Oscorp Heroic Mode

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Comments

  • This event does not do a good job of showing why we would want DD covers. On paper he seems neat but in practice he just makes the fights harder, only use I have for him so far is to throw him in front of enemy countdowns I can't stop. I am doing well enough regarding opponents - likely do due all the tanking in huge last event. First fight was level 10s and hardest is 220 with the rest prett well distributed in between. Point of he post is that I really don't want to weaken my team with DD so dread do the missions he is requird in. Not the best way to show off your shiney new cover...
  • I usually don't mind grinding in games but this is a bit much. They only way for me to beat all these 230's is to stun lock them then ever so slowly match-damage away their health.

    I feel so bad for these Hammer soldiers. There they sit, staring in stunned silence as their health slowly whittles away. They must be thinking "Get it over with already! I'm stunned!" Sorry dudes... I've got nothing to hit you with.
  • The top 4 players in my oscorp bracket do not have higher than a level 30 character.

    What the **** is going on? Is cheating this rampant? I thought it was a select few.

    I'll post screen shots when I get back home....
  • I too would be cheating by now if i could link my save file with the pc version. I'm sure as heck not going to start from scratch rebuilding everything. Best to actually do something else and spend money on a good game.
  • I'm so glad I'm sitting this one out. Otherwise I'd be forcing myself to grind through it. It means no DD cover(s) and less iso for me, but it's kinda refreshing to not play a game that's barreling downhill.
  • noobpotato wrote:
    The top 4 players in my oscorp bracket do not have higher than a level 30 character.

    What the tinykitty is going on? Is cheating this rampant? I thought it was a select few.

    I'll post screen shots when I get back home....

    I don't think it is cheating. It is working as expected. Last two PvE events are only doable for low level players or really high level and/or pay-to-win ones. My guess is that they only care to lure the new players into spending money, then they are not really interested at all in keeping them around.

    I would say that the "meta" in this game now is to start over fresh and don't level any of the characters above 20 or so. Then I guess you can be competitive in the PvE events... until they change this completely of course or if they are to be believe another nastier bug is introduced. I haven't seen any indication that they are bugs though, they seem to be "features".
  • noobpotato wrote:
    The top 4 players in my oscorp bracket do not have higher than a level 30 character.

    What the tinykitty is going on? Is cheating this rampant? I thought it was a select few.

    I'll post screen shots when I get back home....

    Even after the fiasco they made with TaT scaling, they still kept the concept for this one, with a "fixed" version. Except it is still messed up for many, many people, so while some are seeing missions stuck at all lvl 230s, others are seeing missions ranging from lvl 10 all the way up to lvl 20.
  • Unknown
    edited February 2014
    Delrusant wrote:
    Do not go to the Thor event, He is buffed so much that you need an health pack every 2 to 3 match (15k health, red does 2,5k, yellow nearly 2k, green 4k).

    Except if you chain stun, (but needs ot be perfect for collecting stunning color or your stunner gets dead due to his relativelly low HP _ my spidey is still useless at one cover each)


    Even if you do succeed, you hit a wall around 350 points where you only get less than 20 points matchups among the same 4-5 people.

    Then you look at the progression rewards you can feasibly reach, see how lame they are and log off.
  • pulis wrote:
    I too would be cheating by now if i could link my save file with the pc version. I'm sure as heck not going to start from scratch rebuilding everything. Best to actually do something else and spend money on a good game.

    Its not a cheating... when this event started at early stage... most of the sub mission villain level are between 10 - 30... but due to bug or update i guess what they said all the villain level suddenly scale to very high level which is impossible with our limited roaster character to used to do the mission... so some of the people with low level roaster might have started early than you and manage secure most point before the scale system take over like previous Thick as Theft event... i would not say is impossible to do the mission but like other comment before me... need slowly reduce the health of the villain while stun lock or denied their countdown before one shot your entire team...
  • greggray24 wrote:
    This event does not do a good job of showing why we would want DD covers. On paper he seems neat but in practice he just makes the fights harder, only use I have for him so far is to throw him in front of enemy countdowns I can't stop. I am doing well enough regarding opponents - likely do due all the tanking in huge last event. First fight was level 10s and hardest is 220 with the rest prett well distributed in between. Point of he post is that I really don't want to weaken my team with DD so dread do the missions he is requird in. Not the best way to show off your shiney new cover...

    I.agree, but some of.the issue lies in the options on the board being spidey (mandatory), wolverine/greysuit (only attackers), x. Which of course goes and shows how overpowering spidey's blue is...which makes daredevil mostly useless unless you want to.double down.on strike tiles (not worth it compare to just saving up for wolvie's red. He is also doesn't work inherently well against minions since they blow up thr board and don't do matches. Pve in general he is bad if simply because his form.of attacking requires the enemy to hit you first...nit what you want vs. Teams of 230. Only thing making him mildly viable is his boost giving him.hp and match damage. If they are all decent lvls and covers the gsbw/wolvie/spidey is still better despite nobody else seeing a buff.

