aesthetocyst wrote: I've heard this gripe expressed a couple times now, from several people. Seems to be a complaint of having lost what was never had
mango_sentinel wrote: I don't even care so much about not getting 5 * from them, but how about stop giving me 4 * I already have maxed out. Such a waste.
simonsez wrote: aesthetocyst wrote: I've heard this gripe expressed a couple times now, from several people. Seems to be a complaint of having lost what was never had That's where you're wrong. We did lose something we had: parity with players who played/spent the same as we did. Now the parity determination is dominated by an RNG component.
TheOncomingStorm wrote: Raffoon wrote: Opening over 80 Legendary tokens since their introduction has resulted in 3 5 stars for me. The current streak is around 50 tokens opened with no 5*s. I'm sure this topic will be moved, locked, merged or deleted, but on the off chance it's seen by a developer in the meantime: Dear Developer, For creating such a poorly designed system for endgame progression, please accept my sincerest wishes that you step in an enormous dog turd every day for the next year. Sincerely, A frustrated, fed-up player, with 715 days and hundreds of dollars spent on the game. P.S. Try responding to the constructive posts on the forum (not my posts in particular, just any posts with good, constructive ideas), and perhaps it will encourage people to continue posting in that manner. Edit: You know what? I'm going to just go ahead and spoiler my original post in the terribly unrealistic hope that this won't get deleted and a developer may actually read what the other people have posted in this thread. It's absurd how out of touch these developers are with their community. The problem is mpq communicated their intentions for the legendary token system, but you either missed it or choose to ignore it. Legendary tokens are intended to assist with the 4*transition, not 5*. 5*'s are supposed to be like 4* xfw and iw were initially, very rare. The real issue is that they made a deal with the devil, that has many people having misleading expectations. Originally, 5*s were not supposed to be whalable. However, throwing legendary tokens as bonus for large pack purchases along with players able to buy cp, undermined the entire original concept for 5*'s. Hence, legendary tokens are working correctly. However, the p2w system has broken 5*'s.
Raffoon wrote: Opening over 80 Legendary tokens since their introduction has resulted in 3 5 stars for me. The current streak is around 50 tokens opened with no 5*s. I'm sure this topic will be moved, locked, merged or deleted, but on the off chance it's seen by a developer in the meantime: Dear Developer, For creating such a poorly designed system for endgame progression, please accept my sincerest wishes that you step in an enormous dog turd every day for the next year. Sincerely, A frustrated, fed-up player, with 715 days and hundreds of dollars spent on the game. P.S. Try responding to the constructive posts on the forum (not my posts in particular, just any posts with good, constructive ideas), and perhaps it will encourage people to continue posting in that manner. Edit: You know what? I'm going to just go ahead and spoiler my original post in the terribly unrealistic hope that this won't get deleted and a developer may actually read what the other people have posted in this thread. It's absurd how out of touch these developers are with their community.
Artean wrote: I agree with the Marvel Future Fight having a better system. Hell, WWE Supercard at least has a pity pull system where when you are a specific tier (in this case Epic++ (just roll with it)) and you havent pulled an epic in so many tries it will make sure you get one because they don't want their players being stuck unable to progress due to RNG.
aesthetocyst wrote: Really? This sounds like 1980s nostalgia for the 1950s that never existed.
kalex716 wrote: Its unfortunate because I have a feeling sentiments in this thread run counter to what the $$$ signs say is happening with the player base. I dont have to explain why the money argument will win out, do I?
Bowgentle wrote: To provide another data point for clustering: I started tracking my legendary pulls on Dec 19. Dec 19: Purple PX (sold) Dec 20: Green Amadeus ("needed") Dec 23: Purple X-23 (needed) Dec 25: Blue Amadeus ("needed") Dec 31: Black GR (needed) Jan 1: Yellow PX (sold) Jan 1: Red Deadpool (sold) So in 7 pulls I got two covers each of two chars, and made zero progress on my 5*s. I haven't pulled a 5* cover since the week Phoenix was released, and must have opened 40+ tokens since then (20 / month seems realistic). I'm giving it until the end of season which should bring another 5 pulls or so, then I'm out.
Jonny1Punch wrote: I opened 32 LEGENDARIES and received 0 5* and actually pulled the same 4 4* repeatedly. My first 12 tokens were 7 things and 3 yellow starlords/ 2 red starlords. I messaged CS with a very long and thoughtful request not to be compensated a 5* but to please look into this as it felt extremely unlikely this should happen and I felt ripped off. I engaged in a senseless back and forth getting automated replies and finally a big "F U" followed by a survey request. Nice way to waste my hard earned money. The worst part? We have given so many constructive and thoughtful ideas to incorporate 5* in a stable and fair way. Like franckys streakbuster method above or Zeeke and my ideas of putting 5* into the daily resupply after day 730. So many other ideas totally ignored with zero feedback from anyone who matters/D3.