**** Iron Man (Hulkbuster) ****
Comments
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I find it a little odd that a character designed to take on the hulk somewhat empowers him.
You turn his greens into reds on the board. Okay, he's not going to give you the clap...but you're giving him opportunity for Smash. Which hurts more. And without the greens on the board would negate the damage done to his team.
Unless they plan to change Smash to purple to match his cyberpants.0 -
Dragon_Nexus wrote:I find it a little odd that a character designed to take on the hulk somewhat empowers him.
You turn his greens into reds on the board. Okay, he's not going to give you the clap...but you're giving him opportunity for Smash. Which hurts more. And without the greens on the board would negate the damage done to his team.
Unless they plan to change Smash to purple to match his cyberpants.
Totally Agree
Although I think Smash should be black because it fits the theme of give and take, but since purple seems to be the color of AP creation I think Anger should be purple, plus the Hulk can get his purple pants back
Thunderous Clap
Smash
Anger0 -
I'm disappointed that they didn't make one of Hulkbuster's powers based on the fact that it was a suit of armor for the Iron Man armor. Maybe it would let you have another Iron Man in your line-up and as long as Hulkbuster is alive, whenever the other Iron Man would take damage, he takes zero and half of it gets applied to Hulkbuster. Plus some other stuff for when you don't have a second Iron Man in your line-up.0
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Repulsor Punch
Iron Man pours his energy reserves into his next punch, using repulsors in his elbow for extra force.
Depletes his team's Red AP, dealing 106 damage for each (level 88).
Overdrive
Tony recklessly diverts power from his heart's Arc Reactor to give his suit more firepower. Deals 1085 damage to Iron Man, but gains 5 Red AP and creates 2 Yellow Strike Tiles of strength 89 (level 88).
Hulk-Proof
The Hulkbuster suit deploys Hulk countermeasures and powers up shielding, ready for incoming damage. Converts 4 basic Green tiles to Red and creates 2 Blue Protect tiles of Strength 26 (level 88, 2 covers).0 -
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taloncarde wrote:
Sorry, I didn't see anything that actually listed the abilities in the OP. I figured I would get it started until the official (X at 1, Y at 5, Z at max) thread was posted.0 -
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So his red is like Ares on roids.. man that can 1 shot anyone!0
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The black looks far more problematic than the red. Assumign 5/5/3, then it's 11 black AP for 5850 damage because you can always use Repulsor Punch with it (sometimes less, sometimes more, depending on whether you need a bigger hit or you overkill something) and 2X354 strike tiles. That's straight up better than Escape Plan which is already potentially a game ender when it does resolve, except you don't have to be waiting for anything to resolve. Sure you don't have the AP drain and IMHB loses some health but that's just not that important. If Escape Plan just resolved immediately minus the AP it'd be even more powerful than it is now and it's already plenty powerful, and Overdrive cost 1 AP less and does everything slightly better (more initial damage, bigger strike tiles that can be somewhat protected as opposed to random color).0
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MPQ fans - Hulkbuster is here!
With Tony Stark's Hulkbuster joining the cast of Marvel Puzzle Quest today you'll want to head over to Marvel.com to gather up the latest intel. MPQ producer, Joe Fletcher is on-hand to chat about Hulkbuster's design, character synergy and awesome abilities. Preview screenshots and ability discussions are included for your strategy-planning pleasure. Get ready to smash an army of robots and soak up some serious damage!
You can punch up the details here.
PIECING TOGETHER MARVEL PUZZLE QUEST: HULKBUSTER
Quote:
"Marvel.com: When designing the Hulkbuster, what were some of the things that the team wanted to let players do? Was it all about weapons and stopping power, or is this guy here to tank damage and get in front of the heavy hitters?
