**** Sam Wilson (Captain America) ****

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Comments

  • MPQ_DaywalkerMPQ_Daywalker Posts: 383 Mover and Shaker
    I agree with Vhailorx's comments. I did the write-up for Falcap in the forthcoming forum rankings and said a lot of similar stuff. Here's what I wrote up (coming soon to a rankings list near you)...

    Very much a support character, like his 3* counterpart, Falcap is centered on defense, buffing special tiles and reducing countdown tiles. He has a very powerful attack in his red, but at 14 AP is quite slow to fire off, and is also dependent upon the number of protect tiles on the board. Captain Falcon doesn't work as well with as many characters as 3* Falcon, primarily because of his blue power. Whereas 3* Falcon only buffed tiles when making yellow matches, 4* Falcon both buffs special tiles and reduces random friendly countdown tiles by 1 when making blue matches. This makes Falcap a poor partner for any character who benefits from having their countdown tiles stay on the board longer (e.g., 3* Luke Cage, Iceman (if you want to punch a snowman rather than stun), Star-Lord) or needs multiple countdowns to go off simultaneously (IM40). But if you pair 4* Sam with characters that want their countdowns going off quickly, to generate AP or cause damage quicker, he can be quite useful, even while underleveled.

    Yellow: Fairly cheap (9 AP) and creates protect tiles on all basic yellow tiles on the board.
    Blue: Passively strengthens friendly tiles and reduces countdowns -- at 5 covers and max level, is strengthening 2 tiles by 129 and reducing 1 random friendly countdown tile on each blue match.
    Red: Does great damage at max level but is expensive at 14 AP (and best fired when you have multiple protect tiles on the board, for even more damage).

    Pros
    • Can be a helpful support character when on the right team
    Cons
    • A support character that can be hard to find a slot or team for
    • His blue countdown-reduction only works with certain characters and hurts others
    • Red can be powerful but requires lots of AP and, preferably, protect tiles on the board
    Recommended build: 3/5/5

    Good partners: Anyone who benefits from countdown reduction (e.g., Scarlet Witch, Ghost Rider, Nick Fury, TAHulk, Peggy Carter, Wasp), or special tile creators (e.g., Daken, Blade, Beast, Iron Fist)
  • Tiger_WongTiger_Wong Posts: 380 Mover and Shaker
    With my 3rd blueflag.png for falcap, I've got him at 3/3/5 lvl 192. He's on my radar to ISO up. Still, that 3rd blue opens things up. I'm really feeling.....

    Switch 5/3/5
    IMHB 4/1/4
    Falcap 3/3/5

    They can get you in so many ways. Matching blue lowers the CD on Switch and adds to IMHB's blue power which puts more red on the field and more shields to power up Sam's divebomb. Switch's AOE stun is almost an afterthought until it you get a match-5 from it. And IMHB's black gives you 5 red at 11. Switch's green helps a bit, getting you that last 1-3 AP in a color you need. The rainbow is covered.
  • JarvindJarvind Posts: 1,683 Chairperson of the Boards
    I've been using Flappy in events this week with Ghost Rider since they are both boosted and damn. Get a Hellfire or two out and then match blue whenever possible and watch the heads roll as he both makes it fire faster and pumps up the attack tiles. Bonus if you can get yellow off and keep a couple protects around - I managed to get through a bunch of tough matchups during the Bullseye event only taking a couple turns' worth of match damage, plus the load of shields gave Bullseye lots of ammo to make kill shots with.
  • vinsensualvinsensual Age Unconfirmed Posts: 458 Mover and Shaker
    I miss 3* Falcon's Redwing, and wish Flaptain's blue would also have that part of the passive. It's not enough to fix him though. Yellow's shield generation should target any color like 4* Blade's Bloodlust, and Divebomb should be cheaper or have some modifier to be cheaper like Star Lord's Red.
  • Tiger_WongTiger_Wong Posts: 380 Mover and Shaker
    I champed Flaptain this weekend and but his blue to 5. I've got a nice team for him so far.

    Flaptain 3/5/5
    Beast 5/5/3
    Medusa 2/2/4

    Getting blue is so gravy to speed up Medusa and Beasts CDs and pump up the special tiles that get on the field quickly. Medusa's passives are great for keeping the team alive because a lot of your special tiles will be matched. Flaptain getting that yellow+red combo is still tough though. Beast and Medusa don't accelerate Sams cause as much as he does them.
  • OneLastGambitOneLastGambit Age Unconfirmed Posts: 1,963 Chairperson of the Boards
    Tiger Wong wrote:
    I champed Flaptain this weekend and but his blue to 5. I've got a nice team for him so far.

    Flaptain 3/5/5
    Beast 5/5/3
    Medusa 2/2/4

    Getting blue is so gravy to speed up Medusa and Beasts CDs and pump up the special tiles that get on the field quickly. Medusa's passives are great for keeping the team alive because a lot of your special tiles will be matched. Flaptain getting that yellow+red combo is still tough though. Beast and Medusa don't accelerate Sams cause as much as he does them.

