GrumpySmurf1002 wrote: Hulk's green is his only ability really worth a darn, so it's mandatory at 5. His red pretty much sucks relative to his green, so he's 3/5/5, and I don't think there's much debate here.
simonsez wrote: Buret0 wrote: I can really see Red Hulk being used to power up Iceman. Problem is, his Green is his only attack and it isn't as good as Iceman's... The other problem is that they both have purple as a battery power. It's not like RH's green is all that inferior... I think I'd be content to go with that, and not try to use these two together. Too much competition between their abilities for me.
Buret0 wrote: I can really see Red Hulk being used to power up Iceman. Problem is, his Green is his only attack and it isn't as good as Iceman's...
ArcanaMoon wrote: First, im new here, and sorry for my lackluster english, but here is my opinion about this amazing tank i want to have in my roster : Ok, everyone here is complaining about doing less damage per ap than or ... HOWEVER; are you guys really going to use those two, or any green user at all against ? Both of them, and need 12 (4 matches) to use their attacks, however, only need 7 (3 matches) or 2 at best to FULLY negate your and detroy your hopes and dreams. If you ever want to use at all against , you need to kill HIM first, and for that, you need to be very careful, a single strike tittle and every single match you do will trigger his passive, producing cascades. I actually love his kit, he looks like an amazing tank, also, he IS the third character having a red passive, an invaluable red passive in a world filled with powerfuls red skills, his passive however, is kinda weak right now, it probably need some boost, like doing flat damage per tittle destroyed (like rocket and groot) or detroy a couple more of titles if it only destroy basic titles. is a Tank, not a damage dealer, he probably need some kind of boost on his red, but for me, it will do an amazing job doing what he was desing to do: Take damage, get angry, and make your life miserable
I'm going to say I agree with this character not being bad. But making it so that the red works a little bit like groots green sounds kind of ridiculous to me. The move is incredibly easy to proc, and it has the ability to generate cascades. For it to do damage on top of that would be a little bit ridiculous to me. To be fair, if it did do damage, id probaly just go 5/3/5 and pair him with a strong green user who isn't in the 4* range and feed that character as rulk tanks it all. But right now I'm seeing 3/5/5 and I'm fine with that.
Red Hulk's anger burns so hot the air around him threatens to ignite. If Red Hulk is damaged for 342 damage or more, he creates a 1-turn Red Countdown tile which destroys 2 random basic tiles. Does not generate AP
AaronTheLuigi wrote: I understand has to be recognizably different from but plopping that big red H in the icon looks silly and hilarious.
ronin-san wrote: I tried him out. I've played him through multiple times. I dig him. It's not that a lot of green is required, or that it drains all green. It's that there are HEAPS of green generators in the game, and his purple almost cuts the time to 7K-All in half. So if you're close, you use the purple - red combo. Et voila. You killed someone. Maybe a team.
Unreallystic wrote: I can't wait until we have a gauntlet with Hulk/Red Hulk/Patch... - Unreall
Polares wrote: Unreallystic wrote: I can't wait until we have a gauntlet with Hulk/Red Hulk/Patch... - Unreall Dont give ideas to the devs
GrumpySmurf1002 wrote: Polares wrote: Unreallystic wrote: I can't wait until we have a gauntlet with Hulk/Red Hulk/Patch... - Unreall Dont give ideas to the devs Only really 2 colors to deny (G/P, their reds are slow). Iceman with any kind of support would murder that team quickly. Hulk/Red Hulk/She-Hulk would be way scarier, but still manageable. Hulk/RedHulk/Totally Awesome Hulk will probably be a nightmare.
Blahahah wrote: The biggest thing holding back his red is that its based on a countdown tile. If the red just popped instantly, he would become an instantly and infinitely more fun character to use, and a great tech choice.
Unreallystic wrote: GrumpySmurf1002 wrote: Polares wrote: Unreallystic wrote: I can't wait until we have a gauntlet with Hulk/Red Hulk/Patch... - Unreall Dont give ideas to the devs Only really 2 colors to deny (G/P, their reds are slow). Iceman with any kind of support would murder that team quickly. Hulk/Red Hulk/She-Hulk would be way scarier, but still manageable. Hulk/RedHulk/Totally Awesome Hulk will probably be a nightmare. Marinate on it, Patch heals, and both Hulk and Red Hulk trigger screen shake-up if 'hit' really. Sure Iceman could best the team, but that's not a lot of options for 99.999% of the player base sense he isn't even in a token yet, let alone enough time to level him up. And one hit, just one hit, can lead to Patch getting his green off...and without Loki *as usual*, that would be the end of anything on the board haha. I am curious about how they handle Bruh-Hulk. - Unreall
Stormking3 wrote: I am running a lvl 200 155 covered RH and LOVING it! Quick work in the PvE, and wrecking in PvP. But that's with SW boosted for the time being... Thinking long term I want to pair him with my lvl 200 535 covered 4pool. But now, I have to share the purple! That's not a huge deal when I control the characters, but on defense, how do I know what is going to be used by the AI? Is purple use random? Is it fixed based on a formula? I need help before proceeding! I'm actually thinking going 553 4pool if RH uses purple. Plus I can force Xenforcer retaliation or have attackers face RH death if they take too long to down him. Thoughts on my strategy? Also, please help me with understanding AI prioritization. Thanks!