*** Bullseye (Classic) ***
Comments
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So Patch 5/3/5 + Doom 5/5/3 + Bullseye 5/5/3 sounds good.....0
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I see 5/3/5 being the most logical build, the chances of him getting kills are slight.. unless we are talking Big Enchilada.. then he would just own it, make sure he gets last match damage to kill gonns, and the board fills up with strikes..
i see new records for # of strike tiles coming0 -
In survival nodes, his black is going to be a ridiculously overpowered power. Outside of them, it's probably going to be the thing you'd want at three covers, because by the time it kicks in, you're probably on the cusp of winning the match anyway.
One thing though - once he is maxed, and tanking a few colors, his black may be the ultimate anti-Hood weapon, to the extent that people might avoid fielding Hood because it will make them a target.0 -
notamutant wrote:Bullseye (Classic)
3 Star Rarity (Rare) Wiki Link
At Max Level: HP: 7565 Tile Damage: 12/11/13/79/70/70/4.5x
Are those Green and Black values correct?0 -
I find it odd that one of his powers is like a DD power..
I want this character, NOW. This guy is going to be one of the best releases in a while..0 -
Lethal Improvisation does kinda put Elektra's "double-double-cross" to shame.
Both cost 7 ap.
Bullseye destroys two special tiles OF YOUR CHOICE (friendly or enemy) and deals 2900 in direct damage.
Elektra steals two enemy strike tiles (if present) and makes them significantly stronger and creates some weak enemy strike tiles. It does no direct damage. At five covers it can sometimes steal 3 tiles.
Even assuming elektra could steal and buff 3x strike tiles to a strength of 300 or so, you would still need all three tiles to survive for at least three matches or damaging abilities to approach the direct damage from Bullseye. And Elektra does nothing against any other special tiles. And its random. And it only gives the enemy 3 weak strike tiles if there are no strike tiles present.
I guess it makes sense that Bullseye managed to kill elektra. . .0 -
Malcrof wrote:I find it odd that one of his powers is like a DD power..
I want this character, NOW. This guy is going to be one of the best releases in a while..0 -
The more I think about it, the more I think 5/5/3 is the way to go. His green just doesn't do that much damage, and you only lose one tile by keeping it at three covers. Yes, you also lose about 1k of damage, but that's not really that much, especially compared to his other two powers. Plus, you're more likely to have another good green user than good purple user.
Purple HAS to be at 5. Black at 5 means that Bullseye knocking someone out could be a game-ender, plus - probably more importantly in the long run - he'll be fantastic in survival nodes. Keeping green at five covers will only really make a difference when you absolutely need to take out five tiles. That's going to be a pretty rare circumstance.0 -
Ben Grimm wrote:The more I think about it, the more I think 5/5/3 is the way to go. His green just doesn't do that much damage, and you only lose one tile by keeping it at three covers. Yes, you also lose about 1k of damage, but that's not really that much, especially compared to his other two powers. Plus, you're more likely to have another good green user than good purple user.
Purple HAS to be at 5. Black at 5 means that Bullseye knocking someone out could be a game-ender, plus - probably more importantly in the long run - he'll be fantastic in survival nodes. Keeping green at five covers will only really make a difference when you absolutely need to take out five tiles. That's going to be a pretty rare circumstance.
But outside of survival nodes, black isn't really useful. At 5 covers max it gives 800+ dmg for the strike tiles. Is that really useful? I don't Know. For a skill that usually activated once or twice per game, I would have like it to give much more damage.0 -
ArkPrime wrote:Malcrof wrote:I find it odd that one of his powers is like a DD power..
I want this character, NOW. This guy is going to be one of the best releases in a while..
Paired with Patch, not only can you get rid of the enemy strikes, but if you plan it right, you can get rid of them, down the enemy, and get loads more free strikes.
Pair with LDaken for cheap tiles to destroy at will.
He will pair nicely with just about anyone that can create low level tiles, that way, if you face an enemy team with no tile creators, you will always have targets for his purple and a good chance at a killshot with it.
Heck, even put her with Psylocke0 -
atomzed wrote:Ben Grimm wrote:The more I think about it, the more I think 5/5/3 is the way to go. His green just doesn't do that much damage, and you only lose one tile by keeping it at three covers. Yes, you also lose about 1k of damage, but that's not really that much, especially compared to his other two powers. Plus, you're more likely to have another good green user than good purple user.
Purple HAS to be at 5. Black at 5 means that Bullseye knocking someone out could be a game-ender, plus - probably more importantly in the long run - he'll be fantastic in survival nodes. Keeping green at five covers will only really make a difference when you absolutely need to take out five tiles. That's going to be a pretty rare circumstance.
