daibar wrote: Consolidating info so far:[anchor=wolverine4]Iron Man (Hulk Buster)[/anchor] 4 Star Rarity (Legendary) Discussion link. Wiki linkAt Max Level: HP:17810 Tile damage: ?10/82/64/?10/?10/73/?4.0 Repulsor Punch - Cost: 9 Red AP Iron Man pours his engery reserves into his next punch, using repulsors in his elbow for extra force. Depletes his teams Red AP, dealing 76 damage for each. Level 2. Deals 106 damage per AP Level 3. Level 4. Level 5.Max Level: Level 3: Level 4: 390 damage per AP Level 5: 630 damage per APOverdrive - Cost: 11 Black AP Tony recklessly diverts power from his heart's Arc Reactor to give his suit more firepower. Deals 776 damage to Iron Man, but gains 5 Red AP and creates 2 Yellow Strike tiles of strength 64. Level 2. 2 strength 92 Strike tiles. Level 3. 2 strength ? Strike tiles Level 4. 2 strength ? Strike tiles Level 5. 2 strength ? Strike tilesMax Level: Level 3: Deals 1541 damage to Iron Man, gaining 6 Red AP, 2X183 strike tiles.Hulk-Proof - Cost: 9 Blue AP The Hulkbuster suit deploys Hulk countermeasures and powers up shielding, ready for incoming damage. Converts 4 basic Green tiles to Red and creates 1 blue Protect tile of strength 18. Level 2. Creates 2 Blue Protect tiles of strength 18. Level 3. Level 4. Level 5.Max Level: Level 3: Level 4: Converts 5 green tiles and creates 3X45 protect tiles Level 4: Converts 7 green tiles and creates 3X72 protect tiles ShionSinX wrote: Yeah the good part is that amplifies the damage of everything right away including your red ("free" use), but still 1.5k damage to self is not that good. Scape Plan has the balanced way of things, because its a big strike tile that can be countered unlike Overdrive and Sacrifice, but no direct downside. Thats why hulkbuster blue also "generates" red AP but in a much safer (and unreliable) way. 1.5k self damage is next to nothing on someone who has almost 18k health. Black feeds into red either way. You'd only not max red if you're concerned about overkill, but 9X390 = 3510 isn't enough to kill most enemies at the 3* level, so I can't see not maxing red. 5 => 4 red is already at least a 2k damage difference. Comparing black 11 AP to blue 9 AP, level 5 to 4, Overdrive generates 2 more AP direct, with + 2X113 (226) on the strikes, while hulk proof converts 2 more red tiles with 3X27 (81) on protect . Unless you're actively battling a green opponent and/or have cyclops/MNMags on your team, I'd take black despite the 4-match cost. 5/5/3 unless there's a huge jump on level 4 blue.
ShionSinX wrote: Yeah the good part is that amplifies the damage of everything right away including your red ("free" use), but still 1.5k damage to self is not that good. Scape Plan has the balanced way of things, because its a big strike tile that can be countered unlike Overdrive and Sacrifice, but no direct downside. Thats why hulkbuster blue also "generates" red AP but in a much safer (and unreliable) way.
notamutant wrote: https://www.youtube.com/watch?v=JRUYPVSjZ0A Match 1 - Hulkbuster, Steve Rogers, Iron Fist
daibar wrote: Consolidating info so far:[anchor=wolverine4]Iron Man (Hulk Buster)[/anchor] 4 Star Rarity (Legendary) Discussion link. Wiki linkAt Max Level: HP:17810 Tile damage: 11/82/64/10/11/73/3.5 Repulsor Punch - Cost: 9 Red AP Iron Man pours his energy reserves into his next punch, using repulsors in his elbow for extra force. Depletes his teams Red AP, dealing 76 damage for each. Level 2. Deals 106 damage per AP Level 3. Level 4. Level 5.Max Level: Level 3: 270 damage per AP Level 4: 390 damage per AP Level 5: 630 damage per APOverdrive - Cost: 11 Black AP Tony recklessly diverts power from his heart's Arc Reactor to give his suit more firepower. Deals 776 damage to Iron Man, but gains 5 Red AP and creates 2 Yellow Strike tiles of strength 64. Level 2. 2 strength 92 Strike tiles. Level 3. 2 strength ? Strike tiles Level 4. 2 strength ? Strike tiles Level 5. 2 strength ? Strike tilesMax Level: Level 3: Deals 1541 damage to Iron Man, gaining 6 Red AP, 2X183 strike tiles.Hulk-Proof - Cost: 9 Blue AP The Hulkbuster suit deploys Hulk countermeasures and powers up shielding, ready for incoming damage. Converts 4 basic Green tiles to Red and creates 1 blue Protect tile of strength 18. Level 2. Creates 2 Blue Protect tiles of strength 18. Level 3. Level 4. Level 5.Max Level: Level 3: Converts 5 green tiles and creates 3X36 protect tiles Level 4: Converts 5 green tiles and creates 3X45 protect tiles Level 4: Converts 7 green tiles and creates 3X72 protect tiles
At max level, this ability takes out about 8% of Stark’s health with the released power instantly enabling a Repulsor Punch and pushing out Strike tiles in the process.
