**** Red Hulk (Thunderbolt Ross) ****
Comments
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Just to make sure I'm not crazy, unlike Hulk, those look like static values for his red. The problem Hulk has is when scaled, anger rarely triggers, this would ensure that it would go off. even when buffed.
Am I reading that right?
And if so can we PLEASE do this with Hulk...
- Unreall0 -
Unreallystic wrote:Just to make sure I'm not crazy, unlike Hulk, those look like static values for his red. The problem Hulk has is when scaled, anger rarely triggers, this would ensure that it would go off. even when buffed.
Am I reading that right?
And if so can we PLEASE do this with Hulk...
- Unreall
The hitpoint threshold increases with level, it was more than that when I beat him in the sim earlier.0 -
Seems pretty underwhelming. The red would be a lot better if it hit random tiles, not just random basic tiles. And I agree that it sucks having damage be the same if 18 or 30 green AP is used.0
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Crowl wrote:Unreallystic wrote:Just to make sure I'm not crazy, unlike Hulk, those look like static values for his red. The problem Hulk has is when scaled, anger rarely triggers, this would ensure that it would go off. even when buffed.
Am I reading that right?
And if so can we PLEASE do this with Hulk...
- Unreall
The hitpoint threshold increases with level, it was more than that when I beat him in the sim earlier.
Exactly. As someone in my group pointed out, keeping him underleveled and consistently eating Fist's attack tile could lead to a cascade machine, but most Fist groups don't rely on green, which makes RH's purple underwhelming.0 -
Can we please, please get an un-nerfed X-Force? Please. That green. 9 AP for 2500 to the team? Why is Wolverine's green so, so bad?0
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PeterGibbons316 wrote:Seems pretty underwhelming. The red would be a lot better if it hit random tiles, not just random basic tiles. And I agree that it sucks having damage be the same if 18 or 30 green AP is used.
He seems tough in action, but the numbers do not really compare to Iceman. Even if you are generous and consider their green and purple roughly equivalent it comes down to Iceman's blue vs his red and that seems a mismatch.0 -
What's happened to this game when 22k damage for 18AP is considered "pretty underwhelming"
Hmmm... I guess 5*'s happened...0 -
I understand has to be recognizably different from but plopping that big red H in the icon looks silly and hilarious.0
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simonsez wrote:What's happened to this game when 22k damage for 18AP is considered "pretty underwhelming"
Hmmm... I guess 5*'s happened...
It's not that 22K damage for 18AP is underwhelming (it's actually better than !) but the "drops your green AP to zero no matter how many excess you had" that rankles. It's tough enough to gather 18 AP of a single color, it's even tougher to gather exactly 18.0 -
simonsez wrote:What's happened to this game when 22k damage for 18AP is considered "pretty underwhelming"
Hmmm... I guess 5*'s happened...
Iceman is what has happened to this 4 Hulk. He can do almost the same damage for 12 AP, Iceman steals red, Hulk green and red is a far superior color in the 4 space and Iceman has another power that can stun and do some serious damage.0 -
CrookedKnight wrote:It's not that 22K damage for 18AP is underwhelming
He does 2789 / 7333 AOE dmg, let's call it what it is. If 1 enemy is downed, he doesn't take that extra 7333 dmg and evenly distribute it to the other 2 guys remaining.
He does not do 22k dmg. he does 7333 AOE dmg.0 -
Polares wrote:simonsez wrote:What's happened to this game when 22k damage for 18AP is considered "pretty underwhelming"
Hmmm... I guess 5*'s happened...
Iceman is what has happened to this 4 Hulk. He can do almost the same damage for 12 AP, Iceman steals red, Hulk green and red is a far superior color in the 4 space and Iceman has another power that can stun and do some serious damage.
The arguement is Red Hulk has 5000 more hit points thus can survive longer to get it. I can burst iceman down before he gets the needed green, red hulk will keep blasting the board when you do and his trigger is low enough to be a problem.0 -
AaronTheLuigi wrote:I understand has to be recognizably different from but plopping that big red H in the icon looks silly and hilarious.
