poomermon wrote: He also has 17810 health at max level. Red seems op. Who needs 4hor anymore?
Phaserhawk wrote: Here's a preview, these are maxed out 270 stats 4*Repulsor Punch 9 Lvl 5--Iron Man pours his energy reserves into his next punch, using repulsors in his elbow for extra force. Depletes his team's Red AP, dealing 630 dmage for eachOverdrive 11 Lvl 3--Tony recklessly diverts power from his heart's Arc Reactor to give his suit more firepower. Deals 1541 Damage to Iron Man, but gains 6 Red AP and creates 2 yellow strike tiles of strength 183 Lvl4--creates 7 Red AP and strike tiles with strength 241Hulk-Proof 9 Lvl 5--The Hulkbuster suit deploys gas grenades and powers up shielding, ready for incoming damage. Converts 7 basic green tiles to Red and creates 3 blue Protect tiles of strength 72 Looks to be good. 5 red seems mandatory since, well nothing else does damage. 5/5/3 looks to be most offensive, 5/3/5 most defensive. Depending on Lvl 5 Black, if that creates 9 red AP I think 5/5/3 will be the way to go, but depending on what 3 blue is may make me go the other way. Basically take damage and 2 more AP but guarentee your red, or go the safer, cheaper route via blue which is just Dr.Doom's but converting green to red instead of blue to black which is going to give you a lower return more than likely than black, but the better thing about this is that you aren't collecting the same color to turn Here is Dr. Doom's probability's for Technopathic Strike Level 2: Transforms 7 tiles. robability of a cascade occurring: 0.575122 Average tiles destroyed: 5.109416 Average Tiles destroyed by color: BLUE: 0.10473 tiles destroyed YELLOW: 0.391226 tiles destroyed TEAMUP: 0.391518 tiles destroyed RED: 0.390358 tiles destroyed PURPLE: 0.386444 tiles destroyed GREEN: 0.389048 tiles destroyed BLACK: 3.056092 tiles destroyed So you would roughly generate 3.05 red tiles with another 2 tiles being random, so this on average will be a 9 AP for 5 AP conversion.
notamutant wrote: Phaserhawk wrote: Here's a preview, these are maxed out 270 stats 4*Repulsor Punch 9 Lvl 5--Iron Man pours his energy reserves into his next punch, using repulsors in his elbow for extra force. Depletes his team's Red AP, dealing 630 dmage for eachOverdrive 11 Lvl 3--Tony recklessly diverts power from his heart's Arc Reactor to give his suit more firepower. Deals 1541 Damage to Iron Man, but gains 6 Red AP and creates 2 yellow strike tiles of strength 183 Lvl4--creates 7 Red AP and strike tiles with strength 241Hulk-Proof 9 Lvl 5--The Hulkbuster suit deploys gas grenades and powers up shielding, ready for incoming damage. Converts 7 basic green tiles to Red and creates 3 blue Protect tiles of strength 72 Looks to be good. 5 red seems mandatory since, well nothing else does damage. 5/5/3 looks to be most offensive, 5/3/5 most defensive. Depending on Lvl 5 Black, if that creates 9 red AP I think 5/5/3 will be the way to go, but depending on what 3 blue is may make me go the other way. Basically take damage and 2 more AP but guarentee your red, or go the safer, cheaper route via blue which is just Dr.Doom's but converting green to red instead of blue to black which is going to give you a lower return more than likely than black, but the better thing about this is that you aren't collecting the same color to turn Here is Dr. Doom's probability's for Technopathic Strike Level 2: Transforms 7 tiles. robability of a cascade occurring: 0.575122 Average tiles destroyed: 5.109416 Average Tiles destroyed by color: BLUE: 0.10473 tiles destroyed YELLOW: 0.391226 tiles destroyed TEAMUP: 0.391518 tiles destroyed RED: 0.390358 tiles destroyed PURPLE: 0.386444 tiles destroyed GREEN: 0.389048 tiles destroyed BLACK: 3.056092 tiles destroyed So you would roughly generate 3.05 red tiles with another 2 tiles being random, so this on average will be a 9 AP for 5 AP conversion. Where did you get this information? Anyhow, I feel like we have this conversation everywhere now, but with Prof X, Cyclops, and Hulkbuster, this is OP. Save up blue and yellow, create multiple match 5 reds with Hulk blue and Cyclops yellow, and kill half the team with Master Plan. You now have an extra 8 or so red AP from Master Plan, plus the match AP you got from using the blue and yellow at the same time. Easily get 14k damage out of Hulk red, after 8k damage from Prof X. If you somehow haven't killed everyone yet, Prof X boosts the defense tiles.
simonsez wrote: Phaserhawk wrote: So you would roughly generate 3.05 red tiles with another 2 tiles being random, so this on average will be a 9 AP for 5 AP conversion. But as with the case with Technopathic Strike, a random sim vastly understates your results because in actual practice, you will wait until the board is full of greens next to reds before firing this off.