simonsez wrote: notamutant wrote: https://www.youtube.com/watch?v=JRUYPVSjZ0A Match 1 - Hulkbuster, Steve Rogers, Iron Fist Maybe it's just me, but having a 4* whose best use is as a red battery for LCap feels pretty underwhelming to me. I also don't like how the emphasis on black doesn't making using him very sustainable. One suggestion I would make is don't even bother using PX combos anymore. I'm sure it won't be a thing anymore anyway. Not blaming these videos, but I don't think they helped. Might as well just focus on what will be usable going forward.
daibar wrote: It's not just the red battery; it's the strike tiles.
simonsez wrote: daibar wrote: It's not just the red battery; it's the strike tiles. Yeah, I get that, but that still makes him feel like a support character, which isn't the flavor you'd expect from Hulkbuster.
Phantron wrote: A guy who generates a 1000 strike tile is not a support just because other people happen to benefit from it.
simonsez wrote: Phantron wrote: A guy who generates a 1000 strike tile is not a support just because other people happen to benefit from it. But he doesn't, they're 183, so why do you even say stuff like this?
daibar wrote: What I find interesting is they talk more about Hulkbuster's combinations in 4* land, nothing about 3* chars. The 4* meta is here, and finally being discussed by Demiurge.
Phaserhawk wrote: You could always opt him 3/5/5 and turn him into a complete red battery and try to feed a Cyclops or Human Torch. No the AP to dmg ratio isn't there, but it isn't single target either. Say you generated 14 AP. You could hit 1 guy for 8820 and be left with 0 red AP Or you could say swing into Human Torch and do 3390 + 3390 and still have 2 AP left. The one thing I love about IMHB right out of the gate. If for some reason he becomes the new...nerf this guy he's too strong. All of his powers are easily tweakable. Shave off 50 dmg here, generate 1 less tile there, decrease strike tile by 20 etc, he wouldn't need a rework so he seems like a guy I will invest in.
daibar wrote: Consolidating info so far:[anchor=wolverine4]Iron Man (Hulk Buster)[/anchor] 4 Star Rarity (Legendary) Discussion link. Wiki linkAt Max Level: HP:17810 Tile damage: 11/82/64/10/11/73/3.5 Repulsor Punch - Cost: 9 Red AP Iron Man pours his energy reserves into his next punch, using repulsors in his elbow for extra force. Depletes his teams Red AP, dealing 76 damage for each. Level 2. Deals 106 damage for each Red AP. Level 3. Deals 137 damage for each Red AP. Level 4. Deals 198 damage for each Red AP. Level 5. Deals 319 damage for each Red AP.Max Level: Level 3: 270 damage per AP Level 4: 390 damage per AP Level 5: 630 damage per APOverdrive - Cost: 11 Black AP Tony recklessly diverts power from his heart's Arc Reactor to give his suit more firepower. Deals 776 damage to Iron Man, but gains 5 Red AP and creates 2 Yellow Strike tiles of strength 64. Level 2. 2 strength 92 Strike tiles. Level 3. Generates 6 Red AP. Level 4. Generates 7 Red AP and creates Strike tiles of strength 122. Level 5. Generates 9 Red AP and creates Strike tiles of strength 178.Max Level: Level 3: Deals 1541 damage to Iron Man, gaining 6 Red AP, 2X183 strike tiles. Level 4: Deals 1541 damage to Iron Man, gaining 7 Red AP, 2X241 strike tiles. Level 5: Deals 1541 damage to Iron Man, gaining 9 Red AP, 2X354 strike tiles. Hulk-Proof - Cost: 9 Blue AP The Hulkbuster suit deploys Hulk countermeasures and powers up shielding, ready for incoming damage. Converts 4 basic Green tiles to Red and creates 1 blue Protect tile of strength 18. Level 2. Creates 2 Blue Protect tiles of strength 18. Level 3. Converts 5 basic Green tiles to Red. Creates 2 Blue Protect tiles of strength 18. Level 4. Creates 3 Blue Protect tiles of strenght 23. Level 5. Converts 7 basic Green tiles to Red. Creates 3 Blue Protect tiles of strength 36.Max Level: Level 3: Converts 5 green tiles and creates 2X36 protect tiles Level 4: Converts 5 green tiles and creates 3X45 protect tiles Level 4: Converts 7 green tiles and creates 3X72 protect tiles
Phantron wrote: My bad for assuming you were able to make an argument where the size of the strike tiles determines whether someone is support or not.
Phaserhawk wrote: The way I look at it for his black and blue is this. Black--guarenteed red but you take damage but get some kick **** strike tiles Blue--cascade potential, cheaper, will generate more "other colors", but assuming you fire this off at random, you will average 3 red AP and 2 random AP, does combo with PX So there you have it. Using blue as a PX combo could pay off the higher dividends, but IMHB by himself, I think 5 black is the smarter way to go. But if you could start the game with 11 black, you could fire off red for 6378 dmg. I'll say this. He may be a HulkBuster, but She-Hulk will smoke him. she can drain him, steal the strike tiles and beef them up, very interesting