So Many Cheaters?!
Comments
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Have you looked at the *top* player's rosters for almost all tourneys? They are WEAK yet soooo far ahead in points..0
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I really wonder if that cheat thing will amount to anything. Any game with anti cheat usually still has a ton of cheaters on it. I just took a look at the steam cheats and it's got infinite life and one hit kill. That one hit kill must be amazing. I can finally use my maxxed out low level bagman to instakill a 230 level team.0
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pulis wrote:I really wonder if that cheat thing will amount to anything. Any game with anti cheat usually still has a ton of cheaters on it. I just took a look at the steam cheats and it's got infinite life and one hit kill. That one hit kill must be amazing. I can finally use my maxxed out low level bagman to instakill a 230 level team.0
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This is the guy that leads my bracket with over 1k points to nr.2 who has 5 83+ chars... Man that must feel bad being after someone with starter hero's in an event that gives that good stuff...
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IceIX wrote:pulis wrote:I really wonder if that cheat thing will amount to anything. Any game with anti cheat usually still has a ton of cheaters on it. I just took a look at the steam cheats and it's got infinite life and one hit kill. That one hit kill must be amazing. I can finally use my maxxed out low level bagman to instakill a 230 level team.
I hate people so much somtimes.0 -
IceIX wrote:Yep, saw a few utilities that do that. Our logs show all the little details about the fights though, so when you suddenly deal 9 billion damage on a match or all the enemies mysteriously have 1 HP then die, it's noticed. I won't say that there aren't probably cheats out there that are flying under the radar at the moment.
So you admit that your system lacks proper gatekeeping and lets in at least some client data not replayed on the server to make sure -- and try to locate accidents from logs only. No wonder so many people suspect cheaters.[/quote]IceIX wrote:That's true for any game no matter the size.
That is utter irrelevant ****. Your game is not like "any other" game. It has a setup that allows for 100% proper checking for legit games and reject any forged one that is not played out. Leaving hacks limited to cues or writing a full AI way better than yours that we can safely ignore, as it would sell as standalone product for income level of your original Puzzle Quest. At worst some aid that let's roll back play and try again, powerful but not easy to implement and not much fitting a cheater use case as long as you can't trade off anything in your account.
But you appear just not doing it. Please take a deep breath and instead of all the annoying changes you keep rolling out install the proper procedure. some guy even got inpatient enough to post it for you recently in a neighboring thread. On this level it is not rocket science. And nothing to compare with other games having different data flows and timing issues.IceIX wrote:I will say that the vast majority of them though are brute force, get found very quickly and those people get taken out of the play pool. And we're getting better about finding any of the sneaker ones as we see people try and find newer ways of hacking around our protections.
That is the worst sounding part. just make the server replay the game from recorded operations on the client to have a self-enforcing protocol. Where the cheat can be accepted as just player for good. You seem to fight some particular imagined (or discovered) strategies instead of just prevent them all in the first place.0 -
Moofieboo wrote:This is the guy that leads my bracket with over 1k points to nr.2 who has 5 83+ chars... Man that must feel bad being after someone with starter hero's in an event that gives that good stuff...
You talk about main event or the sub bracket? For main it's really unrealistic IMO, but for a sub the rubber system may be broken to the level a completely fresh starter can be on top with this. Might even be there better as enemies looked scaling when you won without scratch and go down when you lost health or heroes. Thus he might have faced lowest level folks all the way and come out with causalities.
(this is speculation0 -
pasa_ wrote:Moofieboo wrote:This is the guy that leads my bracket with over 1k points to nr.2 who has 5 83+ chars... Man that must feel bad being after someone with starter hero's in an event that gives that good stuff...
You talk about main event or the sub bracket? For main it's really unrealistic IMO, but for a sub the rubber system may be broken to the level a completely fresh starter can be on top with this. Might even be there better as enemies looked scaling when you won without scratch and go down when you lost health or heroes. Thus he might have faced lowest level folks all the way and come out with causalities.
(this is speculation0 -
Scaling for main event and subs are tied. If you tank enough (aka. have your entire roster die many, many times) I've found that you can lower the mobs' levels all the way to lvl17 for early missions and lvl30-40 for the last ones.
This is a result of the very problematic scaling system, which the devs already admitted was not thoroughly tested for a large player population and is currently broken. They just said they won't try to change it in the middle of the event as it introduces too many uncertainties.
