possible that this is the best killing combination for anything but trivial matches, although frankly it's kinda boring to do over and over again (but hilarious the first few dozen times).
    Just did this with L53 Daken / L100 5-blue Spidey / L35 Venom. Did not use boost. By the time I get enough blue (I'd save up to around 10-15 blue AP before I stunlock the entire team), IW is almost dead from the matching damages enhanced by Daken's strike tiles. So much faster! Thanks for the suggestion!
  • Nonce Equitaur 2
    Nonce Equitaur 2 Posts: 2,269 Chairperson of the Boards
    I've been using Magneto / mStorm / Hood. AP collection, speed, and a rainbow team. Once the team cranks up, they can keep going and going and going.

    My latest fight went on for so long that I was able to completely heal my team with hotdog stands.
  • Personally didn't find this to be a terribly difficult fight. Of course any early miracle cascade can mean you will lose but this is the case with any of the high point missions. By the way despite what some people say I am convinced the AI knows whats coming. In my experience the ratio of my miracle cascades to the AI is like 1 to 20 and I use more board control abilities. However I think the biggest thing is the unneccasary length. The same can be said of the devil dino level. Though personally thats much more difficult with the lower AP cost for the green ability (doing around 6k damage) and more hitpoint between lvl 230 doom and the dino vs Hulk and IW.

    Essentially with a good stunner in your line up and some reliable way to generate blue AP you can tell in the first couple of turns how the match will turn out.

    I have been doing both levels with relative easy minus length using Classic Mags (almost infinite turns plus great purple damage), Spidey (super cheap stuns), and IM40 (great AP generation). However considering the fact that two of those three characters are on the nerf list I do have to question how the developers expect you to do these sort of levels in the long run. Sure its do-able but not really what I would consider fun (ie 1 hour for a single match).

    Lastly they seriously need to look at the scaling. With the new scaling your best strategy would be to have only fully covered heros with no ISO invested (base level). I have seen plenty of players in the top ranks utilizing this strategy. Should someone with out a character over lvl 15 be competeing easily with people with characters 85+? Is it the strategy to discorage ISO investment? I get they want new players to be able to compete but I think its more effective to utilize days played into scaling rather than character level. This way your rewarding for playing more than average rather than encouraged to build up huge amounts of ISO. Otherwise given the current enviroment your going to see tanking becoming even more prevelant than it already is.
  • jozier wrote:
    The one with Hulk as an enemy? Patch Spidey OBW. Done.

    As usual, if you haven't got any Spiderman you're dead.
    Nevertheless even with him this fights are way too long to down heroes with more than 20k hitpoints, most boring gaming experience ever.
  • As usual, if you haven't got any Spiderman you're dead.
    Nevertheless even with him this fights are way too long to down heroes with more than 20k hitpoints, most boring gaming experience ever.

    Don't even bother o read the posts in this topics reporting good success rate without Spidey. icon_e_smile.gif
    IMO he's definitely not the optimal choice for this fight.
  • pasa_ wrote:
    As usual, if you haven't got any Spiderman you're dead.
    Nevertheless even with him this fights are way too long to down heroes with more than 20k hitpoints, most boring gaming experience ever.

    Don't even bother o read the posts in this topics reporting good success rate without Spidey. icon_e_smile.gif
    IMO he's definitely not the optimal choice for this fight.

    Disagree entirely. He might not be the only choice, but the ability to restrict damage, control the game, and walk out healthy? He is by far the most optimal choice.
  • jozier wrote:
    pasa_ wrote:
    IMO he's definitely not the optimal choice for this fight.

    Disagree entirely. He might not be the only choice, but the ability to restrict damage, control the game, and walk out healthy? He is by far the most optimal choice.

    For me CStrom worked better as already stated (the 4x buff is something icon_e_wink.gif, less need for stun due to practically no anger chance and good damage potential. Certainly teamed with OBW to steal them blind and heal up the tile damage. As you get to the point shelling out storms it's cakewalk and probably faster win than with spiderman.

