Controversial: No character should be able to heal teammates

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  • She is amazing in pve since she allows you to play many matches in a row without spending health packs and save them for the time when you most need them. All I know is that if I didn't have OBW I would have stopped playing long, long ago. On defense though she sucks. She has so little hp and no offense so she is usually focused down first and just like that you are left with just 2 heroes. I wouldn't call her op, just a really strong 2*. If only more heroes were like her and not the other way around.
  • Instead of removing healing completely, we can just cap healing to 80% of a character's maximum HP.

    Health packs can still remain but continuous grinding is made riskier now; it is easier for a player controlled team to get wiped at 80% hp instead of max hp.

    No need for anymore nerfs on this, i think we have seen enough nerfs to last us a lifetime already.
  • If we didn't have healers (Obw and Spidey ), I would stop playing th game completely also. It would just be another way for the devs to receive money off of health packs. I have 3 mpq accounts and I don't think I would sacrifice my time waiting for certain characters to heal without obw and spidey. Between the accounts I finally have spidey maxed and 3 obw's maxed. I just dont think i would want to wait 20+ minutes for a character to heal no matter the time wait. I can think of way better things to do.
  • wirius
    wirius Posts: 667
    Unity wrote:
    If we didn't have healers (Obw and Spidey ), I would stop playing th game completely also. It would just be another way for the devs to receive money off of health packs. I have 3 mpq accounts and I don't think I would sacrifice my time waiting for certain characters to heal without obw and spidey. Between the accounts I finally have spidey maxed and 3 obw's maxed. I just dont think i would want to wait 20+ minutes for a character to heal no matter the time wait. I can think of way better things to do.

    You know that if they got rid of the healers, they would just up the number of health packs to ensure the same amount of game time was spread out to all players. Its all math.
  • chamber44
    chamber44 Posts: 324 Mover and Shaker
    Unity wrote:
    If we didn't have healers (Obw and Spidey ), I would stop playing th game completely also. It would just be another way for the devs to receive money off of health packs. I have 3 mpq accounts and I don't think I would sacrifice my time waiting for certain characters to heal without obw and spidey. Between the accounts I finally have spidey maxed and 3 obw's maxed. I just dont think i would want to wait 20+ minutes for a character to heal no matter the time wait. I can think of way better things to do.
    do you have those on the same devices? i've been trying to start a second game, but MPQ isn't on Steam for Mac.
  • Unknown
    edited February 2014
    wirius wrote:
    You know that if they got rid of the healers, they would just up the number of health packs to ensure the same amount of game time was spread out to all players. Its all math.
    Even if they gave me 10 health packs I would be out without OBW. Nothing beats healing just before the end of a match since it allows you to start the new game without the risk of losing someone too early. The only nerf I could live with would be a +2 purple AP to make the AP deny more difficult to use because now she can steal with only just 2 matches if the enemy has 2+ Purple AP. She and Ares are by far my favorite heroes from the 2* so I hope they will focus on buffing other **** heroes before starting to ruin everyone else.
  • wirius
    wirius Posts: 667
    Narkon wrote:
    wirius wrote:
    You know that if they got rid of the healers, they would just up the number of health packs to ensure the same amount of game time was spread out to all players. Its all math.
    Even if they gave me 10 health packs I would be out without OBW. Nothing beats healing just before the end of a match since it allows you to start the new game without the risk of losing someone too early. The only nerf I could live with would be a +2 purple AP to make the AP deny more difficult to use because now she can steal with only just 2 matches if the enemy has 2+ Purple AP. She and Ares are by far my favorite heroes from the 2* so I hope they will focus on buffing other **** heroes before starting to run everyone else.

    Ha ha, EXACTLY. NOTHING beats healing. That's his point. When there literally is absolutely no other choice in the roster, and you can go SO much further, here is what happens.

    The people who have her, can fight WAY longer than everyone else. However, because others get her, they have to fight JUST as long to stay JUST as competitive as they used to by playing only an hour.

