notamutant wrote: Bullseye (Classic) 3 Star Rarity (Rare) Wiki LinkAt Max Level: HP: 7565 Tile Damage: 12/11/13/79/70/70/4.5x
Malcrof wrote: I find it odd that one of his powers is like a DD power.. I want this character, NOW. This guy is going to be one of the best releases in a while..
Ben Grimm wrote: The more I think about it, the more I think 5/5/3 is the way to go. His green just doesn't do that much damage, and you only lose one tile by keeping it at three covers. Yes, you also lose about 1k of damage, but that's not really that much, especially compared to his other two powers. Plus, you're more likely to have another good green user than good purple user. Purple HAS to be at 5. Black at 5 means that Bullseye knocking someone out could be a game-ender, plus - probably more importantly in the long run - he'll be fantastic in survival nodes. Keeping green at five covers will only really make a difference when you absolutely need to take out five tiles. That's going to be a pretty rare circumstance.
ArkPrime wrote: Malcrof wrote: I find it odd that one of his powers is like a DD power.. I want this character, NOW. This guy is going to be one of the best releases in a while.. I don't think you understand what this character does. Tell us what excites you about him so we can explain how you read it wrong.
atomzed wrote: Ben Grimm wrote: The more I think about it, the more I think 5/5/3 is the way to go. His green just doesn't do that much damage, and you only lose one tile by keeping it at three covers. Yes, you also lose about 1k of damage, but that's not really that much, especially compared to his other two powers. Plus, you're more likely to have another good green user than good purple user. Purple HAS to be at 5. Black at 5 means that Bullseye knocking someone out could be a game-ender, plus - probably more importantly in the long run - he'll be fantastic in survival nodes. Keeping green at five covers will only really make a difference when you absolutely need to take out five tiles. That's going to be a pretty rare circumstance. But outside of survival nodes, black isn't really useful. At 5 covers max it gives 800+ dmg for the strike tiles. Is that really useful? I don't Know. For a skill that usually activated once or twice per game, I would have like it to give much more damage.
Ben Grimm wrote: The more I think about it, the more I think 5/5/3 is the way to go. His green just doesn't do that much damage, and you only lose one tile by keeping it at three covers. Yes, you also lose about 1k of damage, but that's not really that much, especially compared to his other two powers. Plus, you're more likely to have another good green user than good purple user.
simonsez wrote: Ben Grimm wrote: The more I think about it, the more I think 5/5/3 is the way to go. His green just doesn't do that much damage, and you only lose one tile by keeping it at three covers. Yes, you also lose about 1k of damage, but that's not really that much, especially compared to his other two powers. Plus, you're more likely to have another good green user than good purple user. I wouldn't say that, since Fist is pretty much regarded as the second coming. This guy would actually have worked well with Fist if his purple ability had been a different color. As it is, I don't really see a good role for him.
aesthetocyst wrote: I am really looking forward to him, as a mix of precision and chaos, and for the goofy classic costume. This is the classic '70s and '80s marvel I grew up with! Some of his numbers seem tooooo good. Here's hoping the devs keep the nerf calendar in the drawer for a bit,
john1620b wrote: Am I the only one that wishes his Black passive was replaced with the Purple passive from his 2* version? I'd much rather have free protect tiles for the entire match, than the *possibility* of strike tiles once or twice a match.