But outside of survival nodes, black isn't really useful. At 5 covers max it gives 800+ dmg for the strike tiles. Is that really useful? I don't Know. For a skill that usually activated once or twice per game, I would have like it to give much more damage.
Here's how I look at it: My current go-to survival node team is Blade, Lazy Daken, Falcon. I usually focus on getting some strike tiles out, and collecting as much purple as I can, while keeping 5 blue AP for Redwing and Using Blade's black some as well.
Bullseye would take the place of Lazy Daken. That would leave all the red tiles for Blade to fill with Strike tiles, while Bullseye spits out his 800 damage. Keep in mind, that's additional per-turn damage, and it's doubled if I've got attack tiles out. Plus it's getting enhanced by Falcon every time I match yellow. On top of that, that's per kill. If Bullseye takes out two people, that's potentially an extra 3200 damage per turn he's doing. And all I need for that is clear tiles - he's not restricted by color like Daken and Blade are.
In a slow match, he'll be fantastic. I don't see him as much of a PVP character, though.0 -
Do we have confirmation that his black passive creates strike tiles on all colors? Because if they only are created on black tiles, that makes it often a waste to have all 5 covers.0
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Ben Grimm wrote:The more I think about it, the more I think 5/5/3 is the way to go. His green just doesn't do that much damage, and you only lose one tile by keeping it at three covers. Yes, you also lose about 1k of damage, but that's not really that much, especially compared to his other two powers. Plus, you're more likely to have another good green user than good purple user.0
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simonsez wrote:Ben Grimm wrote:The more I think about it, the more I think 5/5/3 is the way to go. His green just doesn't do that much damage, and you only lose one tile by keeping it at three covers. Yes, you also lose about 1k of damage, but that's not really that much, especially compared to his other two powers. Plus, you're more likely to have another good green user than good purple user.
I guess that's part of it - I don't see pairing him with Iron Fist. I think I'm going to focus on him as a survival node specialist, since all of his skills would be good for that.0 -
simonsez wrote:Ben Grimm wrote:The more I think about it, the more I think 5/5/3 is the way to go. His green just doesn't do that much damage, and you only lose one tile by keeping it at three covers. Yes, you also lose about 1k of damage, but that's not really that much, especially compared to his other two powers. Plus, you're more likely to have another good green user than good purple user.
If you keep his green low, and pair him Kamala, she can bash them low with her green, then let bullseye get the kill.0 -
At first glance when I saw him I thought he was garbage, maybe because I viewed it on the Simulator preview and his character design is worse than QS. After reading everyone's comments, I see his potential. 'Contract Killer' is definitely going to be interesting and I agree that he will be great in Survival nodes. I cannot tell you how many times I miscalculated killing someone and they were left with less than 80 HP, now I can make a simple 3-match with Bullseye to make up for it.0
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Am I the only one that wishes his Black passive was replaced with the Purple passive from his 2* version? I'd much rather have free protect tiles for the entire match, than the *possibility* of strike tiles once or twice a match.0
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This is definitely another character that the AI will have no idea how to use. Like the old moonstone, you've got two abilities that the AI are just going to burn through and one ability that the AI will mindlessly use. Will the AI target your special tiles before eating their own?
At least this is going to be a thinking man's character for PvE battles only. A human controlled Bullseye will be able to set up some high damage crit combos, will know to land the finishing blow with Bullseye, and will selectively choose to throw his Purple at his own strike tiles rather than, say, a Rocket strike tile or a Sentry strike tile.
There are plenty of characters that create a mass of special tiles for him to throw away.
5/?/? is the mandatory build. I'm probably going to tend toward the 5/3/5 to get that extra destroyed tile to create big match combinations. The passive will just make some strike tiles that I can throw at the enemy.0 -
aesthetocyst wrote:I am really looking forward to him, as a mix of precision and chaos, and for the goofy classic costume. This is the classic '70s and '80s marvel I grew up with!
Some of his numbers seem tooooo good. Here's hoping the devs keep the nerf calendar in the drawer for a bit,
Nerf costumes.0 -
john1620b wrote:Am I the only one that wishes his Black passive was replaced with the Purple passive from his 2* version? I'd much rather have free protect tiles for the entire match, than the *possibility* of strike tiles once or twice a match.
His old passive would be too strong on this new character. This version has 100 more levels to grow in so it would be stronger. It activates on every purple match (enemy or friendly) and would trivialize match damage too fast. I don't think that would make sense to have that on a .
sales etc etc
Just for comparison, Luke Cage's passive is good, but it stops at 1 protect tile making it less oppressive. Spider-man's purple is only on his team matches and he has zero offensive capabilities.0
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