Joe Fletcher: The design for Iron Man: Hulkbuster hovers more towards the tanking aspect with one huge and powerful damage outlet to give it some real punch—pun intended. This suit has the second highest health in the game, second only to that gigantic, sometimes dapper, Devil Dinosaur. Hulkbuster also runs Red/Black/Blue for color strengths, making him a natural tank for both X-Force Wolverine’s Black and Goddess Thor’s Red and Blue. This allows him to put himself in front of a lot of the attacks of some of the other bruiser 4 star characters out there, soaking up damage while the others build up their abilities."0 -
Hulkbuster sounds amazing, but do you see why this might be a giant middle finger to the many people waiting for updates on the current event? You can't just keep blasting forward as if nothing's wrong.0
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With 553, Black is always 6378 damage minimum due to 9 red AP + strikes, and every other hit will have 708 extra damage. The problem is always the board; sometimes you will see it and say "haha, game over dude, thanks for the free points" and other times will be "oh boy, I wish I went 535 instead". 213 on protect tiles as early as round 3 is no joke either.
5 Red is a no brainer; the jump is huge and even tho is not the best ratio ap/damage its high and hes a tank. Not that being annoying with very good strike and protect tiles is -that- bad, but why not cut the battle time by half with his nuke?0 -
Phantron wrote:The black looks far more problematic than the red. Assumign 5/5/3, then it's 11 black AP for 5850 damage because you can always use Repulsor Punch with it (sometimes less, sometimes more, depending on whether you need a bigger hit or you overkill something) and 2X354 strike tiles. That's straight up better than Escape Plan which is already potentially a game ender when it does resolve, except you don't have to be waiting for anything to resolve. Sure you don't have the AP drain and IMHB loses some health but that's just not that important. If Escape Plan just resolved immediately minus the AP it'd be even more powerful than it is now and it's already plenty powerful, and Overdrive cost 1 AP less and does everything slightly better (more initial damage, bigger strike tiles that can be somewhat protected as opposed to random color).0
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Phantron wrote:The black looks far more problematic than the red. Assumign 5/5/3, then it's 11 black AP for 5850 damage because you can always use Repulsor Punch with it (sometimes less, sometimes more, depending on whether you need a bigger hit or you overkill something) and 2X354 strike tiles. That's straight up better than Escape Plan which is already potentially a game ender when it does resolve, except you don't have to be waiting for anything to resolve. Sure you don't have the AP drain and IMHB loses some health but that's just not that important. If Escape Plan just resolved immediately minus the AP it'd be even more powerful than it is now and it's already plenty powerful, and Overdrive cost 1 AP less and does everything slightly better (more initial damage, bigger strike tiles that can be somewhat protected as opposed to random color).0
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Jasonzakibe wrote:Hulkbuster sounds amazing, but do you see why this might be a giant middle finger to the many people waiting for updates on the current event? You can't just keep blasting forward as if nothing's wrong.
Only if you WANT to take offense.0 -
ShionSinX wrote:Phantron wrote:The black looks far more problematic than the red. Assumign 5/5/3, then it's 11 black AP for 5850 damage because you can always use Repulsor Punch with it (sometimes less, sometimes more, depending on whether you need a bigger hit or you overkill something) and 2X354 strike tiles. That's straight up better than Escape Plan which is already potentially a game ender when it does resolve, except you don't have to be waiting for anything to resolve. Sure you don't have the AP drain and IMHB loses some health but that's just not that important. If Escape Plan just resolved immediately minus the AP it'd be even more powerful than it is now and it's already plenty powerful, and Overdrive cost 1 AP less and does everything slightly better (more initial damage, bigger strike tiles that can be somewhat protected as opposed to random color).
Yes, so making the unreasonable assumption that one damage to self somehow offset one damage to yourself (ask Juggernaut how fair that is), it still does more damage than Escape Plan after subtracting the 1.5K to himself because the red AP can always be used for Repulsor Punch.
Having 2X350 strike tiles is pretty much game ending on offense because you can protect your yellow tiles (by just matching them). On defense it's slightly less game ending depending on how the yellow tiles currently look like, but again, it's strictly better than Escape Plan which already wins games when the CD survives to resolve, and there's no CD to survive here at all. It just happens immediately.0
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