    On that note: WHY DID THEY ONLY BUFF ONE CHARACTER THIS TIME?!?!!? can you imagine hiw much.of the outrage would be mitigated here if wolvie had a 150% buff? (Well..some would be even angrier but lol)
  • Veracity wrote:
    starsrift wrote:
    I don't think it's worth thinking that the balancing is going to be fixed overnight - and I'd kind of be surprised if they sacrifice their weekend to fix it, too.
    snip
    Just looks like it's time to take a break from MPQ for a week and then come back and see what's happening with it. It seems to be in very much a state of flux right now.
    The state it's in rhymes with "flux", yeah.

    About the weekend: I've worked through the night over less, never mind weekends. Got a day in lieu for it, mind - woo-hoo. This is, besides a tournament many can't or won't participate in, the only live content in the commercial product these people have staked their livelihoods on. No, grinding the Prologue for 20 ISO does not bleeding count.

    I've never fully understood what it is about video games that the consumer-supplier relationship is slanted so much more like they're doing you a favor if they keep their product basically functioning. I guess it's only a video game so it doesn't really matter, doubly so if it's "free"?

    Oh, give it a rest. You wanna take a stand on principle, that's fine, you go and do that, and have fun with it. The game costs nothing to access so you're not losing anything by having an event that's relatively unplayable. As if turning the PvE off entirely and running lightning rounds all weekend alongside the Thor tournament would really be any better!
    Game developers aren't paid to be slaves to their customers, and far too many of them burn out early on the job for being told to crunch anyway. "Crunch", something that become a glorious new noun in relationship to work, with the emergence of game development, when before it was just that an employer might call you in to work an extra day or two, 'overtime'. The average retirement age of a game developer is age 31, they burn out ~5-10 years out of university/college. Mechanics don't work weekends(unless you bribe them, heh!). Pretty much any profession that does not perform a time-critical service will not do **** like that, why do you expect it of game developers? And at the end of the day, you're taking your glorious stand of consumer rights trumping the basic right to try and live a halfway normal life by a devteam, on a match-3 game - of which there are dozens of alternatives if your itch needs to be scratched that badly, including other games in the Puzzle Quest franchise!

    Get a reality check, you're not that entitled.
  • haha still in first place after 12 hours
  • starsrift wrote:
    Oh, give it a rest. You wanna take a stand on principle, that's fine, you go and do that, and have fun with it. The game costs nothing to access so you're not losing anything by having an event that's relatively unplayable. As if turning the PvE off entirely and running lightning rounds all weekend alongside the Thor tournament would really be any better!
    Game developers aren't paid to be slaves to their customers, and far too many of them burn out early on the job for being told to crunch anyway. "Crunch", something that become a glorious new noun in relationship to work, with the emergence of game development, when before it was just that an employer might call you in to work an extra day or two, 'overtime'. The average retirement age of a game developer is age 31, they burn out ~5-10 years out of university/college. Mechanics don't work weekends(unless you bribe them, heh!). Pretty much any profession that does not perform a time-critical service will not do **** like that, why do you expect it of game developers? And at the end of the day, you're taking your glorious stand of consumer rights trumping the basic right to try and live a halfway normal life by a devteam, on a match-3 game - of which there are dozens of alternatives if your itch needs to be scratched that badly, including other games in the Puzzle Quest franchise!
    I'm well aware game development is notoriously awful, but as long as there are more people wanting to do it for whatever insane reason than there are jobs that's unlikely to improve much outside a few enlightened employers. I'm talking about overtime, not some EA Spouse tale of woe. It'd be an appropriate response in financial services or healthcare, which is where I have most experience. The "someone might die if you don't" element is perhaps relevant. The lawsuits when that happens are so inconvenient. Of course it's not particularly important, and I'd wager whatever voodoo the scaling does is hitting the unhealthy-hours users here disproportionately, so we probably also have a very distorted impression of how many people actually can't play the thing.

    Maybe one of those tone and text issues, but you found a whole lot of righteous indignation in my idle musing that I don't recall putting there. I have any number of better games than this I could be diverting myself with, but right now I'm kinda morbidly fascinated by the trainwreck.
    Get a reality check, you're not that entitled.
    Oh, dear, not that word. It's worse than Hitler.
    bughunt wrote:
    There is too much repetition in PvE events.
    There is too much repetition in PvE events.
    There is too much repetition in PvE events.

    They shouldn't drag events out to 5/7 days by repeating sub-events or missions over and over when they should be a 2/3 day event or so. PvP events feel a bit long at 2.5 days too. They should just run the event a few days/weeks later if they are trying to produce enough content.
    Probably in their interest to run everything as long as they think it'll bear, since every event is another set of freebies handed out. LRs are an exception, for whatever reason. But yeah, TaT had content, broken or not. This is thin.
    I'd imagine that eventually scaling will catch up to the players who rocketed up to the top with weak rosters and they'll hit the ceiling hard, while high-level (and pain-loving) 3* grinders will be able to steadily pull ahead.
    Sure, only Spider-Man and ***Widow really even count here, maybe **Storm. What does it matter, though? Unless you're of that competitive mindset that requires you place as well as possible in everything the game puts in front of you, you're not getting anything worth placing for. One cover for a junk hero and a blob of ISO. The only calculation worth looking into on this event is how much pain it'll be to get to whatever progression awards you want. Assuming it isn't the 4*s, because for those you can write yourself a bot or forget about it. Shame this will be so poorly received, because progression outstripping placement for PvE I think they got nearly spot on amid the mess.

