PVE: Enemy of the State 22 Oct - 30 Oct
End times (Central Daylight Time):
Thursday, 22 October, 5:00 AM / 10:00 AM / 3:00 PM / 9:00 PM / 12:00 AM on October 30
Powered Up
(essential) (new) (new)
(essential)
(essential) Wolverine (essential?)
Progression awards:
Placement rewards:
Quote from previous run, although looks like this could be out of date now:
Copying and pasting from previous run. This takes much longer than I thought to update, so work in progress at the moment. Hopefully the only time I'll be the guy doing one of these posts!
edit: getting the time right would be much easier if I was posting times for my timezone rather than just sticking to previous thread's form.
edit: shuffled where the quotation tags are
Thursday, 22 October, 5:00 AM / 10:00 AM / 3:00 PM / 9:00 PM / 12:00 AM on October 30
Powered Up
(essential) (new) (new)
(essential)
(essential) Wolverine (essential?)
Progression awards:
100: (standard)
500: 100
1000: rainbow damage boost
3100:
7100: rainbow AP stockpile
12100: 140 (note: last run these were down as 250 iso)
18100: Classic
25000: 140
32500: (event)
40500: 140
49500:
59000: 250 (formerly a 500 iso prize)
68500: 25 (formerly a 50 prize)
79000: 250 (formerly 1,000 iso, I'm sensing a trend here)
90000: Vision
100500: 500 (this one unchanged)
115500: 25
132000 event
150500: 1000
170000
Actually pretty much all of these have the required scores inflated since last run, but I think it may have only been 4 days last time, which could partially explain it.
500: 100
1000: rainbow damage boost
3100:
7100: rainbow AP stockpile
12100: 140 (note: last run these were down as 250 iso)
18100: Classic
25000: 140
32500: (event)
40500: 140
49500:
59000: 250 (formerly a 500 iso prize)
68500: 25 (formerly a 50 prize)
79000: 250 (formerly 1,000 iso, I'm sensing a trend here)
90000: Vision
100500: 500 (this one unchanged)
115500: 25
132000 event
150500: 1000
170000
Actually pretty much all of these have the required scores inflated since last run, but I think it may have only been 4 days last time, which could partially explain it.
Placement rewards:
1-2: : + rewards for 3-10
3-10: , 1500 , 50
11-20: , 1500 , 50
21-50: , 1000 , 50
51-100: , 1000 , 25
101-150: , 500 , 25
151-1000: who cares?
Alliance rewards:
1-2: , 2500 , 100
3-10: , 2500 , 50
11-25: , 1500 , 50
26-50: , 1000 , 50
51-100: , 500 , 25
101-250: 500 , 25
251-500: 250 , 25
501-1000: 250
1001-10000: 140
3-10: , 1500 , 50
11-20: , 1500 , 50
21-50: , 1000 , 50
51-100: , 1000 , 25
101-150: , 500 , 25
151-1000: who cares?
Alliance rewards:
1-2: , 2500 , 100
3-10: , 2500 , 50
11-25: , 1500 , 50
26-50: , 1000 , 50
51-100: , 500 , 25
101-250: 500 , 25
251-500: 250 , 25
501-1000: 250
1001-10000: 140
Quote from previous run, although looks like this could be out of date now:
jffdougan wrote:
Enemy of the state has significant number of subs, although I'm not positive it's a full 7. Be on the lookout for 48-hour subs. (I didn't keep track last time, and the PVE format guide has removed information as it's somewhat outdated.) I'll try to keep this updated as subs progress.
Update after launch: The opening survival wave (Something's Wrong) is repeatable, at least for now.
Update after SHIELD Base sub closes: Something's Wrong is no longer repeatable. The sub which unlocks Avengers Tower is also one-and-done.
Sub 1, SHIELD Base, is 48 hours.
Sub 2, Avengers Tower, is 24 hours. I /think/ the remaining subs will be 24 hours each. (Edit 7/12: no, I misread and it really was 24 hours.)
Sub 3, X- Mansion, is 24 hours.
Copying and pasting from previous run. This takes much longer than I thought to update, so work in progress at the moment. Hopefully the only time I'll be the guy doing one of these posts!
edit: getting the time right would be much easier if I was posting times for my timezone rather than just sticking to previous thread's form.
edit: shuffled where the quotation tags are
0
Comments
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Well it's the only time we will appreciate you then...hehe.0
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Say, how come there's no noon ending time? It's either an hour before (11am) or 4hrs later (4pm)...boy this is gonna get confusing when European Summer Time ends on the 25th October...0
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Marty17 wrote:Say, how come there's no noon ending time? It's either an hour before (11am) or 4hrs later (4pm)...boy this is gonna get confusing when European Summer Time ends on the 25th October...
I may have the wrong times in there. Very confused about timezones. I think I need to move all end times one hour earlier.0 -
This time I actually remembered that the first sub is 48 hours! No need to rush in then...0
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Unconcerned wrote:Quebbster wrote:This time I actually remembered that the first sub is 48 hours! No need to rush in then...
Hey Quebbster,
When is the "something wrong" node repeatable till? Need to know when i can grind it.
Thanks in advance0 -
What is the "something wrong" node? How can I find it?0
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Any tips on team our strategy for clearing these nodes with the least damage? The ninjas tend to wear me down.0
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Wow, boosted Vision does a lot of work.0
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rowdster wrote:Any tips on team our strategy for clearing these nodes with the least damage? The ninjas tend to wear me down.0
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My go to is always LCap, Daken and Falcon... this time it just so happens that two of them are boosted!. Just match green and yellow and you'll tear through the waves quickly0
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djpt05 wrote:My go to is always LCap, Daken and Falcon... this time it just so happens that two of them are boosted!. Just match green and yellow and you'll tear through the waves quickly
I'd use Daken too but I'm missing so many covers for him right now but the LCap/Daken/Falcon combo would wreck havoc.0 -
ZekeBarrett wrote:djpt05 wrote:My go to is always LCap, Daken and Falcon... this time it just so happens that two of them are boosted!. Just match green and yellow and you'll tear through the waves quickly
I'd use Daken too but I'm missing so many covers for him right now but the LCap/Daken/Falcon combo would wreck havoc.