    People are gonna disagree with me here because its super unpopular opinion but....
    If you wann get the best out of Falcap then pair him with Cage and HB. Make HB 355 so he generates shields and red for falcap. Cage is really only there for his auto protect to beef up Falcap red even more. Honestly in this set up falcap is a vastly more efficient user of red and you will fire it multiple times
  • VhailorxVhailorx Posts: 4,072 Chairperson of the Boards
    Tiger Wong wrote:
    I champed Flaptain this weekend and but his blue to 5. I've got a nice team for him so far.

    Flaptain 3/5/5
    Beast 5/5/3
    Medusa 2/2/4

    Getting blue is so gravy to speed up Medusa and Beasts CDs and pump up the special tiles that get on the field quickly. Medusa's passives are great for keeping the team alive because a lot of your special tiles will be matched. Flaptain getting that yellow+red combo is still tough though. Beast and Medusa don't accelerate Sams cause as much as he does them.

    People are gonna disagree with me here because its super unpopular opinion but....
    If you wann get the best out of Falcap then pair him with Cage and HB. Make HB 355 so he generates shields and red for falcap. Cage is really only there for his auto protect to beef up Falcap red even more. Honestly in this set up falcap is a vastly more efficient user of red and you will fire it multiple times

    Who is going to disagree with you? Flaptain + IMHB is a solid pairing. Flaptain needs red, and protect tiles. IMHB and Cage will give that to him. Don't do it if IMHB is boosted and Flaptain isn't. But otherwise it's a solid option.
  • OneLastGambitOneLastGambit Age Unconfirmed Posts: 1,963 Chairperson of the Boards
    Vhailorx wrote:
    Tiger Wong wrote:
    I champed Flaptain this weekend and but his blue to 5. I've got a nice team for him so far.

    Flaptain 3/5/5
    Beast 5/5/3
    Medusa 2/2/4

    Getting blue is so gravy to speed up Medusa and Beasts CDs and pump up the special tiles that get on the field quickly. Medusa's passives are great for keeping the team alive because a lot of your special tiles will be matched. Flaptain getting that yellow+red combo is still tough though. Beast and Medusa don't accelerate Sams cause as much as he does them.

    People are gonna disagree with me here because its super unpopular opinion but....
    If you wann get the best out of Falcap then pair him with Cage and HB. Make HB 355 so he generates shields and red for falcap. Cage is really only there for his auto protect to beef up Falcap red even more. Honestly in this set up falcap is a vastly more efficient user of red and you will fire it multiple times

    Who is going to disagree with you? Flaptain + IMHB is a solid pairing. Flaptain needs red, and protect tiles. IMHB and Cage will give that to him. Don't do it if IMHB is boosted and Flaptain isn't. But otherwise it's a solid option.

    You'd be surprised how many times I got mocked on LINE for suggesting this combo in favour of using HB for his red. Despite the maths supporting me. nice to see more reasonable folk on this forum. the more I visit here the more I like it, lacks the drama queens of general...
  • wingXwingX Posts: 185 Tile Toppler
    edited February 12
    I have discover a interesting team for Falcap
    Falcap, 5Hawkeye, Scarlet Witch
    Switch generate countdown tile, which when resolve, 5Haweye's passive will create red and blue AP which will fuel Falcap's red and Blue will fuel Hawkeye to create more countdown. 5Hawkeye also can fortified Switch's countdown while Falcap's passive can speed up the Switch or Hawkeye's countdown.
    And also all 3 of them are Avengers!
  • RickOShayRickOShay Posts: 191 Tile Toppler
    Try also TA Hulk in place of Switch. Similar effects, but a good damage ability in Hulk's green (but no stun that she would be providing). 
  • AnonAnon Posts: 1,006 Chairperson of the Boards
    I have a chance to champ him or wait to get 2 more covers for Prowler (who's my BH).

    And honestly, I'm strongly considering waiting. It's amazing D3 still hasn't done something about him.
  • ThaRoadWarriorThaRoadWarrior Posts: 2,867 Chairperson of the Boards
    If his CD thing would operate on repeaters, he would instantly be more useful to me and revitalize alot of other characters. Imagine if blue matches would decriment a repeater every time what that might do for Frost, P4nther, GRRR, or even post-nerf Gambit? 
  • himatakohimatako Posts: 243 Tile Toppler
    If his CD thing would operate on repeaters, he would instantly be more useful to me and revitalize alot of other characters. Imagine if blue matches would decriment a repeater every time what that might do for Frost, P4nther, GRRR, or even post-nerf Gambit? 
    Second this. At this point, he's just so useless and slow. Not to mention that these days many powers that create a CD-tile want you to keep that tile around as long as possible, so decrementing it only makes him less usable. A repeater tile, on the other hand, will benefit from decrementing no matter what. Also, perhaps makes it either yellow or blue tiles? Sometimes it's so difficult to find that one blue match that will help.

    Unfortunately, that alone wouldn't be enough. I have been trying to make him work, but it's frustrating especially when the SIM is flooded with Grocket or Gritty or Cardusa where he doesn't stand a chance. I hope he still have a passive that deal with enemy special tiles similar to his 3* version. 
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