**** Sam Wilson (Captain America) ****

15791011

Comments

  • dkffivdkffiv Posts: 1,018 Chairperson of the Boards
    Got a hold of a maxed one rather quickly and he's fun but not really PvP material except for special cases. 3/5/5 either way I think.

    Yellow is meh, frequently there wasn't much on the board so I wasn't getting many tiles.

    Blue is weaker than 3* Falcon's ability to buff but the CD tile reduction is really fun.

    Red is so damn slow but will kill something if you get enough AP.

    PvE wise:
    Blade / Beast / CFalcon was really strong once I got the ball rolling. Blue matches were either instant proccing Beast blue or Blade black. Damage was much lower than I expected (doesn't ramp up nearly as fast as with 3* Falcon or PX) but incoming damage was low and it was easy to keep enemy AP under control. Again, main problem is that its slow to get started (Falcon red was absolutely devastating when it eventually went off).

    Groot can take Beast's place but Falcon will tank over Groot making his healing passive useless. Groot's green is worse too.

    Blade could be replaced by Kingpin, strike tiles will be much slower to produce and you'll lose your attack tile generation. Blue isn't as effective on KP yellow as it is on Blade black but KP is sturdier and KP/Falcon could be viable in PvP. Depending on how the AI plays it you may not produce many Magia Thug tiles due to yellow being clogged by Falcon tiles.

    I don't think he pairs well with 3* Cap, CD reduction is nice but you only have an active red + blue between 2 characters (yellow is a color you don't really want). You would need an active purple green black user which there are none of currently (Blade you would have no green user and a weak yellow).

    Fury is decent colorwise but the main reason you play with Falcon is for CD tile reduction and Escape Plan isn't worth it. Torch is a maybe.

    PvP wise:
    SW/PX (5/3/5)/Falcon might work. Triggering SW faster leads to cascades that can win you the game but no blue/black actives. Falcon/KP with a featured Blue + Green user (Groot/Beast. She Hulk/Rag/DocOc not really) could be decent.
  • Great post, sounds almost exactly how I thought...Doom issue with yellow instead of blue, and a super high cost red that is pretty much ToD to one character, but such a high cost makes everything take forever, like Cage's yellow...which would be fine if like Cage, he had a second dmg dealing power.

    I won't stress about getting him...I'll stick with working on 4P...
    - Unreall
  • Great post, sounds almost exactly how I thought...Doom issue with yellow instead of blue, and a super high cost red that is pretty much ToD to one character, but such a high cost makes everything take forever, like Cage's yellow...which would be fine if like Cage, he had a second dmg dealing power.

    I won't stress about getting him...I'll stick with working on 4P...
    - Unreall
    i wouldn't sleep on him....he can reduce countdowns, and sure, we don't have access to goons, but at the rate they're producing characters...who knows when Countdown Queen will come out?
  • StevO-JStevO-J Posts: 700 Critical Contributor
    I can't be the only one irked by the stats of this guy tripling in power from level 70 to 270 as opposed to other 4* characters only doubling in power, right? I still wonder if it is somehow a typo or if it's just the way this character is designed. Don't think anyone already has him maxed out to check if the level 270 stats are indeed the same as stated in the first post here, and no real reason to assume they differ to be honost. Still, I can't help being slightly annoyed by this... must be some form of OCD on my part maybe... (sorry about that, posted about this earlier but couldn't help myself icon_redface.gif )
  • binarypillbugbinarypillbug Age Unconfirmed Posts: 106
    Haha, I'm also a bit irked by that.

    I have an account I use cheats with to easily check stuff. The numbers are right, last I checked.
  • wymtimewymtime Posts: 3,141 Chairperson of the Boards
    raisinbman wrote:
    Great post, sounds almost exactly how I thought...Doom issue with yellow instead of blue, and a super high cost red that is pretty much ToD to one character, but such a high cost makes everything take forever, like Cage's yellow...which would be fine if like Cage, he had a second dmg dealing power.

    I won't stress about getting him...I'll stick with working on 4P...
    - Unreall
    i wouldn't sleep on him....he can reduce countdowns, and sure, we don't have access to goons, but at the rate they're producing characters...who knows when Countdown Queen will come out?
    He can let Fisk get his Maggie Muscle tiles out with a couple of blue matches! Those CD are not just for finger pointing anymore!!
  • I don't discredit being able to knock down a CD..one turn. It's 'handy' when I do it with Hood, but that's the thing, its just 'handy'.

