Moral wrote: Bugpop wrote: Nonce Equitaur 2 wrote: I've said many times that the current healing times are too long. Currently, it takes a high-level Hulk over 8 hours to heal. A low-level Hawkeye will heal in minutes. This defies even comic book reality. Above a certain level, character healing is so bad that the healthpacks are the only option if you want to use a character multiple times. If the max healing time for any character was an hour, and the max healing time for regenerators (Daken, Wolverine) was 20 minutes, the the healers (Spiderman, OBW) would be less mandatory than they are now. Anyone still wanting to churn through a lot of battles quickly would need to rely on healthpacks/healers, but more casual players wouldn't need them. With natural healing fixed, Spiderman/OBW would stop dominating the game. Ever try to heal Hulk with Spider Man after Magnetic Translocation? Because Spider Man is so OP, he can heal 2k damage with no hands He can heal the Hulk to full with 18 blue and 18 yellow. How broken is that?
Bugpop wrote: Nonce Equitaur 2 wrote: I've said many times that the current healing times are too long. Currently, it takes a high-level Hulk over 8 hours to heal. A low-level Hawkeye will heal in minutes. This defies even comic book reality. Above a certain level, character healing is so bad that the healthpacks are the only option if you want to use a character multiple times. If the max healing time for any character was an hour, and the max healing time for regenerators (Daken, Wolverine) was 20 minutes, the the healers (Spiderman, OBW) would be less mandatory than they are now. Anyone still wanting to churn through a lot of battles quickly would need to rely on healthpacks/healers, but more casual players wouldn't need them. With natural healing fixed, Spiderman/OBW would stop dominating the game. Ever try to heal Hulk with Spider Man after Magnetic Translocation? Because Spider Man is so OP, he can heal 2k damage with no hands
Nonce Equitaur 2 wrote: I've said many times that the current healing times are too long. Currently, it takes a high-level Hulk over 8 hours to heal. A low-level Hawkeye will heal in minutes. This defies even comic book reality. Above a certain level, character healing is so bad that the healthpacks are the only option if you want to use a character multiple times. If the max healing time for any character was an hour, and the max healing time for regenerators (Daken, Wolverine) was 20 minutes, the the healers (Spiderman, OBW) would be less mandatory than they are now. Anyone still wanting to churn through a lot of battles quickly would need to rely on healthpacks/healers, but more casual players wouldn't need them. With natural healing fixed, Spiderman/OBW would stop dominating the game.
Chimaera wrote: Made this comment in a few threads recently but yes. The game promotes and rewards grinding. It is also limited by health packs and heal over time mechanics. There are only two healers, once you gain access to these healers you can play almost indefinitely, which makes them required. Healing is the single worst offender for diverse rosters. What would change the game dynamics significantly would be to remove health packs and have your team healed automatically after each fight. Skipping would not be a problem nearly as much, most people skip to avoid fights you cannot win or hope to win without taking heavy losses. Don't mention skipping for retaliation / points win/loss that's a wash. But the game can become a different beast. A different thing that could happen is keep health packs, but they only revive downed characters, name them revives or whatever. Damaged characters are healed after the fight. This would add some liability in losing characters during a match and allow some limitations on play if that is a desired game mechanic. I know a couple people like the damage stays mechanic, I do not think I am one of them. At the bare minimum they need to change (heal 1 health every second) to like (heal 1-3% health every second) or something along those lines. Ares is down + the time to regen, that's basically 8 hours. If you play on your phone you can health pack that when it regenerates. Steam players need to be at their computer to do that.
ihearthawthats wrote: I agree with OP. It may not be a broken mechanic, but it's a boring one imo. The problem is that healing doesn't really provide in-battle usage. It's an out-of-battle ability which is basically a free health pack. It sounds crazy, but think about it. You rarely use it to actually win a match, you use it to play more matches thereafter the match you actually heal in. Often in dummy matches which allows 24/7 grinding.
Maggotbreath wrote: Moral wrote: Health packs do what healing abilities don't: Bring the dead back to life! (Really need a zombie face) We really need Marvel Zombies.
Moral wrote: Health packs do what healing abilities don't: Bring the dead back to life! (Really need a zombie face)
wirius wrote: OP, you're completely correct. Notice that no one is actually countering your points. They're saying, "Its fun for ME because I get to play more." If the problem is that people aren't getting to play enough, then they can fix this by adding more base health packs in the game, or other methods that spread healing around evenly. You're right, the ability to heal other champs is gameplay which discourages the model they obviously intended for other champs, crowding out the pool of usable characters too much.
Bugpop wrote: In all seriousness, I think it would be cool to have a Shield Agent fill a position in the lineup, give free AP, and throw down heal timers.
Zhirrzh wrote: Bugpop wrote: In all seriousness, I think it would be cool to have a Shield Agent fill a position in the lineup, give free AP, and throw down heal timers. Shield Agents giving free AP like the villain goons would be ba-roken. Fun, though!
Chimaera wrote: A different thing that could happen is keep health packs, but they only revive downed characters, name them revives or whatever. Damaged characters are healed after the fight. This would add some liability in losing characters during a match and allow some limitations on play if that is a desired game mechanic.