Patch Notes - R85 (10/5/15)
![David [Hi-Fi] Moore](https://forums.d3go.com/applications/dashboard/design/images/defaulticon.png)
David [Hi-Fi] Moore
Posts: 2,872 Site Admin
R85 Patch Notes
Healing. Seeing. These things must not be taken for granted.
When a man becomes that which he hates...
What's New...
What's Changed...
- Vision’s Density: Heavy ability no longer incorrectly modifies Attack tiles.
- Fixed a few bugs where players were unable to select names or buttons in the Alliance, Boosts and Team-Up screens.
- Added S.H.I.E.L.D Resupply rewards for days 702 through 909.
- UI now identifies when a player has more than 99 Tokens.
- Bullseye (Classic)’s Contract Killer ability no longer activates off friendly Attack tiles.
- Bullseye (Classic)’s Contract Killer ability no longer activates off Team-Up abilities.
- The amount of rewards earned in Tutorial missions now displays correctly.
- Fixed a rare bug where the game could become unresponsive when viewing expired event stores.
- Fixed bug where characters currently in your active roster could not be sent as Team-Ups.
- Fixed bug where enemy team graphics were not displaying when players experienced poor network conditions.
- Missing sound files for various characters have been reinstated.
*Note: R84 has been combined into R85.
Healing. Seeing. These things must not be taken for granted.
When a man becomes that which he hates...
What's New...
-
- Awesome 2-Year Anniversary events arriving for new & old players alike!
- Galactus boss battle!
- Deadpool celebrates Taco Day with Weapon TeX-MeX Versus!
- A new 4-Star Deadpool's Daily Quest every 5 days!
What's Changed...
-
- Locked Shadow Step tiles no longer proc when Elektra takes damage.
- Locked
- Vision’s Density: Heavy ability no longer incorrectly modifies Attack tiles.
- Fixed a few bugs where players were unable to select names or buttons in the Alliance, Boosts and Team-Up screens.
- Added S.H.I.E.L.D Resupply rewards for days 702 through 909.
- UI now identifies when a player has more than 99 Tokens.
- Bullseye (Classic)’s Contract Killer ability no longer activates off friendly Attack tiles.
- Bullseye (Classic)’s Contract Killer ability no longer activates off Team-Up abilities.
- The amount of rewards earned in Tutorial missions now displays correctly.
- Fixed a rare bug where the game could become unresponsive when viewing expired event stores.
- Fixed bug where characters currently in your active roster could not be sent as Team-Ups.
- Fixed bug where enemy team graphics were not displaying when players experienced poor network conditions.
- Missing sound files for various characters have been reinstated.
*Note: R84 has been combined into R85.
0
Comments
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Please, oh please...
Let it be X-force Elixir. Him and 616 juggernaut are the two characters I want to see the most in this game.
(Knowing my luck though, it'll be Madame Web since she is blind.)0 -
Oh!
Oh...
I know he was datamined already, so I should have been expecting this, but I'm actually a little let down. Getting another variant is a little boring when there are still so many other characters to add.0 -
Mawtful wrote:Oh!
Oh...
I know he was datamined already, so I should have been expecting this, but I'm actually a little let down. Getting another variant is a little boring when there are still so many other characters to add.
What?
Nooooooooooooooooooooooo0 -
Dr. Strange. No?
Healing+Seeing0 -
"David wrote:Moore"]
- Added S.H.I.E.L.D Resupply rewards for days 702 through 909.
Wish this included fixing resupply rewards after day 415 or so, where no 3*'s should be seen. Anyone should be able to run DDQ after about 150 days, and be pretty well set for 3* by day 400 with those....the 3*'s after that are just insulting.0 -
SnowcaTT wrote:Wish this included fixing resupply rewards after day 415 or so, where no 3*'s should be seen. Anyone should be able to run DDQ after about 150 days, and be pretty well set for 3* by day 400 with those....the 3*'s after that are just insulting.0
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IceIX wrote:SnowcaTT wrote:Wish this included fixing resupply rewards after day 415 or so, where no 3*'s should be seen. Anyone should be able to run DDQ after about 150 days, and be pretty well set for 3* by day 400 with those....the 3*'s after that are just insulting.
