Buret0 wrote: Being able to get Bullseye to level 94 is going to instantly make him better. More protection from his purple shields, more damage, able to tank for other 2*s, etc. A new ability is gravy, but I'm more excited about how I just got my fifth Inspiration cover for Falcon on the same day as I got my first green Bullseye cover. Those two are going to be annoying as hell to play against. And now that Bullseye can be boosted to level 150 for the week long boosts??? Forget about it.
OnesOwnGrief wrote: Buret0 wrote: Being able to get Bullseye to level 94 is going to instantly make him better. More protection from his purple shields, more damage, able to tank for other 2*s, etc. A new ability is gravy, but I'm more excited about how I just got my fifth Inspiration cover for Falcon on the same day as I got my first green Bullseye cover. Those two are going to be annoying as hell to play against. And now that Bullseye can be boosted to level 150 for the week long boosts??? Forget about it. You handing out free points in Top Gun? Which shard are you in? That pair isn't going to be good at all.
Ben Grimm wrote: I could see going 4/4/5 or 5/3/5. The problem with his black is that it's still incredibly expensive for what it does. The main difference is that a cap of 7 vs. no cap on his purple isn't really going to matter very often, and even if it does, it will probably only briefly matter. His black is 1 ap cheaper at 4 than 3, but is still only going to be used if it's your only black. It's just not going to be able to trigger damage very often, and 16 ap is a ridiculous amount to create a single critical tile.
Buret0 wrote: I don't know... I'm still going to go 4/5/4 or 3/5/5. I love his black ability. It doesn't get used that often, and on D it is a waste, but when you put two of them side by side and complete a match 5 and a match 3 or 4 at the same time, you usually get another crit tile and deal a ton of damage while collecting any kind of AP that you want.
dearbluey wrote: I'm thinking 3/5/5 because, well, protect tiles are handy but 5 is a fairly reasonable number for this 2-star character. But that extra couple of tiles to remove can hopfully get match 4's and 5's.
Loftus wrote: I had overlooked Bullseye until recently. The fact he was capped at a lower level put me off, but i had him in my roster and so decided to level him a week or two ago. With him being powered up this week i used him and 2 magneto for the falcon versus event. My verdict is that bullseye is pretty damn awesome. This is before the addition of a third power (which i'm very happy about) so i think he's definitely a worthy 2 character with a third ability and a boosted level cap of 150. In any nodes against similar level characters, he's incredibly useful. His passive reduces the amount of damage taken so quickly, i've had quite a few matches where i haven't gotten any crazy luck and yet have been left with <10 minutes healing time because no matches deal my team any damage once a few shields are up. I thought the same as many others about his black ability, it was way too expensive. But now i've had a chance to use it and it can be all kinds of crazy. A level 123 character able to always deal in excess of 3k damage, quite often reaching 5k+, if synergized well (magneto, for example) then you can throw in an insta-kill before that damage. On top of that you gain AP from it and can cascade easily? Reducing the cost of an ability that strong on a 2 along with his passive would make him absolutely broken. If you haven't used him before, pair him with 2 mags and target purple/black/red. They're a lethal partnership.
whitecat31 wrote: Bullseye needs some updating. His black cost two less, and he has a green ability now. Since you will rarely ever get the black off, the ideal build might now be 5 3 and 5
Ebolamonkey84 wrote: whitecat31 wrote: Bullseye needs some updating. His black cost two less, and he has a green ability now. Since you will rarely ever get the black off, the ideal build might now be 5 3 and 5 Do you know if the strength of the protect tiles is affected by covers? It's not clear from the descriptions. If it isn't, I would think 3/5/5 would be better, as 5 protect tiles should be more than enough.
john1620b wrote: He makes strength 49 protect tiles at 5 purple covers and level 94. I'll check 3 covers and post again once I find some more green covers, to see if the protect tile strength increases at all.
Buret0 wrote: john1620b wrote: He makes strength 49 protect tiles at 5 purple covers and level 94. I'll check 3 covers and post again once I find some more green covers, to see if the protect tile strength increases at all. Boosted to level 150 there was no difference between a 4 or 5 cover, both produced 77 strength protect tiles.