    Dont' get me wrong, I'm NOT calling him trash or anything like that, but frankly 3* Cap might actually still be more playable.
    - Unreall
  • Playing around with him a little, not too sure what to make of him... His yellow and blue don't really seem like an upgrade over his 3 star counter parts (purple and blue). In fact regardless of the countdown timer in this new version the fact it buffs only two special tiles and due to the ease at which the AI matches away your special tiles, this is a HUGE downgrade compared to the 3 star version! The protect tiles in his 3 star purple were never limited to a single color, which is what made his three star an annoyance to fight. The 4 star yellow is too limiting but I suspect it was to keep the red ability balanced...

    The only real advantage I can see with his red is in terms of efficiency he may be better than IMHB if you have other ways of generating additional protect tiles with colors other than yellow (so this rules out cmags and roger's capt)... The first guy to think of is 2 star bullseye, beast's blue and Jean's green are too unreliable a source of protect tiles. IMHB red will always drain your full allotment of red AP when used, but after a certain point of protect tiles, then falcon is going to be more efficient. It's getting to that point of efficiency is another matter.

    If my maths is right, you need ten protect tiles before 4Capt's red is of the equivalent damage out put of hulkbusters red with 30 AP. The counter to the large number of protect tiles needed is the obvious suspects, Doc Oct, Carnage, Loki, Jean and even ant man if his blue stays up long enough.

    Beyond this, I find his animations although cool to look at the first time! They're kinda long! I didn't time his divebomb animation but seemed to last several seconds!
  • Playing around with him a little, not too sure what to make of him... His yellow and blue don't really seem like an upgrade over his 3 star counter parts (purple and blue). In fact regardless of the countdown timer in this new version the fact it buffs only two special tiles and due to the ease at which the AI matches away your special tiles, this is a HUGE downgrade compared to the 3 star version! The protect tiles in his 3 star purple were never limited to a single color, which is what made his three star an annoyance to fight. The 4 star yellow is too limiting but I suspect it was to keep the red ability balanced...

    The only real advantage I can see with his red is in terms of efficiency he may be better than IMHB if you have other ways of generating additional protect tiles with colors other than yellow (so this rules out cmags and roger's capt)... The first guy to think of is 2 star bullseye, beast's blue and Jean's green are too unreliable a source of protect tiles. IMHB red will always drain your full allotment of red AP when used, but after a certain point of protect tiles, then falcon is going to be more efficient. It's getting to that point of efficiency is another matter.

    If my maths is right, you need ten protect tiles before 4Capt's red is of the equivalent damage out put of hulkbusters red with 30 AP. The counter to the large number of protect tiles needed is the obvious suspects, Doc Oct, Carnage, Loki, Jean and even ant man if his blue stays up long enough.

    Beyond this, I find his animations although cool to look at the first time! They're kinda long! I didn't time his divebomb animation but seemed to last several seconds!
    other protect tile makers? This hypothetical team is gonna be kinda weird....Unless you can somehow force the Thing to yellow.

    IMHB, Invisible Woman, Professor X, Loki....
  • So, this guys animations are really cool. Not sold on the character, but I dig the animations!
  • CrookedKnightCrookedKnight Age Unconfirmed Posts: 2,579 Chairperson of the Boards
    They really are. I love the way the sparks flying off his shield in Wings Of Liberty become protect tiles.
  • They really are. I love the way the sparks flying off his shield in Wings Of Liberty become protect tiles.

    liked those. finally had a match last long enough to pull a red off (after charging some yellows). was expecting to see some tiles get busted when he pile drives into the board.
  • VhailorxVhailorx Posts: 4,095 Chairperson of the Boards
    I feel like one drawback from the release pace is that no one evalutes me wish characters after the I first week in the wild.

    So what do people think about about 4* falcon now?

    Here is a lukewin assessment that lromlted my post:
    I was looking forward to 4* Sam Cap's blue ability, since it is cover dependent, not level dependent. Got 3 covers, and it's not what I had hoped for. I think I was hoping it would be better than it actually was, so my expectations were higher than they should've been. His red is nice, but too expensive. Yellow is annoying, and would mitigate match damage. Blue isn't as nice as 3* Falcon's yellow, I think. If red was aoe, he'd be awesome, maybe overpowered. But for a 4*, his moves aren't that great, and because his red is expensive, you probably won't see him above 800 pts in PVP.

    Blue is clearly less good at buffing specials because it also affects countdowns. But since 4* falcon doesn't make countdowns, how can this ability be leveraged?

    3* cap would love this, but that's full color over lap. Maybe fury? Or r&g? Both have relatively powerful single countdown that would greatly benefit from acceleration. 2/3 color overlap though. Maybe switch, to really stimulate purple production? Kingpin!?

    Also, he clearly can't be used with anyone who wants their countdown to stay on the board (fantastic, mystique, colossus etc), which seems like a fairly significant drawback.

