**** Iron Man (Hulkbuster) ****

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  • Dragon_Nexus
    Dragon_Nexus Posts: 3,701 Chairperson of the Boards
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    I find it a little odd that a character designed to take on the hulk somewhat empowers him.
    You turn his greens into reds on the board. Okay, he's not going to give you the clap...but you're giving him opportunity for Smash. Which hurts more. And without the greens on the board would negate the damage done to his team.

    Unless they plan to change Smash to purple to match his cyberpants.
  • Phaserhawk
    Phaserhawk Posts: 2,676 Chairperson of the Boards
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    I find it a little odd that a character designed to take on the hulk somewhat empowers him.
    You turn his greens into reds on the board. Okay, he's not going to give you the clap...but you're giving him opportunity for Smash. Which hurts more. And without the greens on the board would negate the damage done to his team.

    Unless they plan to change Smash to purple to match his cyberpants.

    Totally Agree

    Although I think Smash should be black because it fits the theme of give and take, but since purple seems to be the color of AP creation I think Anger should be purple, plus the Hulk can get his purple pants back

    Thunderous Clap greentile.png
    Smash blacktile.png
    Anger purpletile.png
  • I'm disappointed that they didn't make one of Hulkbuster's powers based on the fact that it was a suit of armor for the Iron Man armor. Maybe it would let you have another Iron Man in your line-up and as long as Hulkbuster is alive, whenever the other Iron Man would take damage, he takes zero and half of it gets applied to Hulkbuster. Plus some other stuff for when you don't have a second Iron Man in your line-up.
  • Buret0
    Buret0 Posts: 1,591
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    redflag.png Repulsor Punch

    Iron Man pours his energy reserves into his next punch, using repulsors in his elbow for extra force.
    Depletes his team's Red AP, dealing 106 damage for each (level 88).

    blackflag.png Overdrive

    Tony recklessly diverts power from his heart's Arc Reactor to give his suit more firepower. Deals 1085 damage to Iron Man, but gains 5 Red AP and creates 2 Yellow Strike Tiles of strength 89 (level 88).

    blueflag.png Hulk-Proof

    The Hulkbuster suit deploys Hulk countermeasures and powers up shielding, ready for incoming damage. Converts 4 basic Green tiles to Red and creates 2 Blue Protect tiles of Strength 26 (level 88, 2 covers).
  • Do you mean this thread?

    viewtopic.php?f=14&t=28209
  • Buret0
    Buret0 Posts: 1,591
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    taloncarde wrote:
    Do you mean this thread?

    viewtopic.php?f=14&t=28209

    Sorry, I didn't see anything that actually listed the abilities in the OP. I figured I would get it started until the official (X at 1, Y at 5, Z at max) thread was posted.
  • Buret0
    Buret0 Posts: 1,591
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    viewtopic.php?f=14&t=28699

    Looks like OP was updated with my info.
  • Heartburn
    Heartburn Posts: 527
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    From an alliance mate, his powers seem...meh
    CDpd6H8WEAEE6u1.jpg
    CDpd68YWYAAg2Wp.jpg
    CDpd7pNWIAAmABE.jpg
    CDpd8P3WEAAeJpg.jpg
    kttrd.jpgvia Imgflip Meme Maker
  • Malcrof
    Malcrof Posts: 5,971 Chairperson of the Boards
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    So his red is like Ares on roids.. man that can 1 shot anyone!
  • Buret0
    Buret0 Posts: 1,591
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    Malcrof wrote:
    So his red is like Ares on roids.. man that can 1 shot anyone!

    Only 29 Red AP to one shot a 270 hulkbuster! icon_e_smile.gif
  • simonsez
    simonsez Posts: 4,663 Chairperson of the Boards
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    Buret0 wrote:
    Malcrof wrote:
    So his red is like Ares on roids.. man that can 1 shot anyone!

    Only 29 Red AP to one shot a 270 hulkbuster! icon_e_smile.gif
    I'm sure someone will inform us that if you're using Cyclops and PX, you can get 29 red by the 4th turn at the latest...
  • Heartburn wrote:
    kttrd.jpg
    I guess this will do:

    xrIGcQs.png

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  • The black looks far more problematic than the red. Assumign 5/5/3, then it's 11 black AP for 5850 damage because you can always use Repulsor Punch with it (sometimes less, sometimes more, depending on whether you need a bigger hit or you overkill something) and 2X354 strike tiles. That's straight up better than Escape Plan which is already potentially a game ender when it does resolve, except you don't have to be waiting for anything to resolve. Sure you don't have the AP drain and IMHB loses some health but that's just not that important. If Escape Plan just resolved immediately minus the AP it'd be even more powerful than it is now and it's already plenty powerful, and Overdrive cost 1 AP less and does everything slightly better (more initial damage, bigger strike tiles that can be somewhat protected as opposed to random color).
  • David [Hi-Fi] Moore
    David [Hi-Fi] Moore Posts: 2,872 Site Admin
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    MPQ fans - Hulkbuster is here!

