July Community Q&A - Open For Questions!
Comments
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viewtopic.php?f=7&t=30408
This post had some of the highest rep I have ever seen on this forum, and looked like an amazing solution to some of the interface issues mobile users have, and it was stated that this image had been seen by higher-ups.
So, are there plans to incorporate any components of this (or the entire thing, really) for mobile users?0 -
Building on Turul's question above, if you can't answer questions about future changes, what was the reasoning for making lightning rounds run only during the early part of the week, and does it still apply?
It would be nice to have a rolling window for lightning rounds (e.g., Mon-Wed one week, Wed-Fri the next week, Fri-Sun the week after).0 -
Why do we lose points in PvP? If it truly were player vs player I could understand but apart from choosing two of our defensive team we have no input when we are attacked!0
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Are there any plans to extend season rewards beyond 7500?
Rewards to 10000 would be nice for those of us that regularly seem to be able to hit this high. A 4* would be nice for all that effort.0 -
Could we get some sort of Alliance based cover exchange? Where we could either trade unused covers or gift a cover of any level to an alliance mate.
It hurts when I am forced to sell a cover that I have gotten over and over and have an alliance mate need that one cover and not be able to help them out. It would be a good alliance building tool to have.0 -
Is there any plans to somehow limit the number of incoming attacks you can suffer in PvP while you are in a match? Fighting a match for 50 points, winning, and then seeing that you've in fact lost 200 points from incoming attacks just sucks.0
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last Q&A many people asked for an answer for roster slots, you gave them a cap of 1000 hp in which many players 1) have not reached yet and will not see in the immediate future 2) most found it insulting and not a currently helpful solution to the issue in the least. Everyone breathed a sigh of relief that it capped an infinitely increasing cost but many felt that the change did not go far enough.
I have spent 17575 to unlock a meager 54 roster slots, that i could be spending on covers, easing the 4* transition. You implemented changes like removing alliance slot prices refunding the cost to those that have spent it. can you see yourself doing it again?
Will you end the roster slot feature in MPQ?
IF you build a great game players are more will to shoulder the cost burden. will you remove one of the most irritating flaws of your game to make it better.LOL sounded like jigsaw for a bit there.
PS. i want to play a game.0 -
Any plans on making Savory/Sweet tacos available outside of DDQ, so the vault(s) can be collected out of at a higher rate?0
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JVReal wrote:Have you thought about having an Inventory Section added so that these boosts and Health-packs that we win won't be lost if you are at 30, or used first if you are at 10 Health Packs? Perhaps you could also store 'claimed' covers that you don't want to expire?
Health packs being added to the 10, forces you to use the "prizes" first, instead of when you 'need' or 'want' to use them. I only draw Taco's if I'm full of Healthpacks, so that I actually get the extra 5 packs... but then I can't do anything that requires a health pack if I want to save them for my PVP climb... if they were in my inventory, I could do PVE, DDQ, Antman Event, and use the replenishible ones, then when I choose to climb in PVP, they are available for me to use when I get down to 0.
Inventory to store extra items, have you considered it?
viewtopic.php?f=8&t=31242
I happen to have a great way to implement this idea with health packs. I'm also sad about having to go through my 150 stored up health packs without earning any regeneration.0 -
Any chance of improving the Season progression rewards?
Currently the best reward is at 4,000 and which is generally obtainable without much effort. If you aren't going for season placement, there is very little reward to pushing for the higher progression.
The value of a Heroic 10 Pack is essentially 2,900 Hero Points. The next progression reward is 1,000 ISO at 5,000 and 100 hero points at 7,500.
The real dollar equivalent of those three prizes is essentially:
4000 point prize = H10 Pack = 2,900 HP = $33.21 (or $22.99 if purchased in 2,900 bulk)
5000 point prize = 1,000 ISO = $1.91
7500 point prize = 100 HP = $1.15
Where:
$2.29 = 1,200 ISO; and
$2.29 = 200 Hero Points.
Since the season progression rewards are the sum of a bunch of sub events, the difficulty in reaching higher and higher numbers is not linear, but rather exponential, as the difficulty of maintaining season score increases as the value of you as a point target increases. If 4,000 is supposed to be a difficult mark to reach, then 7,500 is not just going to be twice the effort, but a significantly harder point to reach.
Now that 4* rewards are being given out at 1,300 progression for the elite PvP players, have you given any thought to changing the season score progression rewards?0 -
Are there plans to create new story lines, since we've supposedly moved on from Dark Reign?0
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There have been numerous ideas from users on how to improve the Game UI on Mobile versions of the game.