    In other words, its a short term advantage, but a long term encouragement to grind. In the end, it evens out, and everyone loses. Its bad game design if you want a game that doesn't encourage grinding.
  • wirius wrote:
    In other words, its a short term advantage, but a long term encouragement to grind. In the end, it evens out, and everyone loses. Its bad game design if you want a game that doesn't encourage grinding.
    Exactly. We were all in that place with only maxed 1* or **** 2* fighting other teams. Someone who starts now has no idea what matches were when you had to beat a Ragnarok who could spam his red like crazy. You just have to be patient until you draw the covers you need to max the heroes. The way this game is build healers are a necessity. With 5-6 hours waiting time for some heroes to heal the game would turn into a ghost town.
  • wirius wrote:

    In other words, its a short term advantage, but a long term encouragement to grind. In the end, it evens out, and everyone loses. Its bad game design if you want a game that doesn't encourage grinding.

    But what about a game that encourages playing? I don't want to play a game that tells me I have to stop playing and wait...unless I spend money on health packs. Impact on competition aside, healing allows you to play for free indefinitely. If you want to make competition truly pay to win, then take away the ability to play indefinitely without monetary investment.
  • What we ACTUALLY need are more healers. There are only 2 options atm and if you cant kill enemies without them hitting back then people will play something else. Because in the 2-3 hours it takes characters to heal up beyond the 5 health packs, other things will take the place of MPQ. And yes, it will then really be pay to win
  • LoreNYC wrote:
    What we ACTUALLY need are more healers.

    Sew this into a sampler and put it on the wall. It couldn't be truer if it were an identity statement.
  • There's no reason to encourage playing more when playing more does not give an advantage. I'm guessing all the guys who say 'healers allow me to play more' never was competitive in the PvE tournaments where playing more used to mean you play for 5 hours straight in the final bracket to try to beat the other guy who was playing for 6 hours straight, and then you lose because that guy played more than you. Playing more used to be an absolute advantage and that's what people did, and if you don't even realize this, that means you're not playing anywhere near what 'playing more' used to mean, and if they lifted that restriction you'd just be shocked at how much some guys can play this game continously, only now they'd also be able to bring the corresponding insurmountable advantage associated with playing more. The game has been trying to reduce the advantage of 'playing more' because otherwise it's always going to be the guy who plays for 8 hours continously that wins, and I can tell all the guys complaining about needing a healer is clearly not that guy. No I'm not that guy either, but I've seen that guy in my bracket and you don't want to play in an environment where the advantage of playing more is not throttled like they are right now.
  • Phantron wrote:
    There's no reason to encourage playing more when playing more does not give an advantage.

    Unless playing more is fun. Remember that thing? Fun? I want to be able to play in as many events as I choose. I want to go from a PVP tournament where I've been grinding out a few points to a PVE event, and I want to do so without having to use up health packs or spend HP. I appreciate that, for some players, this entire game is an abstract statistical evaluation of win/loss percentages in PVP...but it's also a game. And not being able to play or not having access to character variation both make the game less fun.
  • Moon 17 wrote:
    Phantron wrote:
    There's no reason to encourage playing more when playing more does not give an advantage.

    Unless playing more is fun. Remember that thing? Fun? I want to be able to play in as many events as I choose. I want to go from a PVP tournament where I've been grinding out a few points to a PVE event, and I want to do so without having to use up health packs or spend HP. I appreciate that, for some players, this entire game is an abstract statistical evaluation of win/loss percentages in PVP...but it's also a game. And not being able to play or not having access to character variation both make the game less fun.

    It usually takes me a 3 hour continous session to make any serious push in PvP and PvE, and I have access to every broken combo out there. I like this game but I'm not sure if playing for 3 hours continously is that fun.

    What exactly is the timeframe we're talking about here? Just because some guys find playing 10 hours continously to be fun doesn't mean that's the standard everyone else should be hold to. Right now there's pretty much a logarithmic return on effort. If I play for 30 minutes, I can usually finish top 45 in a PvP tournament. If I play for 3 hours, I can usually finish top 5, and I have no idea how much time is needed to reliably finish 1st (it's probably something I don't want to know). I'd rather it took less than 3 hours to get top 5, and I don't mean less time as in it's easier. It took far less time for people to settle on their eventual finishes in Nefarious Foes, because most of the cheap tricks are not available in that tournament due to the roster selection. I'd estimate it took half of the usual time to get your usual placement, and I don't see how that's a bad thing. Note that on Nefarious Foes, you don't even have the option of playing more unless your roster is extremely diverse, so the guy with more time does not have an advantage here unless he also has a correspondingly stronger roster, and if he does that's also fair.
  • Moon 17 wrote:
    Phantron wrote:
    There's no reason to encourage playing more when playing more does not give an advantage.