    Skimming to see if anyone's figured out any detail on how the scaling works yet, but didn't look like much. Been amusing myself trying to figure out the most evil possibility. Liking ratio of money spent to time logged, so far.

    Mine dropped a bit since yesterday, but still 200+ after first Daken. So they drop off if you don't play? In that case my best bet for getting the C.Storm at 1500 (?) would probably be to ignore the thing until 1-2 days left so I can actually clear high-pointers. Have a low level GSBW, poorly covered but with all skills, so I could do high level goon-only stuff at 30-45 minutes a pop if I never let a countdown resolve, but, sweet Jesus, I don't want to. **Storm pulls ain't even that rare, just all seem to be green.
  • Unknown
    edited February 2014
    I haven't seen anything unusual in my leaderboard. Sometimes it's a relatively low level guy but other times it's a high level person too. Basically the only high level character that'd even matter for this event is GSBW (technically your spiderman can be very low level as long as he has his stuns) and even then Sniper Rifle takes a long time before it comes online so the initial phase isn't going to change very much. The current guy leading my bracket has a level 85 classic Storm and otherwise low level character, but Storm is actually pretty good for this event because most of the fight you only need to stun one guy. In villian + 2 minions you only need to stun the minions, and if it's say Pyro + 2 others you usually only need to stun the Pyro because she uses up most of the AP on her tiles. Another example would be Lieutenant + 2 Spies, because Lieutenant always has priority all you need is let Lietenant spam tiles and then stun him at the end, and the spies will do relatively little even though Hidden Strike is way more powerful than Pistols.

    The only problem with this event is that Daken is way too hard to beat with any reliabilty with this limited roster. If he matches a green, it's pretty much over. Also your roster does not have the offense to even overcome his regen without stun lock. That should be looked into.

    One change that'd make this far more playable is have Daken only have level 4 Phermone Rage instead of 5. That probably won't help the final mission (Daken/Yelena/Ares) which I still have no idea how I'm supposed to attack that one but having one ultra hard mission is acceptable.
  • NighteyesGrisu
    NighteyesGrisu Posts: 563 Critical Contributor
    ok I may have missed it in all those posts, but has anybody figured out how exactly the level of your opponents is determined?
  • So awesome...

    The encounters are leveling up with each 12 hour reset. Woke up and several of the ones I cleared yesterday are pretty much off-limits now.

    Was hoping to sneak and hit the 10k Daredevil cover, but I doubt that will happen at this point. Any of the encounters worth any real number of points will be out of play very soon. Charging like heck for the three hero point rewards and probably calling it at 5k points to save my sanity. Many of the missions are already tapped out of rewards, and all the ISO has been spent buying boosts to actually be able to complete them. Running the Thor tournament poorly just to win ISO to buy more boosts. Spinning my wheels for almost nothing.

    Told my other half, who is much more casual at this game, to work for the 500 point hero point reward and call it an event. Told her to grind out the first two encounters for points, and she should reach 500 by the end of the event. Watching her play, without a high level 2* Wolv, is just painful. I think she said after two cycles, she has about 90 points.

    /golfclap
  • ok I may have missed it in all those posts, but has anybody figured out how exactly the level of your opponents is determined?

    They've not released that information, and with them talking of there being a "bug", I'm not sure they know how its currently working in the game either.
  • ok I may have missed it in all those posts, but has anybody figured out how exactly the level of your opponents is determined?

    Nothing concrete. We have been told it's not based off TaT, PvP MMR, Roster Size or character levels. So we know what it's not, now if only we knew what it was. Money spent? Hours Played? Date of Birth?
  • Interestingly, for me, the levels are pretty average, and since the "fix" they only seem to be going up verrrry slowly as I win. I wonder if it's because of all the tanking I did during Thick as Thieves? Most of the missions are trivial except for a couple of the last ones in chains that are in the 130s and there's one 230.

    Same for me. So far I'm avoiding the 130+ missions, though, especially the one with Daken and two hammer goons. There's just too much RNG between total win and total wipe for it to be any fun. It would be different if my GSBW were higher than 0/1/1, so maybe if I do well in the Thor tourney. I'm sticking to the 100 and 60 missions on the right side of the screen. Pretty good points there for pretty safe battles with 69 wolvie / 45+ spidey / 18 gsbw.

    You're leading my bracket, btw, Crazy. I'm in 3rd, but I'm waaaaaay below you, points-wise.
  • Missions become gradually easier (still pretty challenging) for me, but I have hardly been able to progress so far since they started out pretty difficult.

    They should've started off the event equally for everyone and make it gradually harder based on individual progress, or progress compared to your bracket... and not make it easier/harder for some straight from the beginning. This has created a huge disparity and to be honest I'm still pretty much pissed off because of that.