Unreallystic wrote: Just to make sure I'm not crazy, unlike Hulk, those look like static values for his red. The problem Hulk has is when scaled, anger rarely triggers, this would ensure that it would go off. even when buffed. Am I reading that right? And if so can we PLEASE do this with Hulk... - Unreall
Crowl wrote: Unreallystic wrote: Just to make sure I'm not crazy, unlike Hulk, those look like static values for his red. The problem Hulk has is when scaled, anger rarely triggers, this would ensure that it would go off. even when buffed. Am I reading that right? And if so can we PLEASE do this with Hulk... - Unreall The hitpoint threshold increases with level, it was more than that when I beat him in the sim earlier.
PeterGibbons316 wrote: Seems pretty underwhelming. The red would be a lot better if it hit random tiles, not just random basic tiles. And I agree that it sucks having damage be the same if 18 or 30 green AP is used.
simonsez wrote: What's happened to this game when 22k damage for 18AP is considered "pretty underwhelming" Hmmm... I guess 5*'s happened...
CrookedKnight wrote: It's not that 22K damage for 18AP is underwhelming
Polares wrote: simonsez wrote: What's happened to this game when 22k damage for 18AP is considered "pretty underwhelming" Hmmm... I guess 5*'s happened... Iceman is what has happened to this 4 Hulk. He can do almost the same damage for 12 AP, Iceman steals red, Hulk green and red is a far superior color in the 4 space and Iceman has another power that can stun and do some serious damage.
Polares wrote: Iceman is what has happened to this 4 Hulk.
AaronTheLuigi wrote: I understand has to be recognizably different from but plopping that big red H in the icon looks silly and hilarious.
Phaserhawk wrote: Polares wrote: simonsez wrote: What's happened to this game when 22k damage for 18AP is considered "pretty underwhelming" Hmmm... I guess 5*'s happened... Iceman is what has happened to this 4 Hulk. He can do almost the same damage for 12 AP, Iceman steals red, Hulk green and red is a far superior color in the 4 space and Iceman has another power that can stun and do some serious damage. The arguement is Red Hulk has 5000 more hit points thus can survive longer to get it. I can burst iceman down before he gets the needed green, red hulk will keep blasting the board when you do and his trigger is low enough to be a problem.
Polares wrote: Ps: It is really unfortunate that green damage is not progressive from 18 Ap to whatever Ap you have ( so you dont lose whatever green Ap you have over 18 )
Polares wrote: Phaserhawk wrote: Polares wrote: simonsez wrote: What's happened to this game when 22k damage for 18AP is considered "pretty underwhelming" Hmmm... I guess 5*'s happened... Iceman is what has happened to this 4 Hulk. He can do almost the same damage for 12 AP, Iceman steals red, Hulk green and red is a far superior color in the 4 space and Iceman has another power that can stun and do some serious damage. The arguement is Red Hulk has 5000 more hit points thus can survive longer to get it. I can burst iceman down before he gets the needed green, red hulk will keep blasting the board when you do and his trigger is low enough to be a problem. But Iceman can evitate being slammed by IMHB (stunning him or stealing his red), and red hulk cant. Hulk needs to get 18 AP, iceman just 12. And iceman has the best stun in the game, Hulk can blast the board if he is stunned It is not that hulk is bad, but until we get a 4 that is really a monster in green, I prefer iceman. Ps: It is really unfortunate that green damage is not progressive from 18 Ap to whatever Ap you have ( so you dont lose whatever green Ap you have over 18 )
Buret0 wrote: I can really see Red Hulk being used to power up Iceman. Problem is, his Green is his only attack and it isn't as good as Iceman's...