Why not just switch the 3* to a Legendary token? Despite what you say, I doubt anyone will need or want 2 Mystique covers after 400 days0 -
Punisher5784 wrote:IceIX wrote:SnowcaTT wrote:Wish this included fixing resupply rewards after day 415 or so, where no 3*'s should be seen. Anyone should be able to run DDQ after about 150 days, and be pretty well set for 3* by day 400 with those....the 3*'s after that are just insulting.
Why not just switch the 3* to a Legendary token? Despite what you say, I doubt anyone will need or want 2 Mystique covers after 400 days
I am on day 430ish and still need lots of 3* covers, especially Dakens black. Need the HP for roster slots even more though, being a casual freeloader sucks sometimes.0 -
Give us the choice of 3* cover or some HP in the daily rewards... your freeloaders and your whales can both be happy.0
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Now that there is a special token for 4*, why not make a token for 3* and up and hand that out as a daily reward instead of specific covers?0
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IceIX wrote:SnowcaTT wrote:Wish this included fixing resupply rewards after day 415 or so, where no 3*'s should be seen. Anyone should be able to run DDQ after about 150 days, and be pretty well set for 3* by day 400 with those....the 3*'s after that are just insulting.
SnowcaTT, I agree with and upvote most everything you post, but I have to agree with Ice on this one.
As a Day 600+ player, I was very excited to get my Cagea few days ago.
Due to the cost of roster slots and the constant influx of new (not to mention essential) characters, I have not as of yet been able to spend HP on leveling, so the extra 3* cards really help, even after 600+ days...
DBC0 -
First page still?
FIX THE LEGENDARY NODE ON DDQ.
Keep your word this time, or tell us witch sorcery you did to beat it.
viewtopic.php?f=7&t=32848&start=80#p4105970 -
care to shed some light?, what is "pve like a boss" meaning?0
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want to know about the
PVE too??? so confusing
BTW: lv scaling with new 5* mess me up so bad (currenlty softcap @ 104)0 -
IceIX wrote:SnowcaTT wrote:Wish this included fixing resupply rewards after day 415 or so, where no 3*'s should be seen. Anyone should be able to run DDQ after about 150 days, and be pretty well set for 3* by day 400 with those....the 3*'s after that are just insulting.
I agree people can still be covering 3*'s after 400 days right now...DDQ has only gone through two rotations (not quite 180 days), the ability to hit 800 in PVP more easily is recent, the tokens dropping 3*'s much more quickly is more recent....
But if people start today, they should be able to run the 3* DDQ in 150 days (possibly less, I've read lots of estimates by various folks-depends how much they play on those days). That person will then go like this:
150 + 90 days : one of each 3* cover
240 + 90 days : two of each 3* cover
330 + 90 days : three of each 3* cover
So by 420 days they'll have each 3* at 3/3/3...if they -only- DDQ. With PVP/PVE rewards and all the extra 3*'s from tokens, the likelyhood that players starting today need any 3* at all after 400 days is incredibly low.0 -
Can we have a fix for other Elektra related bugs too?
viewtopic.php?f=9&t=32062
Can we have a fix for other Locked tile related bugs too?
viewtopic.php?f=9&t=31071
(Can we have a fix for other bugs I mention in Bugs?)0 -
Gery de Brute wrote:care to shed some light?, what is "pve like a boss" meaning?0
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I mentioned possibly turning the useless 3* daily rewards into legendary tokens past the 2 year point and IceIX said they've already updated it to 900 days and there's no tokens but they did take out 3* and put 4* in their place. So I guess that's something?0
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fix deadpools daily so we can use team ups0
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