Either 2* or 3* Cap as long as they're at 3/5/5 should carry just about any team through most of these, at least in first sub.
Someone suggested Falcon/Blade as the rest of the team. I tested this and it worked very well.
Main thing is to treat like the DDQ ninja day Big Enchilada. Leave the little ones (Teisatsu?) that turn to smoke until last to give yourself a chance to build up Cap's Blue in order to stun them before they go down. Alternatively, recent patch now means if you take them down with tiles they cannot turn to smoke so it could be possible to run teams with Iron Fist.0 -
OJSP wrote:Grantosium wrote:Alternatively, recent patch now means if you take them down with tiles they cannot turn to smoke so it could be possible to run teams with Iron Fist.
The stunned Teisatsu trick has been around since the Hand was first introduced, this is probably one thing we don't have to worry about.0 -
Was wondering why one turn to smoke didn't pop. So passives can down them without triggering it?0
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FYI...
Episode 6: Enemy of the State
Length of Event: 7 days
Sub-Events? Yes; Alliance Rewards in Sub-Events? Yes
Number of Sub-Events: 6 Length of Sub-Events: 48 or 24 hours
Main Bracket Size: 1000 Sub Bracket Size: 1000
Unique Reward(s): 1000 ISO; EotS Recruit Token
Other Notes:- There are Main nodes to open up the sub-events. These nodes are team-up nodes. The first sub-event's main node is repeatable for points only while Sub-Event 1 is open. All other main nodes to open the sub-events are one time only nodes.
- Enemy Types (Main): Wolverine (2*), Hammer Goons, Hand Goons
- This event introduced "Survival Mode". This is a node with waves of enemies. The number of waves per node and number of enemies per wave varies. Points are gained after each wave.
- Some wave nodes throughout the event give unique rewards of 1000 ISO or an EotS Recruit Token.
- Sub-Event 1: S.H.I.E.L.D. Base
- Number of Main Nodes to Open Sub-Event: 1
- Length: 48 hours
- Unique Rewards: 1000 ISO, EotS Recruit Token
- Sub-Event Nodes: 9 Total. 1 Team-Up (repeatable); 3 Regular (repeatable); 2 Wave (repeatable); 3 Essential (2 regular; 1 wave) (repeatable)
- Enemy Types: Wolverine (2*), Hammer Goons, Hand Goons
- Sub-Event 2: Avenger's Tower
- Number of Main Nodes to Open Sub-Event: 1
- Length: 24 hours
- Unique Rewards: EotS Recruit Token
- Sub-Event Nodes: 9 Total. 4 Regular (repeatable); 2 Wave (repeatable); 3 Essential (2 regular; 1 wave) (repeatable)
- Enemy Types: Wolverine (2*), Hand Goons
- Sub-Event 3: The X-Mansion
- Number of Main Nodes to Open Sub-Event: 1
- Length: 24 hours
- Unique Rewards: 1000 ISO, EotS Recruit Token
- Sub-Event Nodes: 9 Total. 4 Regular (repeatable); 2 Wave (repeatable); 3 Essential (2 regular; 1 wave) (repeatable)
- Enemy Types: Wolverine (2*), Hand Goons
- Sub-Event 4: Hell's Kitchen
- Number of Main Nodes to Open Sub-Event: 1
- Length: 24 hours
- Unique Rewards: None
- Sub-Event Nodes: 10 Total. 6 Regular (repeatable); 3 Essential (3 regular) (repeatable); 1 One-Time Only (team-up)
- Enemy Types: Gorgon, Wolverine (2*), Hand Goons
- Sub-Event 5: Hand Fortress
- Number of Main Nodes to Open Sub-Event: 1
- Length: 24 hours
- Unique Rewards: 1000 ISO, EotS Recruit Token
- Sub-Event Nodes: 9 Total. 3 Regular (repeatable); 3 Wave (repeatable); 3 Essential (2 regular; 1 wave) (repeatable)
- Enemy Types: Gorgon, Hand Goons
- Sub-Event 6: Nick Fury Rescue
- Number of Main Nodes to Open Sub-Event: 1
- Length: 24 Hours
- Unique Rewards: EotS Recruit Token
- Sub-Event Nodes: 9 Total. 4 Regular (repeatable); 2 Wave (repeatable); 3 Essential (2 regular; 1 wave) (repeatable)
- Enemy Types: Gorgon, Hammer Goons, Hand Goons
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Anybody got suggestions for the Wolvie/Kishu/Shinobi node? Ended up basically throwing bodies at it until I got lucky. Red feeders into adamantium slash is never fun .0
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qkumbredood wrote:Anybody got suggestions for the Wolvie/Kishu/Shinobi node? Ended up basically throwing bodies at it until I got lucky. Red feeders into adamantium slash is never fun .
I got through with Lcap, daken, IF, but they are all maxed out. Patch got one slash attack in on cap.0 -
qkumbredood wrote:Anybody got suggestions for the Wolvie/Kishu/Shinobi node? Ended up basically throwing bodies at it until I got lucky. Red feeders into adamantium slash is never fun .0
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Is it just me or has this pve lost its fun factor? I'm finding it very tedious.... Probably feeling the burnout after the anniversary event....0
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