In particular, this one:
https://d3go.com/forums/viewtopic.php?style=1&f=7&t=30408#p367296
What plans do YOU have to improve the UI that we use EVERY...SINGLE...DAY... to make it more awesomely fun????
EDIT - just realized this is a dup for a previous question - so please add the +1's together when considering!
https://d3go.com/forums/viewtopic.php?style=1&f=7&t=31393&start=40#p384700 -
Stax the Foyer wrote:Building on Turul's question above, if you can't answer questions about future changes, what was the reasoning for making lightning rounds run only during the early part of the week, and does it still apply?
It would be nice to have a rolling window for lightning rounds (e.g., Mon-Wed one week, Wed-Fri the next week, Fri-Sun the week after).
Add on to his just make lightning rounds run all the time. There are plenty of times especially on weekends I am shielded and waiting for refreshes. Lightning rounds would be nice on weekends too0 -
Wha are your thoughts about PVP's giving out 4* as the main prize instead of just progression. For example:
Top 50 1 cover
Top 15 2 covers
Top 5 3 covers
#1 the regular rotation 4* plus all other rewards.
This would let 4* go into the prize rotation on occasion and allow them to be essential characters in the next PVP.0 -
There was once a golden time where devs would frequent the forums and post some insight on the most relevant discussions being had or hinted some future feature. Are there any hopes for a return to that?0
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Buret0 wrote:Any chance of improving the Season progression rewards?
Currently the best reward is at 4,000 and which is generally obtainable without much effort. If you aren't going for season placement, there is very little reward to pushing for the higher progression.
The value of a Heroic 10 Pack is essentially 2,900 Hero Points. The next progression reward is 1,000 ISO at 5,000 and 100 hero points at 7,500.
The real dollar equivalent of those three prizes is essentially:
4000 point prize = H10 Pack = 2,900 HP = $33.21 (or $22.99 if purchased in 2,900 bulk)
5000 point prize = 1,000 ISO = $1.91
7500 point prize = 100 HP = $1.15
Where:
$2.29 = 1,200 ISO; and
$2.29 = 200 Hero Points.
Since the season progression rewards are the sum of a bunch of sub events, the difficulty in reaching higher and higher numbers is not linear, but rather exponential, as the difficulty of maintaining season score increases as the value of you as a point target increases. If 4,000 is supposed to be a difficult mark to reach, then 7,500 is not just going to be twice the effort, but a significantly harder point to reach.
Now that 4* rewards are being given out at 1,300 progression for the elite PvP players, have you given any thought to changing the season score progression rewards?
You just know that the way this will get resolved will be for them just to switch the rewards around!0 -
I haven't looked through the second page of this thread, so I'll take my questions as a "bump" to others who have already asked them.
Firstly, is there any plans to update PvE progression rewards? For a PvE, story event there's (at least I feel there is) far too much emphasis on ranking and competitiveness. Once we get the final progression reward (which is usually halfway through the event), the game becomes tedious with little to no reward unless you can grind out every 8 hours. I do not think we should be required to accept we'll get bad rewards rank wise unless we adhere to a very specific schedule. Maybe adding better rewards for progression rewards would help people feel like PvE is actually worth it.
EDIT: I want to add as well, I feel it's a little odd that people get rewarded for clearing then waiting instead of just those that can finish the nodes. Being penalised for clearing more than once within 8 hours (not counting the final grind) is a strange concept in many's eyes.
Please acknowledge the mobile interface. The great thread everyone is on about has already been posted. It'd be great for you guys to talk about it.
I don't know if it's been said, but do we have an explanation why certain characters aren't actually available to players? The Gorgon for one. Kingpin works as a character and I feel their character concepts are quite similar, so.. yeah.
I'm running dry, so I'll leave it at that. Everything I want to say has mostly been said anyway. Haha0 -
darkmagearcanis wrote:Could we get some sort of Alliance based cover exchange? Where we could either trade unused covers or gift a cover of any level to an alliance mate.
It hurts when I am forced to sell a cover that I have gotten over and over and have an alliance mate need that one cover and not be able to help them out. It would be a good alliance building tool to have.
viewtopic.php?f=8&t=31395
Recent idea I proposed that could help us trade our unusable covers.0 -
Can anything be done about Carol Danvers's facial expressions when she's in front?0
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Ben Grimm wrote:Can anything be done about Carol Danvers's facial expressions when she's in front?
Just not by the same person who did Steve Rogers' facelift.0
This discussion has been closed.
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