The system is based on your own results and the results of the entire community. Early on in the event the sample size was likely too small so everyone's mob levels shot up to 230 very quickly. As newer players enter the event later, they see much more even mob scaling, resulting in that for them mission level doesnt really go up much from lvl20ish.0 -
9 billion damage aside, is it still true that your tourney bracket has nothing to do with your MMR? So let's say your leader has all lvl 20-25 1* or 2*. He's beaten up a lot of people his level, so he deserves that spot. Yet you will never meet him to challenge him because your MMR is much higher. Is this correct?0
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Eidolone wrote:Scaling for main event and subs are tied. If you tank enough (aka. have your entire roster die many, many times) I've found that you can lower the mobs' levels all the way to lvl17 for early missions and lvl30-40 for the last ones.
This is a result of the very problematic scaling system, which the devs already admitted was not thoroughly tested for a large player population and is currently broken. They just said they won't try to change it in the middle of the event as it introduces too many uncertainties.
The system is based on your own results and the results of the entire community. Early on in the event the sample size was likely too small so everyone's mob levels shot up to 230 very quickly. As newer players enter the event later, they see much more even mob scaling, resulting in that for them mission level doesnt really go up much from lvl20ish.
Ok, thanks for pointing that out. But wow, how can you actually **** up like that as a developer of a game that you actually make money off... They'll give anyone a Marvel licens it seems...0 -
Eidolone wrote:Scaling for main event and subs are tied. If you tank enough (aka. have your entire roster die many, many times) I've found that you can lower the mobs' levels all the way to lvl17 for early missions and lvl30-40 for the last ones.
This is a result of the very problematic scaling system, which the devs already admitted was not thoroughly tested for a large player population and is currently broken. They just said they won't try to change it in the middle of the event as it introduces too many uncertainties.
The system is based on your own results and the results of the entire community. Early on in the event the sample size was likely too small so everyone's mob levels shot up to 230 very quickly. As newer players enter the event later, they see much more even mob scaling, resulting in that for them mission level doesnt really go up much from lvl20ish.
@Moofieboo Try sending in a support ticket to report the suspicious activity.0 -
KholdStare88 wrote:9 billion damage aside, is it still true that your tourney bracket has nothing to do with your MMR? So let's say your leader has all lvl 20-25 1* or 2*. He's beaten up a lot of people his level, so he deserves that spot. Yet you will never meet him to challenge him because your MMR is much higher. Is this correct?0
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soenottelling wrote:thunderheadx wrote:I'm also seeing a lot of cheats on the top 10 of PvE main bracket. No way can u get 27K points (4th place atm) when ur best cover is a lv36 patch (5/3/0), the next highest cover is lv32 ares (4/4/5).
You underestimate the insanity of boosted patch good sir. At that lvl he is giving you 1.5k+ matches after dropping his green just once. easy to tko pretty much anybody. Plus if he is tanking then *shrug* not sayin ghe ISN'T cheating..just saying its not the only option. I would be more interested in how he got the patches though given that me must have won them in the sub brackets or paid for them. Catch 22 on the earning in subs....except....
How can a roster like this place top 10 in the main PvE bracket when they will be constantly facing lv230 opponents? He has a lot of covers but don't even bother leveling them, seems legit.0 -
He's likely not facing lvl 230 characters all the time.0
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I feel these players who are hitting top of main brackets/sub brackets won't be able to by the end of the event. They probably didn't compete as much in the first few sub brackets, and thus their mob levels were still fairly low. Now they are riding rubberbanding to the top, but at the same time causing mob levels to rise. Most of these players probably don't know about the retreat/death technique, and will fallout by the end of the event. Maybe there is not enough time for the mobs to scale up, but who knows.
I think it's a combo of the fact that the more hardcore players grinded missions + had an OP Patch that generally led to easy clearings of baddies without taking any health. Taking % damage to health seems to be the factor for adjusting mobs.
I believe someone who say just started the main event today gets the max rubber band value on both tries, IE "The who" would be worth 2000 then 1000.0 -
You just need to be 4000 points behind the leader to get the maximum multiplier.
Either way, I suspect that we'll see the familiar names rise to the top when it all ends, anyway. Tons of people are holding back on spending much time on these missions, since the ISO gain is much harder to achieve and it's altogether more annoying to play all these high level teams. But, the players who know how to play the system will come roaring back in the last 9-10 hours.0 -
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dioschayote wrote:0
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Slow down with thw witch hunt people. My roster is comparable to many of these so-called "cheaters". I routinely place high in PvE & PvP because of three simple things:
1) I manage my MMR - I tank when it gets too high so I can stay competitive
2) Make use of rubberbanding - if youre on this forum then you know how much rubberbanding impacts rankings, it's all about timing
3) Retreat to bring the level down - again, if you're on these forums then you know retreating brings the levels of the enemies down
Plain and simple. Follow these basic techniques and with a **** roster you can still place high. I'm sure some people are cheating, but just because someone is beating you in rankings with a **** team does not make them a cheater.0
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