Dragon_Nexus wrote: I find it a little odd that a character designed to take on the hulk somewhat empowers him. You turn his greens into reds on the board. Okay, he's not going to give you the clap...but you're giving him opportunity for Smash. Which hurts more. And without the greens on the board would negate the damage done to his team. Unless they plan to change Smash to purple to match his cyberpants.
taloncarde wrote: Do you mean this thread?viewtopic.php?f=14&t=28209
ThatOneGuyjp189512 wrote: From an alliance mate, his powers seem...meh
Malcrof wrote: So his red is like Ares on roids.. man that can 1 shot anyone!
Buret0 wrote: Malcrof wrote: So his red is like Ares on roids.. man that can 1 shot anyone! Only 29 Red AP to one shot a 270 hulkbuster!
Heartburn wrote:
Phantron wrote: The black looks far more problematic than the red. Assumign 5/5/3, then it's 11 black AP for 5850 damage because you can always use Repulsor Punch with it (sometimes less, sometimes more, depending on whether you need a bigger hit or you overkill something) and 2X354 strike tiles. That's straight up better than Escape Plan which is already potentially a game ender when it does resolve, except you don't have to be waiting for anything to resolve. Sure you don't have the AP drain and IMHB loses some health but that's just not that important. If Escape Plan just resolved immediately minus the AP it'd be even more powerful than it is now and it's already plenty powerful, and Overdrive cost 1 AP less and does everything slightly better (more initial damage, bigger strike tiles that can be somewhat protected as opposed to random color).
Jasonzakibe wrote: Hulkbuster sounds amazing, but do you see why this might be a giant middle finger to the many people waiting for updates on the current event? You can't just keep blasting forward as if nothing's wrong.
ShionSinX wrote: Phantron wrote: The black looks far more problematic than the red. Assumign 5/5/3, then it's 11 black AP for 5850 damage because you can always use Repulsor Punch with it (sometimes less, sometimes more, depending on whether you need a bigger hit or you overkill something) and 2X354 strike tiles. That's straight up better than Escape Plan which is already potentially a game ender when it does resolve, except you don't have to be waiting for anything to resolve. Sure you don't have the AP drain and IMHB loses some health but that's just not that important. If Escape Plan just resolved immediately minus the AP it'd be even more powerful than it is now and it's already plenty powerful, and Overdrive cost 1 AP less and does everything slightly better (more initial damage, bigger strike tiles that can be somewhat protected as opposed to random color). Just checked to be sure; Scape Plan has 3.8k damage to target. Overdrive deals 1.5k to himself.