    OTOH Spiderman might be more resistant to early game problems -- I tend to count those off because you can retreat after a few turns if the board is bad and come back in a minute after a fast heal-up mission.
  • As usual, if you haven't got any Spiderman you're dead.
    Nevertheless even with him this fights are way too long to down heroes with more than 20k hitpoints, most boring gaming experience ever.
    Phaserhawk wrote:
    I did it multiple times with OBW, Storm (Classic) Magneto (Marvel Now). Lock down done
    Celerity wrote:
    Out of curiosity, I just attempted this fight with IM35/M.Storm/M.Black Widow. . . .
    I've been using Magneto / mStorm / Hood. . . .
    jozier wrote:
    The one with Hulk as an enemy? Patch Spidey OBW. Done.

    Phaserhawk has very effective team. I tried it with the same lineup
    85 O.BW
    85 C.Storm
    85 MN.Mag

    You're collecting Purple, Blue, Green, and Red.

    Magnetic Flux is a nice chunk of damage AND it collects AP from shattered tiles.
    Lightning Storm is great for AP generation. It's nice to go out of the way to collect green and be able to use it.
    You have to share Purple and Blue but

    Aggressive Recon prevents enemy from using abilities. It's easy to deny Hulk and IW but the Analyst is harder. Use this most of the time.
    Polarity Shift is nice for emergency blue. It's technically identical to GSBW Deceptive Tactics. Use it the same way.
    Wind Storm One of the best abilities in the game, and it's on a 2-star. Use it to stun and deal massive damage. Tip: Use with Hulk as target to avoid Anger Countdown Tiles. Use this unless you need to heal. (hey, C.Storm is boosted, she does a lot of damage with this)
    Anti-Gravity Device A very good source of healing. Watch out for rogue countdown tiles.

    My first attempt I used the following Lineup
    85 O.BW
    90 Hood
    85 MN.Mag
    There are no stunners. I technically stunned the enemy. Through Aggressive Recon and Dormammu's Aid the enemy had very little AP. O.BW has the most hit points on the team so it's vulnerable to cascading matches. I had some close calls but I had plenty of blue. It was slow because my main damage source was MN.Mag Magnetic Flux and Hood's Intimidation. I used Polarity shift once to knock out an unskilled pistol countdown tile. I didn't need green so I used magnetic flux as soon as twin pistols was ready to knock out Hulk Anger Countdown tiles after using Intimidation to set off Magnetic flux in the same turn.

    Tip: don't use magnetic flux more than once if there's a good chance that a second will overlap with the first. You don't want your first flux to clear out your second flux.
    Note: This is the first time I've ever really found Intimidation to be useful.
  • I finally did it!
    My spiderman has two covers (none of which are blue) so he was not an option for me.
    I used 85-OBW 4/5/4, 50-MStorm and kept changing out the third character through my various **** and sundry until I found Moonstone. Buffed, her powers are pretty darned nice, though a touch expensive. Mine was only level 44 (but fully covered as 5/4/4) and I had to make decisions which were crucial at the time - do I steal AP with OBW or let loose a 1000+ damage blast from Moonstone (depending on health levels and the relative position of tiles around the one that would be removed for possible cascades - allowing, of course, for having no damn special tiles on the board - thanks to storm's two tile removers!) Also, a mischievous but high cost stun with Moonie's black (rather than, for this fight, the relatively useless tiles storm's black generates) on Hulk to keep him from getting tetchy.
    That being said - it's taken me from the start of this round to today to get that to work. I probably won't do it again, the fight took damn near forever.
  • jozier wrote:
    pasa_ wrote:
    As usual, if you haven't got any Spiderman you're dead.
    Nevertheless even with him this fights are way too long to down heroes with more than 20k hitpoints, most boring gaming experience ever.

    Don't even bother o read the posts in this topics reporting good success rate without Spidey. icon_e_smile.gif
    IMO he's definitely not the optimal choice for this fight.

    Disagree entirely. He might not be the only choice, but the ability to restrict damage, control the game, and walk out healthy? He is by far the most optimal choice.
    I agree. He and punisher are the optimal combo with whatever 3rd you want...probably.IM40, magneto, or somebody else with board control like gsbw or ap.control like hood or obw. On the other hand, it can still be pretty easy without him, especially with a good starting board. Ripped through the team.turn.one with magneto lvl 80 punisher lvl 35 dakan. Got nice 5 match of blue to.start and it was cascades and crits everywhere. The punisher and dakan were probably.superfluous, but they did make it go faster. Ended with about 18 blue and and 10+ of most other colors by the end. ...I will.miss magneto lol.