    As for the red, it's very powerful if used right after yellow, but that's 23 ap and hard to pull off. So he really needs a red accelerator.

    He seems to be Elektra tier to me. Useful in a niche, but not go-to.
  • CrookedKnightCrookedKnight Age Unconfirmed Posts: 2,579 Chairperson of the Boards
    R&G is probably one of his better pairings, because while it's a 2/3 color overlap you're not doubling any actives, and I often find myself making a blue match or two while the I Gotta Plan countdown is waiting, so there's no match-3 blue opportunities waiting to sabotage my strike tiles.

    He can pair with LCap if you're willing to give up on his red, which may not be the worst thing in the world. Technically they have yellow overlap too but let's be honest, LCap is basically a two-power character who can level to 166.
  • lukewinlukewin Age Unconfirmed Posts: 1,356 Chairperson of the Boards
    R&G is probably one of his better pairings, because while it's a 2/3 color overlap you're not doubling any actives, and I often find myself making a blue match or two while the I Gotta Plan countdown is waiting, so there's no match-3 blue opportunities waiting to sabotage my strike tiles.

    He can pair with LCap if you're willing to give up on his red, which may not be the worst thing in the world. Technically they have yellow overlap too but let's be honest, LCap is basically a two-power character who can level to 166.

    R&G would be a good pairing for your reasons. I'd say since he buffs tiles/reduces CDs using blue matches, you'd want pairs that use both blue and have CDs, like R&G, Nick Fury, Beast, LCap, DD, etc. His yellow competes with Nick Fury and Beast. I thought he would make a great 3rd to LCap/IM40 or Thor4/IM40 for PVE, but I've found it to be slow and his blue can throw off IM40's yellow CDs, if there are 3 on the board, since he'll stun himself after 1 yellow goes off. 3* Falcon is a better complement to LCap/IM40 because Redwing can steal CDs, and yellow buffs more.
  • franckynightfranckynight Posts: 582 Critical Contributor
    Seriously falcrap, as some like to call him, is really better than advertised.. i enjoyed him big time in the last 2 pvps where he has shortened numerous fights, especially against Hulk. His best pairing is with HB.. no contest here.. they feed from each other.. red is key as exepcted.. righteous punch is awesome but it devoids your red bar.. in the meantime, a buffed falcap one-shot a 20 khp hulk for 14 reds and let you the possibility to use whats left in red with HB for additional damage.. thats 25 k for 23 reds!!! for the same amount of red (14), HB is making 8 820.. falcap with 3-4 protect tiles is making 11-12 k (non buffed).. sure he cant carry your team by his own but he is a perfect complement to one of the best char in the game.. if you add a KK into the mix, you definitely have one if not the best trio in the game so far..
  • lukewinlukewin Age Unconfirmed Posts: 1,356 Chairperson of the Boards
    Seriously falcrap, as some like to call him, is really better than advertised.. i enjoyed him big time in the last 2 pvps where he has shortened numerous fights, especially against Hulk. His best pairing is with HB.. no contest here.. they feed from each other.. red is key as exepcted.. righteous punch is awesome but it devoids your red bar.. in the meantime, a buffed falcap one-shot a 20 khp hulk for 14 reds and let you the possibility to use whats left in red with HB for additional damage.. thats 25 k for 23 reds!!! for the same amount of red (14), HB is making 8 820.. falcap with 3-4 protect tiles is making 11-12 k (non buffed).. sure he cant carry your team by his own but he is a perfect complement to one of the best char in the game.. if you add a KK into the mix, you definitely have one if not the best trio in the game so far..

    I stand corrected. From someone who has a lvl 270 3/5/5 Sam Cap, and actual play experience, I'll take their word over my guesses based on a lvl 70 2/3/1 Sam Cap. Thanks for the insight frackynight. I'll say that players with play experience will always give a more accurate opinion, because things can look great on paper, but not be that great in practice, or vice versa. I've had to respec or plan to respec multiple characters after I played with them and realized my initial specs weren't as great as they were cracked up to be.
  • This based in a buffed falcap right? What about the opposite, 270 falcap and 350 HB?
  • elwhiteninjaelwhiteninja Age Unconfirmed Posts: 209 Tile Toppler
    Man Iceman, Captain Falcon, and Scarlet Witch are going to be super nasty, stuns for days
  • MarcusGravesMarcusGraves Posts: 494 Mover and Shaker
    Man Iceman, Captain Falcon, and Scarlet Witch are going to be super nasty, stuns for days

    conflict between iceman and CF since matching blues will lower the CD tile's duration on iceman's blue when trying to match blue for the damage effect which can end up being a pain to play around.

    SW's blue always being out makes it 50/50 but why take the risk
Sign In or Register to comment.