July Community Q&A - Open For Questions!

245678

Comments

  • Any plans of removing the level cap on characters and allowing all characters to level to 270? At the same time adjusting their scaling.
  • Will there always be a character release that's connected to the movie releases of every marvel film?

    Example: Fantastic 4, Spider-Man 3, X-Men: Apocalypse, etc.
  • vudu3
    vudu3 Posts: 940 Critical Contributor
    I have a bunch of stats-related questions that probably don't make sense to answer in a video but I wanted to post them here so someone who may be able to answer them sees this. I'm pretty sure that IceIX posted answers to a lot of these questions over a year ago but they've obviously changed since then.

    1. Who are the most and least used characters by star level for both PVP and PVE?
    2. What abilities are used most and least often?
    3. How many unique players actively play the game everyday? Every week?
    4. What percent of those players are on day 30? Day 100? Day 365? Day 625 (or whatever is the current max days)?
    5. What percent of players have at least one cover-maxed 1* character? 2* character? 3* character? 4* character?
    6. In general, how do the number of players across each time slice compare for PVP and PVE? (e.g. 15% of players join slice 1, 20% join slice 2, etc.)
    7. In general, how do scores compare across slices for PVP? Would like to know top 10, top 100, and overall average.
  • turul
    turul Posts: 1,622 Chairperson of the Boards
    Why do some characters have untold 4th (passive) abilities?
    Is air-critting intentional for OBW, Mystique, ProfX, etc(?).
    If it is a bug, why isn't it fixed yet?
  • turul
    turul Posts: 1,622 Chairperson of the Boards
    Which characters are on your list for possible rebalances?
  • Malcrof
    Malcrof Posts: 5,971 Chairperson of the Boards
    Not so much a question, as a general THANK YOU for the new Shield Sim, it has made this season so much more fun!!

    Now for the question.

    Since so many hit 2k, are there plans on making even higher rewards ?
  • turul
    turul Posts: 1,622 Chairperson of the Boards
    Why am I penalized in PVE scoring, if I like a node so much, that I play it twice or more times within 20 mins?
    Node refresh to full should not be additive, just like it was in old days
  • Punisher5784
    Punisher5784 Posts: 3,845 Chairperson of the Boards
    simonsez wrote:
    Storm's green gives you 14 AP for 10AP. Please explain why the fixed Hex Bolt will only give 5AP for 8AP. The original implementation of 9AP for 8AP made far more sense.

    Now Storm is going to get nerfed!
  • There has been a lot of discussion and feedback on the forums about the recently implemented Vault.

    It may be too soon to ask, but has there been any discussion about tweaking some of its mechanics or rewards?
  • AE_Fios
    AE_Fios Posts: 39
    Why can't we just have one vault and continue to pull out of it until it's empty or we spend 1000 HP to reset it?
      If you have a string of bad luck, at least you would know that eventually it would have to swing your way. Not just reset and start over from scratch.
      If you got lucky and pulled most of your 4* rewards you would be much more likely to use (buy) the 1000 HP to reset the vault. I can't imagine anyone is using that now.
      It would keep people engaged and more likely to log in everyday to clear their vault tokens.
      It eliminates a lot of the luck factor
      People no longer would have to hoard tokens, which has caused headaches in the past.
  • Punisher5784
    Punisher5784 Posts: 3,845 Chairperson of the Boards
    Based on the player feedback of the vault, are you satisfied with it's implementation? Any plans to tweak it's current form or expand it to other tokens, as you did with ID4 (perhaps special Season tokens instead of Heroics)?
  • turul
    turul Posts: 1,622 Chairperson of the Boards
    Weekend lightning Rounds?
    24/7 Lightning Rounds?
    related: 24/7 anything with repeatable survival nodes?
  • Can you reverse what you did to Steve Roger's face?
  • Der_Lex
    Der_Lex Posts: 1,035 Chairperson of the Boards
    AE_Fios wrote:
    Why can't we just have one vault and continue to pull out of it until it's empty or we spend 1000 HP to reset it?
      If you have a string of bad luck, at least you would know that eventually it would have to swing your way. Not just reset and start over from scratch.
      If you got lucky and pulled most of your 4* rewards you would be much more likely to use (buy) the 1000 HP to reset the vault. I can't imagine anyone is using that now.
      It would keep people engaged and more likely to log in everyday to clear their vault tokens.
      It eliminates a lot of the luck factor
      People no longer would have to hoard tokens, which has caused headaches in the past.

    I really wouldn't be happy with this, especially if the reset price would remain that ridiculously high. I've reached the point where I have almost all 3* characters fully covered, as well as several 4* characters. Especially with the vault only offering 4* characters up to Prof X, the chances of getting a vault that doesn't have a single cover that I need are getting pretty high. In fact, I had that with the Independence Vault, and that really, really took a lot of fun out of winning and using tokens. I'd rather have a small chance of getting something I need each week than no chance at all for 150 days straight (well, a little less, the ISO and HP prizes are still useful, but still). That would make emptying a vault a chore instead of fun.
  • Malcrof
    Malcrof Posts: 5,971 Chairperson of the Boards
    Can you add a Statistics and Probabilities sub section to the Forum? These types of threads are becoming more popular, and quite fun!
  • Malcrof
    Malcrof Posts: 5,971 Chairperson of the Boards
    https://d3go.com/forums/viewtopic.php?f=7&t=31342

    See above thread for reference.

    Are there plans to add more socially diverse characters to the MPQ universe?
  • When does Shuma Gorath come out?
  • irwando
    irwando Posts: 263 Mover and Shaker
    Overall I've enjoyed the change to PvP point scoring and can now regularly hit the 800-900 progressions. However, I've all but given up on the competitive prizes. Too many times I've had the experience of winning a match for 30 points to find out in that time I was attacked multiple times and lost 150 points. This is especially true when i am one win away from a prize, win a match, and find out I am now 3-5 wins away. My better option here is really to shield and not play, which isn't fun.

    Do you consider this an issue and are you considering any remedy?

    I'd like to see some method of limiting the points loss you can take if you actively engaged in a match. That does not include someone who starts a match and leaves it idle. If you are actively playing a match your points losses should be limited at least to the amount that you gained in that match. For those who are not actively playing and choose not to shield, ok, that's your decision.
  • turul
    turul Posts: 1,622 Chairperson of the Boards
    PVP's new Multi-character buff sideeffect is, that it penalizes non-buffed characters who have powers related to matching their own tiles / having tiles bearing their symbol / general tanking (, when selecting a team with 2 buffed, and one listed below)

    "Few" characters related:
    Hulk
    Deadpool
    Thing
    Groot
    CMarvel 3*
    Patch
    Gamora
    ProfX
    Elektra
    OBW

    Have you considered this side-effect?
  • Linkster79
    Linkster79 Posts: 1,037 Chairperson of the Boards
    When can we expect proper non competitive Story based missions without leader boards (Gauntlet does not count)?
This discussion has been closed.