    Unless playing more is fun. Remember that thing? Fun? I want to be able to play in as many events as I choose. I want to go from a PVP tournament where I've been grinding out a few points to a PVE event, and I want to do so without having to use up health packs or spend HP. I appreciate that, for some players, this entire game is an abstract statistical evaluation of win/loss percentages in PVP...but it's also a game. And not being able to play or not having access to character variation both make the game less fun.

    Less character variation? Having healing characters is what LEADS to less character variation.

    Events are timed, and making time one of the most precious resources. The healers give you so much time advantage that they, like no other ability, divide the game into "haves" and "have nots." Especially now that the prologue Spidey no longer heals, if you don't have a Spidey or Black Widow, and you aren't willing to spend a fortune on health packs, you just can't compete sustainably. And adding more healers won't help - no matter what, you're going to have that subset of healers saying "you HAVE to have at least one of us, and level them." That's BAD for diverse teams, not good for them.
  • So, it's okay to have tanky characters (Hulk, IM 40, etc.), super-defensive characters (Hulk, IW), characters that kill everything super fast or effectively (Patch, Magneto, GSBW), so that with them, you really do well in tourneys, but it's NOT okay to have healers? Hmm. Hmm. I don't fail to see your logic, but I fail to see how you don't understand that removing healing will make the game unplayable for many people (who lack all of the above).

    If Demiurge really want to limit playtime that much, all the better. Maybe I finally have incentive to leave the game and only play when they want.
  • locked wrote:
    So, it's okay to have tanky characters (Hulk, IM 40, etc.), super-defensive characters (Hulk, IW), characters that kill everything super fast or effectively (Patch, Magneto, GSBW), so that with them, you really do well in tourneys, but it's NOT okay to have healers? Hmm. Hmm. I don't fail to see your logic, but I fail to see how you don't understand that removing healing will make the game unplayable for many people (who lack all of the above).

    If Demiurge really want to limit playtime that much, all the better. Maybe I finally have incentive to leave the game and only play when they want.

    The game is "unplayable" without healers? You do realize that players don't get a stack of OBW and Spider-Man covers when they create an account, right?

    Or do you mean you can't be competitive without healers? That the game forces you into using healers if you want to be competitive, thus reducing diversity, was my entire point!
  • Nope, you need healing simply to be able to play the game. Right now almost all of my buffed characters are hurt or dead (Punisher, Psylocke, cStorm, Magneto MN), Spidey's dead too, so I just play the trivial missions for some ISO and tokens, since oBW helps with that. I don't even try to be competitive in the current PvE.
    So, I didn't get it, pardon my denseness. Does the game force us to use healers or do we force lvl 230s on ourselves by using healers?
    If devs remove healing abilities, will people buy healthpacks more? Certainly, a part of them anyway. Most players would leave, but most players aren't a profitable crowd I suppose. So instead of 'cheaters' who use healing to stay alive you will be left with fat wallet people. Enjoy the thought.
  • I can play for several hours a day without using a single heal pack or obw or spider- man heal. But it may have something to do with the size of my roster.
  • Bugpop wrote:
    I can play for several hours a day without using a single heal pack or obw or spider- man heal. But it may have something to do with the size of my roster.

    You need about 5 or 6 roughly equally developed character to do that, and since most people put all their iso8 into 3 guys, that's obviously not an option, but I don't think that's the game's fault.

    Without any of the obvoiusly broken characters, 6 level 100s should go further than 3 level 141s and cost less, since if you've 3 level 141s you'd presumably get slightly stronger opponents to boot compared to the guy with 6 level 100s. Obviously, if your level 141s are Spiderman and Magneto, you'd never need to look into your bench, but it's not like people don't know both of these guys are horrendously overpowered.