    Also, confrats to dearbluey
  • jozier wrote:
    pasa_ wrote:
    As usual, if you haven't got any Spiderman you're dead.
    Nevertheless even with him this fights are way too long to down heroes with more than 20k hitpoints, most boring gaming experience ever.

    Don't even bother o read the posts in this topics reporting good success rate without Spidey. icon_e_smile.gif
    IMO he's definitely not the optimal choice for this fight.

    Disagree entirely. He might not be the only choice, but the ability to restrict damage, control the game, and walk out healthy? He is by far the most optimal choice.
    I agree. He and punisher are the optimal combo with whatever 3rd you want...probably.IM40, magneto, or somebody else with board control like gsbw or ap.control like hood or obw. On the other hand, it can still be pretty easy without him, especially with a good starting board. Ripped through the team.turn.one with magneto lvl 80 punisher lvl 35 dakan. Got nice 5 match of blue to.start and it was cascades and crits everywhere. The punisher and dakan were probably.superfluous, but they did make it go faster. Ended with about 18 blue and and 10+ of most other colors by the end. ...I will.miss magneto lol.

    Also, confrats to dearbluey

    5 green Patch is definitely the best partner for Spider-Man. My lv100 Patch finishes fights almost twice as quickly as my lv115 Punisher, especially with OBW as a third. If Hulk is your third, it's also nice because you can choose to leave one enemy unstunned to make Hulk angry and generate green faster.
  • Phaserhawk
    Phaserhawk Posts: 2,676 Chairperson of the Boards
    Bugpop wrote:
    As usual, if you haven't got any Spiderman you're dead.
    Nevertheless even with him this fights are way too long to down heroes with more than 20k hitpoints, most boring gaming experience ever.
    Phaserhawk wrote:
    I did it multiple times with OBW, Storm (Classic) Magneto (Marvel Now). Lock down done
    Celerity wrote:
    Out of curiosity, I just attempted this fight with IM35/M.Storm/M.Black Widow. . . .
    I've been using Magneto / mStorm / Hood. . . .
    jozier wrote:
    The one with Hulk as an enemy? Patch Spidey OBW. Done.

    Phaserhawk has very effective team. I tried it with the same lineup
    85 O.BW
    85 C.Storm
    85 MN.Mag

    You're collecting Purple, Blue, Green, and Red.

    Magnetic Flux is a nice chunk of damage AND it collects AP from shattered tiles.
    Lightning Storm is great for AP generation. It's nice to go out of the way to collect green and be able to use it.
    You have to share Purple and Blue but

    Aggressive Recon prevents enemy from using abilities. It's easy to deny Hulk and IW but the Analyst is harder. Use this most of the time.
    Polarity Shift is nice for emergency blue. It's technically identical to GSBW Deceptive Tactics. Use it the same way.
    Wind Storm One of the best abilities in the game, and it's on a 2-star. Use it to stun and deal massive damage. Tip: Use with Hulk as target to avoid Anger Countdown Tiles. Use this unless you need to heal. (hey, C.Storm is boosted, she does a lot of damage with this)
    Anti-Gravity Device A very good source of healing. Watch out for rogue countdown tiles.

    My first attempt I used the following Lineup
    85 O.BW
    90 Hood
    85 MN.Mag
    There are no stunners. I technically stunned the enemy. Through Aggressive Recon and Dormammu's Aid the enemy had very little AP. O.BW has the most hit points on the team so it's vulnerable to cascading matches. I had some close calls but I had plenty of blue. It was slow because my main damage source was MN.Mag Magnetic Flux and Hood's Intimidation. I used Polarity shift once to knock out an unskilled pistol countdown tile. I didn't need green so I used magnetic flux as soon as twin pistols was ready to knock out Hulk Anger Countdown tiles after using Intimidation to set off Magnetic flux in the same turn.

    Tip: don't use magnetic flux more than once if there's a good chance that a second will overlap with the first. You don't want your first flux to clear out your second flux.
    Note: This is the first time I've ever really found Intimidation to be useful.

    Thanks for the thumbs up. You are right there is a little redundancy, but....sometimes multiple options are nice, do I stun with C.Storm or Heal with OBW. If you line it up so OBW generates the extra purple you can get Polarity Shift going off faster, you can't get OBW to be blue no matter what because of the C.Storm boost, but yeah, I generate lots of cascades and locking down hulk for 4 turns while you go after the other two and build blue back up is a God Send.