My guess is they had to put the H there so that you could tell which hulk was tanking which color by looking at your tile grid.
Also, his AoE does less damage per ap than because he self-accelerates the color used to cast it. Think of - her AoE does less than half the damage of and costs more. But in reality, you don't have to make 5 matches to cast it. Many times you don't even have to make 3 because her passive provides the rest.
I think is a better character, but is better than his. For starters, it drains the enemy of ALL regardless of how many covers you have. It's also cheaper. Last, there's no counter play to the ap generation, he always gets his 7. I'm lucky when I make 2 matches out of . And when I play against him, I can decrease the effectiveness of his by matching .0 -
Phaserhawk wrote:Polares wrote:simonsez wrote:What's happened to this game when 22k damage for 18AP is considered "pretty underwhelming"
Hmmm... I guess 5*'s happened...
Iceman is what has happened to this 4 Hulk. He can do almost the same damage for 12 AP, Iceman steals red, Hulk green and red is a far superior color in the 4 space and Iceman has another power that can stun and do some serious damage.
The arguement is Red Hulk has 5000 more hit points thus can survive longer to get it. I can burst iceman down before he gets the needed green, red hulk will keep blasting the board when you do and his trigger is low enough to be a problem.
But Iceman can evitate being slammed by IMHB (stunning him or stealing his red), and red hulk cant. Hulk needs to get 18 AP, iceman just 12. And iceman has the best stun in the game, Hulk can blast the board if he is stunned
It is not that hulk is bad, but until we get a 4 that is really a monster in green, I prefer iceman.
Ps: It is really unfortunate that green damage is not progressive from 18 Ap to whatever Ap you have ( so you dont lose whatever green Ap you have over 18 )0 -
Polares wrote:Ps: It is really unfortunate that green damage is not progressive from 18 Ap to whatever Ap you have ( so you dont lose whatever green Ap you have over 18 )
If they didn't want to increase the damage then at least drop the using up the extra AP.0 -
Polares wrote:Phaserhawk wrote:Polares wrote:simonsez wrote:What's happened to this game when 22k damage for 18AP is considered "pretty underwhelming"
Hmmm... I guess 5*'s happened...
Iceman is what has happened to this 4 Hulk. He can do almost the same damage for 12 AP, Iceman steals red, Hulk green and red is a far superior color in the 4 space and Iceman has another power that can stun and do some serious damage.
The arguement is Red Hulk has 5000 more hit points thus can survive longer to get it. I can burst iceman down before he gets the needed green, red hulk will keep blasting the board when you do and his trigger is low enough to be a problem.
But Iceman can evitate being slammed by IMHB (stunning him or stealing his red), and red hulk cant. Hulk needs to get 18 AP, iceman just 12. And iceman has the best stun in the game, Hulk can blast the board if he is stunned
It is not that hulk is bad, but until we get a 4 that is really a monster in green, I prefer iceman.
Ps: It is really unfortunate that green damage is not progressive from 18 Ap to whatever Ap you have ( so you dont lose whatever green Ap you have over 18 )
Bring back pre-nerf XFW. This will make everyone whale Rulk covers in order to stop the great XF green
(and as an added bonus XFW will be good again instead of trash!)0 -
I can really see Red Hulk being used to power up Iceman. Problem is, his Green is his only attack and it isn't as good as Iceman's... so I would actually go 5/5/3 on Iceman and 5/3/5 on Red Hulk. Then pair that with either Scarlet Witch (to get the green and/or blue batteries going) or whatever 4Pool/Jean/HB happens to be boosted that week.
Alternatively, you go 3/5/5 on Red so that you have a use for the green if they take Ice out first.0 -
Buret0 wrote:I can really see Red Hulk being used to power up Iceman. Problem is, his Green is his only attack and it isn't as good as Iceman's...0
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Hulk's green is his only ability really worth a darn, so it's mandatory at 5.
His red pretty much sucks relative to his green, so he's 3/5/5, and I don't think there's much debate here.0
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