Phaserhawk wrote: So you would roughly generate 3.05 red tiles with another 2 tiles being random, so this on average will be a 9 AP for 5 AP conversion.
Omega Red wrote: Again with the "this is overpowered" talk?! Let me tell you something: This game is not balanced, has never been balanced and has no intention of EVER, being balanced. I keep finding posts by the nerf police cleverly pointing out how X or Y power is "OP" and "game breaking", even before character release. I wonder, what kind of game do you think this is and what kind of game do you want it to be? One would think that after one year and a half most of players here would understand that balance is not one of the core aspects of this game, quite the contrary. Maybe it is the need to show off what a hardcore nerd you are and how big is your understanding of the meta?
Omega Red wrote: has never been balanced and has no intention of EVER, being balanced
notamutant wrote: Omega Red wrote: Again with the "this is overpowered" talk?! Let me tell you something: This game is not balanced, has never been balanced and has no intention of EVER, being balanced. I keep finding posts by the nerf police cleverly pointing out how X or Y power is "OP" and "game breaking", even before character release. I wonder, what kind of game do you think this is and what kind of game do you want it to be? One would think that after one year and a half most of players here would understand that balance is not one of the core aspects of this game, quite the contrary. Maybe it is the need to show off what a hardcore nerd you are and how big is your understanding of the meta? No, we point this out because clearly D3 HAS been focusing on balance lately. Why have they been focusing on balance? Because it brings them more money in the long run. When all a player needs is XForce and 4hor, then people don't need to buy new characters. Balance everyone out, and all of a sudden it makes sense to buy extra roster slots for every character and to buy characters for now balanced characters. So, D3 recently (over the past 2 months about) went on a massive balancing spree. Is it for the good of the game in the long run? Probably, in that you won't just see/use the same 3 characters every match. Does it ruin the game a bit by taking out awesome and overpowered characters? Yes, it does, but that would be boring after a while anyhow, so for long term health, they need to balance. So, because there has been this huge focus on balance lately by D3, we as avid forum members and theory crafters are trying to figure out if new characters are balanced (reasonably enough) or in the potential nerf zone by D3, because we want to alert players to the potential OPness of a character so they don't waste HP on buying covers. If I knew for sure that SW and PX would never be nerfed, I would grab with HP 4 blue covers for Prof X and 4 blue for SW and use that team in every game I could. But since through my own observations, along with multiple other high level theory crafters on the forum, see that there is the potential for these characters to be nerfed, I decide to hold off on spending HP on OP characters. If through discussions here, we come to the conclusion it is actually a balanced character, then I will feel more interested in purchasing covers.
cyineedsn wrote: Random side note, does anyone else think hes like a bizarro juggernaut? Massive hp, obnoxious headbutt with red, self-damages now comes while feeding his red, and instead of shaking the board and feeding himself with random cascades, he just converts it straight into red for more obnoxious headbutt action. Just imagine him in PVE scaled up with goons feeders...
daibar wrote: cyineedsn wrote: Random side note, does anyone else think hes like a bizarro juggernaut? Massive hp, obnoxious headbutt with red, self-damages now comes while feeding his red, and instead of shaking the board and feeding himself with random cascades, he just converts it straight into red for more obnoxious headbutt action. Just imagine him in PVE scaled up with goons feeders... He's definitely in the Juggernaut/Ares/Sentry progression. Red is very similar to Onslaught but without the drawback. Overdrive is like Sacrifice but with partial AP gain as opposed to just strike tiles. For a 4* I don't think he's overpowered, but he'll definitely be useful with other red converters, eg Cyclops/MNMags.
Agent Alex wrote: I find it kind of lame that a "Hulkbuster" has only one offensive move and its a punch Aside that, red seems interesting but it will take time to use And you would have to be careful of not facing a Moonstone while you try to fill the board with red and... okay maybe not lol
Phaserhawk wrote: Agent Alex wrote: I find it kind of lame that a "Hulkbuster" has only one offensive move and its a punch Aside that, red seems interesting but it will take time to use And you would have to be careful of not facing a Moonstone while you try to fill the board with red and... okay maybe not lol A boosted enemy Blade would love to face off against Hulkbuster, you put red on the board, he Nightstalks you draining all the red you get, and since you remove green the odds of blowing up the Nightstalker tile decrease. Yeah, Blade would be a really good counter to Hulkbuster.
Arondite wrote: I personally love this guy, and I don't think he's imbalanced. He sits pretty comfortably on what I think is a good power level for a 4 Star hero.