July Community Q&A - Open For Questions!

David [Hi-Fi] Moore
David [Hi-Fi] Moore Posts: 2,872 Site Admin
edited July 2015 in MPQ General Discussion
Hi everyone,

We're taking questions for the July Community Q&A video.

Please post each question separately, so forumgoers can upvote the questions they want answered most.
We'll be taking questions until Wednesday, 7/22 so please get them in before then.

We're planning to post the video within the last few days of the month.

Thank you!

*Update: (07/20/15)
Closing the thread a bit early as we've got a ton of great questions already (8 pages worth!). We're beginning the process of sorting through inquiries, then we'll shoot, edit and post the video. Please look for it next week.
«1345678

Comments

  • simonsez
    simonsez Posts: 4,663 Chairperson of the Boards
    Storm's green gives you 14 AP for 10AP. Please explain why the fixed Hex Bolt will only give 5AP for 8AP. The original implementation of 9AP for 8AP made far more sense.
  • Colognoisseur
    Colognoisseur Posts: 807 Critical Contributor
    Are there any plans to add 4* to DDQ or have a standalone 4* event like Growth Industry?
  • Colognoisseur
    Colognoisseur Posts: 807 Critical Contributor
    What is the ratio going to be moving forward of 3* to 4* over the last couple of months there have been more 4* released. will that stay the same?
  • GrumpySmurf1002
    GrumpySmurf1002 Posts: 3,511 Chairperson of the Boards
    Why are there 6 stacks that refresh every 8 hours in a 24 hour sub?
  • GrumpySmurf1002
    GrumpySmurf1002 Posts: 3,511 Chairperson of the Boards
    I've been playing competitive PvE lately, so it's been a while since I've been able to check. Can you tell me if the sun still rises and sets?
  • Puertorico
    Puertorico Posts: 50
    5 star.png ?
  • SolidQ
    SolidQ Posts: 247 Tile Toppler
    Will be this characters buffed?
    1. QuickSilver
    2. Ragnarok
    3. X-Force(green power)
    4. Invisible Woman - Why in comics she strongest in FF4, but in game one of weak? Thing/HT even more stronger in game
    5. Spider-Man
    6. Sentry
  • Puertorico
    Puertorico Posts: 50
    Players grind and grind pve for these new characters. Any plans to get rid of the 20 ISO rewards with the good stuff still sitting there?
  • GrumpySmurf1002
    GrumpySmurf1002 Posts: 3,511 Chairperson of the Boards
    4* odds in tokens were at their min 2.3% for 9 characters (.256% per) before the boost.

    We're at 3.45% & 12 characters now. At 14 characters, the odds for an individual character will be worse (.246%) than before.

    Are there plans for an additional odds boost, or other high-end token types to mitigate this?
  • GrumpySmurf1002
    GrumpySmurf1002 Posts: 3,511 Chairperson of the Boards
    edited July 2015
    Repeating one that was made green in May but unanswered:

    Most of the competitive mechanics in the game revolve around scheduling time to play: Story node refreshes, Story sub end times, shield cooldowns, etc.

    Is this intentional, and if so why did you choose a model built around scheduled play as opposed to a 'play when you want' model?
  • woopie
    woopie Posts: 311 Mover and Shaker
    edited July 2015
    ONE BUTTON LEVELING! Can we just have a +1 level button? Please? Pretty please? Holding the button down when trying to give a 4* 10 levels is a giant PITA. And no the current 'hey buy all this ISO you're missing for a horrible return" button does not count
  • Growth Industry gave the playerbase a chance to take a fully-covered 4* character out for a spin and an opportunity to win a cover, ISO, and HP. It did a good job of toeing the line between being challenging but not too challenging.

    Will this be a regularly occurrence going forward with 4* releases, or was it a one time, promotional thing for the Ant-Man movie?
  • udonomefoo
    udonomefoo Posts: 1,630 Chairperson of the Boards
    edited July 2015
    nvm puerto rico asked same above, ill think of something else.

    in the meantime everyone please upvote pr's 20 iso question about 5 posts up.
  • Can we please get daily updates from the crew on what is being worked on, bug issues, upcoming events, etc? Just some regular communication would be really nice...
  • GrumpySmurf1002
    GrumpySmurf1002 Posts: 3,511 Chairperson of the Boards
    Why are the draw rates for Standard Tokens a secret?
  • GrumpySmurf1002
    GrumpySmurf1002 Posts: 3,511 Chairperson of the Boards
    On shield cooldowns, one of the goals stated was wanting to reduce outside communication.

    What evaluations have been done to the system since its implementation, and are any changes planned to remove or modify the cooldown mechanic?
  • Malcrof
    Malcrof Posts: 5,971 Chairperson of the Boards
    You did a poll asking about contests on the forum, do you plan on actually running any? (there were loads of great ideas in that thread!)
  • JVReal
    JVReal Posts: 1,884 Chairperson of the Boards
    Have you thought about having an Inventory Section added so that these boosts and Health-packs that we win won't be lost if you are at 30, or used first if you are at 10 Health Packs? Perhaps you could also store 'claimed' covers that you don't want to expire?

    Health packs being added to the 10, forces you to use the "prizes" first, instead of when you 'need' or 'want' to use them. I only draw Taco's if I'm full of Healthpacks, so that I actually get the extra 5 packs... but then I can't do anything that requires a health pack if I want to save them for my PVP climb... if they were in my inventory, I could do PVE, DDQ, Antman Event, and use the replenishible ones, then when I choose to climb in PVP, they are available for me to use when I get down to 0.

    Inventory to store extra items, have you considered it?
  • Malcrof
    Malcrof Posts: 5,971 Chairperson of the Boards
    Roster slots were mentioned in the last Q&A as being a possible vault reward or other reward, is that still in the works?
  • TazFTW
    TazFTW Posts: 695 Critical Contributor
    Will there be any new story PVE (with dialogue) released?
This discussion has been closed.