Psykopathic wrote: @bahamut You say that like people in your bracket are at least close to 30k progression. I have like 1100 points and I'm top 50. #1 is only at like 6400. Lol
MikeHock wrote: What response? The one in which they talked about boosts and ignored everything else? My initial reaction was.... That it was pathetic. Here's what I read: We want player$ to u$e boo$t$ Thanx D3.
justaplayer wrote: It was a good heartfelt start and I was pleased to see them finally say something. However, I would like to see them say something about the ISO tax which kills the game for many. I would also like them to address putting in message boxes so people don't accidentally spend money. They also haven't mentioned Thor and Wolvie which many folks are upset about.
pandaberry6 wrote: The developers said they wanted to slow down the game play and they have done that very effectively however, they need to scale up the rewards accordingly. I have to think more through my matches, my matches tme a larger chunk of time, I lose more life so I need to recover for longer and I am actively looking for new strategies to speed the game up. Now I can win 3-4 matches in an hour whereas before i could win 6-8 matches an hour(not precisely but you get the point). Regardless of how many matches i win in an hour, i want to feel rewarded for that hour of gameplay. . I know iso per match is going up to counter the skip tax but iso also needs to increase because of the slower gameplay. Funbalance to your hearts content devs but inject more iso in or you take the fun out of winning.
TheVulture wrote: pandaberry6 wrote: The developers said they wanted to slow down the game play and they have done that very effectively however, they need to scale up the rewards accordingly. I have to think more through my matches, my matches tme a larger chunk of time, I lose more life so I need to recover for longer and I am actively looking for new strategies to speed the game up. Now I can win 3-4 matches in an hour whereas before i could win 6-8 matches an hour(not precisely but you get the point). Regardless of how many matches i win in an hour, i want to feel rewarded for that hour of gameplay. . I know iso per match is going up to counter the skip tax but iso also needs to increase because of the slower gameplay. Funbalance to your hearts content devs but inject more iso in or you take the fun out of winning. Much appreciate the dev post, but also 100% agree with this that the rate of reward has taken a significant downturn - unfortunately at the exact time people are being encouraged/pushed to expand their rosters. Granted I've put minimal effort into the most recent PvE (earned the 1st Storm with 2 matches today, whatever that makes my total), but I'm so far in ISO off even thinking of boosting any of the lightning heroes to a playable level. I don't buy that this is a nefarious scheme to extort real-money ISO - since even the biggest ISO bundle wouldn't push a 3* up near maxed 2* power-level - so I am genuinely curious what the vision is here.
RockMonster wrote: I think ISO is held back because they don't want this to be a game of purely max level characters.
TheVulture wrote: Much appreciate the dev post, but also 100% agree with this that the rate of reward has taken a significant downturn - unfortunately at the exact time people are being encouraged/pushed to expand their rosters. Granted I've put minimal effort into the most recent PvE (earned the 1st Storm with 2 matches today, whatever that makes my total), but I'm so far in ISO off even thinking of boosting any of the lightning heroes to a playable level. I don't buy that this is a nefarious scheme to extort real-money ISO - since even the biggest ISO bundle wouldn't push a 3* up near maxed 2* power-level - so I am genuinely curious what the vision is here.
IceIX wrote: TheVulture wrote: Much appreciate the dev post, but also 100% agree with this that the rate of reward has taken a significant downturn - unfortunately at the exact time people are being encouraged/pushed to expand their rosters. Granted I've put minimal effort into the most recent PvE (earned the 1st Storm with 2 matches today, whatever that makes my total), but I'm so far in ISO off even thinking of boosting any of the lightning heroes to a playable level. I don't buy that this is a nefarious scheme to extort real-money ISO - since even the biggest ISO bundle wouldn't push a 3* up near maxed 2* power-level - so I am genuinely curious what the vision is here. How so? PVP has stayed on course since launch with a PVP event running constantly for a source of 70/140 Iso battles. SHIELD Training has always existed for the same. Lightning Rounds are also a great source of weekly Iso. None of those have changed in their forms. We've also been rolling out PVE Events at an increased rate compared to a couple months back which all have the same Iso rewards (100/200 per first time mission completion, 100/500/Standard Token rewards). I'm interested in how you think that the Iso rewards have taken a downturn? We're not seeing that in our numbers at all. Our users are gaining more Iso per capita than they were this time last month, much less this time October.
IceIX wrote: TheVulture wrote: How so? PVP has stayed on course since launch with a PVP event running constantly for a source of 70/140 Iso battles. SHIELD Training has always existed for the same. Lightning Rounds are also a great source of weekly Iso. None of those have changed in their forms. We've also been rolling out PVE Events at an increased rate compared to a couple months back which all have the same Iso rewards (100/200 per first time mission completion, 100/500/Standard Token rewards). I'm interested in how you think that the Iso rewards have taken a downturn? We're not seeing that in our numbers at all. Our users are gaining more Iso per capita than they were this time last month, much less this time October.
TheVulture wrote: How so? PVP has stayed on course since launch with a PVP event running constantly for a source of 70/140 Iso battles. SHIELD Training has always existed for the same. Lightning Rounds are also a great source of weekly Iso. None of those have changed in their forms. We've also been rolling out PVE Events at an increased rate compared to a couple months back which all have the same Iso rewards (100/200 per first time mission completion, 100/500/Standard Token rewards). I'm interested in how you think that the Iso rewards have taken a downturn? We're not seeing that in our numbers at all. Our users are gaining more Iso per capita than they were this time last month, much less this time October.
Toxicadam wrote: It's not that ISO rewards have taken a downturn. It's that everyones needs have drastically increased. Not to mention that with the slower gameplay, churning through PvP for the 70/140 has greatly slowed down.
D3PCS wrote: Being able to first turn bust out a few thousand damage, some Strike tiles, and 2-3 stuns for anyone surviving depending on team comp made anything but the most difficult battles simple and matters of rote gameplay, not something that takes advantage of the mutable strategy of the puzzle board.