    With Tony Stark's Hulkbuster joining the cast of Marvel Puzzle Quest today you'll want to head over to Marvel.com to gather up the latest intel. MPQ producer, Joe Fletcher is on-hand to chat about Hulkbuster's design, character synergy and awesome abilities. Preview screenshots and ability discussions are included for your strategy-planning pleasure. Get ready to smash an army of robots and soak up some serious damage!

    You can punch up the details here.

    PIECING TOGETHER MARVEL PUZZLE QUEST: HULKBUSTER
    Quote:
    "Marvel.com: When designing the Hulkbuster, what were some of the things that the team wanted to let players do? Was it all about weapons and stopping power, or is this guy here to tank damage and get in front of the heavy hitters?

    Joe Fletcher: The design for Iron Man: Hulkbuster hovers more towards the tanking aspect with one huge and powerful damage outlet to give it some real punch—pun intended. This suit has the second highest health in the game, second only to that gigantic, sometimes dapper, Devil Dinosaur. Hulkbuster also runs Red/Black/Blue for color strengths, making him a natural tank for both X-Force Wolverine’s Black and Goddess Thor’s Red and Blue. This allows him to put himself in front of a lot of the attacks of some of the other bruiser 4 star characters out there, soaking up damage while the others build up their abilities."
  • Jasonzakibe
    Jasonzakibe Posts: 89 Match Maker
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    Hulkbuster sounds amazing, but do you see why this might be a giant middle finger to the many people waiting for updates on the current event? You can't just keep blasting forward as if nothing's wrong.
  • With 553, Black is always 6378 damage minimum due to 9 red AP + strikes, and every other hit will have 708 extra damage. The problem is always the board; sometimes you will see it and say "haha, game over dude, thanks for the free points" and other times will be "oh boy, I wish I went 535 instead". 213 on protect tiles as early as round 3 is no joke either.

    5 Red is a no brainer; the jump is huge and even tho is not the best ratio ap/damage its high and hes a tank. Not that being annoying with very good strike and protect tiles is -that- bad, but why not cut the battle time by half with his nuke?
  • Phantron wrote:
    The black looks far more problematic than the red. Assumign 5/5/3, then it's 11 black AP for 5850 damage because you can always use Repulsor Punch with it (sometimes less, sometimes more, depending on whether you need a bigger hit or you overkill something) and 2X354 strike tiles. That's straight up better than Escape Plan which is already potentially a game ender when it does resolve, except you don't have to be waiting for anything to resolve. Sure you don't have the AP drain and IMHB loses some health but that's just not that important. If Escape Plan just resolved immediately minus the AP it'd be even more powerful than it is now and it's already plenty powerful, and Overdrive cost 1 AP less and does everything slightly better (more initial damage, bigger strike tiles that can be somewhat protected as opposed to random color).
    Ap generation = nerf
  • Phantron wrote:
    The black looks far more problematic than the red. Assumign 5/5/3, then it's 11 black AP for 5850 damage because you can always use Repulsor Punch with it (sometimes less, sometimes more, depending on whether you need a bigger hit or you overkill something) and 2X354 strike tiles. That's straight up better than Escape Plan which is already potentially a game ender when it does resolve, except you don't have to be waiting for anything to resolve. Sure you don't have the AP drain and IMHB loses some health but that's just not that important. If Escape Plan just resolved immediately minus the AP it'd be even more powerful than it is now and it's already plenty powerful, and Overdrive cost 1 AP less and does everything slightly better (more initial damage, bigger strike tiles that can be somewhat protected as opposed to random color).
    Just checked to be sure; Scape Plan has 3.8k damage to target. Overdrive deals 1.5k to himself.
  • Hulkbuster sounds amazing, but do you see why this might be a giant middle finger to the many people waiting for updates on the current event? You can't just keep blasting forward as if nothing's wrong.

    Only if you WANT to take offense.
  • ShionSinX wrote:
    Phantron wrote:
    The black looks far more problematic than the red. Assumign 5/5/3, then it's 11 black AP for 5850 damage because you can always use Repulsor Punch with it (sometimes less, sometimes more, depending on whether you need a bigger hit or you overkill something) and 2X354 strike tiles. That's straight up better than Escape Plan which is already potentially a game ender when it does resolve, except you don't have to be waiting for anything to resolve. Sure you don't have the AP drain and IMHB loses some health but that's just not that important. If Escape Plan just resolved immediately minus the AP it'd be even more powerful than it is now and it's already plenty powerful, and Overdrive cost 1 AP less and does everything slightly better (more initial damage, bigger strike tiles that can be somewhat protected as opposed to random color).
    Just checked to be sure; Scape Plan has 3.8k damage to target. Overdrive deals 1.5k to himself.

    Yes, so making the unreasonable assumption that one damage to self somehow offset one damage to yourself (ask Juggernaut how fair that is), it still does more damage than Escape Plan after subtracting the 1.5K to himself because the red AP can always be used for Repulsor Punch.

    Having 2X350 strike tiles is pretty much game ending on offense because you can protect your yellow tiles (by just matching them). On defense it's slightly less game ending depending on how the yellow tiles currently look like, but again, it's strictly better than Escape Plan which already wins games when the CD survives to resolve, and there's no CD to survive here at all. It just happens immediately.