TLCstormz wrote: can you really and truly say this was easy? That ALL Progression Rewards are attainable? I really don't get ya'll, sometimes. :+/
TLCstormz wrote: A lot of you ( maybe all,, thus far) who are saying it was easy / doable / not a big deal are all pretty far along in the game / have a well rounded roster. Please think of the 2* player, let alone the 1*. Without those KEY characters (LCap, LThor, Falcon, Daredevil, etc) above at least level 100, if not WAY above.........can you really and truly say this was easy? That ALL Progression Rewards are attainable? That people should stop "whining" and "boohooing" about the difficulty? That the developers should be praised for pulling off an almost perfect event? I really don't get ya'll, sometimes. :+/
Lerysh wrote: Taken totally out of context from the Thor et al Nerf discussion thread: Demiurge_Will wrote: Other folks later in the thread pointed out that that would have an impact on the business end of things. That's totally true, but we've also seen that improving underpowered characters doesn't have a noticeable impact on any of the ways we try to understand how much people are enjoying the game: ratings of how fun the game is and how likely you are to recommend the game from one-on-one interviews, how much people play in a sitting, how much they play in a day, how long they stick around, how much they think the experience is worth and are willing to spend, ratings on the app store, the mood of these forums and other places on the internet where MPQ players hang out, the feedback that shows up in the mail. If we saw that improving underpowered characters had big effects in those areas, I bet my bosses would choose a short-term loss of revenue in order to get to a game that people enjoy more and stick around in longer - we've made that trade-off many times. To be totally clear: I think balance is really important. I think it's important in vital and subtle ways that only show up in the game's success in the very long term. I think improving underpowered characters plays a part in the long-term success of Marvel Puzzle Quest. We're going to continue to make balance changes, and just today I reviewed early drafts of changes to several underpowered characters. It's a piece of the puzzle, but we'll probably continue to put the majority of our effort into other things that seem to bring more joy to more people. So it's clear what needs to happen. If Avengers vs Ultron is in fact as cool as we all think it's going to be, we need a way to show a "noticeable impact" on something they register. The easiest thing to affect is probably "Ratings on the app store". Let's all go give MPQ a 5 star rating on R74 for the new content. Maybe if the rating increases dramatically, or they see enough 5* ratings in this short time period, the message will get across that "This is how we want to PvE forever now" Just put my 5* rating and review on the Google Play store. Come join me!
Demiurge_Will wrote: Other folks later in the thread pointed out that that would have an impact on the business end of things. That's totally true, but we've also seen that improving underpowered characters doesn't have a noticeable impact on any of the ways we try to understand how much people are enjoying the game: ratings of how fun the game is and how likely you are to recommend the game from one-on-one interviews, how much people play in a sitting, how much they play in a day, how long they stick around, how much they think the experience is worth and are willing to spend, ratings on the app store, the mood of these forums and other places on the internet where MPQ players hang out, the feedback that shows up in the mail. If we saw that improving underpowered characters had big effects in those areas, I bet my bosses would choose a short-term loss of revenue in order to get to a game that people enjoy more and stick around in longer - we've made that trade-off many times. To be totally clear: I think balance is really important. I think it's important in vital and subtle ways that only show up in the game's success in the very long term. I think improving underpowered characters plays a part in the long-term success of Marvel Puzzle Quest. We're going to continue to make balance changes, and just today I reviewed early drafts of changes to several underpowered characters. It's a piece of the puzzle, but we'll probably continue to put the majority of our effort into other things that seem to bring more joy to more people.