Anyone else discouraged from playing?

24

Comments

  • I was on level 400-something of candy crush when I quit playing that for this game in November. Guess I'll go back to playing that now.
  • a little discouraged..because i don't spend any money[ wise decision since they nerf anything that won't make them richer]
    they give us new character, and they raise the cost of everything.

    the avenger elite is a trap to waste players money , 10000hp is good reward? think again. without rooster, they easily gain player's hp. imagine 10000players x 300hp= 3 million hp wasted. and the price? 10k hp for 1 players. stupid entry fee.

    and now stupid boost hp cost. icon_cry.gif

    still, i just play casually. never ever spend money for greedy dev like this
  • Hulk11
    Hulk11 Posts: 435
    edited January 2014
    a little discouraged..because i don't spend any money[ wise decision since they nerf anything that won't make them richer]
    they give us new character, and they raise the cost of everything.

    the avenger elite is a trap to waste players money , 10000hp is good reward? think again. without rooster, they easily gain player's hp. imagine 10000players x 300hp= 3 million hp wasted. and the price? 10k hp for 1 players. stupid entry fee.

    and now stupid boost hp cost. icon_cry.gif

    still, i just play casually. never ever spend money for greedy dev like this

    Amen to that. I just hope the Hardcore players can still dish out the cash for this. Only the hardcore player will pay for that event. So it's gonna be the hardcore players duking it out, or rather paying everyones fee to get another tourney.
  • Dayv
    Dayv Posts: 4,449 Chairperson of the Boards
    Completely discouraged. I play for PvE far more than PvP, so rolling out broken PvE you can compensate for with boosts, and then outrageously repricing the boosts during it is like getting slapped in the face so you won't see the knee coming for your nethers.
  • Unknown
    edited January 2014
    With the doubling of the ISO cost for boosts (and HP cost), it's even even more of a difficult to play more than 2-3 matches. My characters are not high enough level to leave an un-boosted match unscathed enough to play another without healing. I can play a few matches before having to take a long break. Not only that, I now have to decide if I want to win 3 matches or try to save some ISO for 1 level every other day at this rate. This is no longer a "game" but a "play 5 minutes every 5 hours." I'm hoping the Dev's change this soon as I can no longer try to keep up with those that pay to win.

    I'm not discouraged at all, but from what you wrote, you're doing things wrong. If your heroes are on low health, simply go in a pve node with a healer and heal yourself.
  • TL:DR VERSION: Yeah, I'm discouraged, but I'm still going to play. It's a shame to see such overt bad will aimed at the top tier of players, but I love collecting these characters.

    Discouraged? Just wait until they nerf Spidey too... I got seriously wounded over Ragnarok and over the past 2 weeks have realized that I'm not going to be able to compete anymore at the level I used to, consider the wind sucked from my proverbial sails - it's taken over a week to earn enough ISO to get BWO from lev 35 to 70. This is strictly a casual game for me and my kids now - I will play a few times a week, maybe even a game a day to get my rewards. I don't mind buying slots for more covers - that was what brought me into and hooked on this game in the first place - I never felt like I HAD to pay to play. Games like Candy Crush are designed to make you need to have to pay for power-ups to complete certain levels. I never put in a cent in CC, played to the 200+ level and was darn proud of the fact that I never gave them a cent.

    Then I discovered MPQ - and it never made me feel like that I HAD to spend $ (until now), except to buy cover slots - and I was FINE with that. I spent some cash to open up some more slots after my first week of play and began playing like crazy, staying up to goofy hours, playing before work, sneaking in games here and there in my hectic schedule between work and home obligations, all for that rush of getting that next, super-powerful character to compete with. That was Ragnarok for me last November and I took on the universe with wild abandon, slaying newbs and making top finishes with no regrets. Fun. As. Hell.

    Those days are long gone - I made my peace with this game when they finally decided to communicate with us and post the upcoming balancing list - I appreciate their candor. I don't however appreciate not being able to play at the top tier now to even complete basic PvE missions after months of play and $ invested in my collection. I do not appreciate the fact that they lured players into spending 300HP each to enter a BRAND NEW TYPE OF tournament with their A team (everyone knows they had a Thor or Wolvie) only to yank their character mojo out from under them with no recourse other than to SELL THEM OFF? I did not fall victim to that one - the payback % doesn't justify the buy-in pool. Any good product manager would have taken the results of the first 2-3 of these tournaments as a baseline to make further adjustments to the tournament system based on player feedback, but that's out the window and now they won't learn squat because the player data will be all skewed. Seeing so many players drop like flies, leaving 1 star comments.... such a shame, and yes, discouraging.

    I'm proud of my collection I've built up to this point and will continue to feed them ISO, but without a sense of competition against my peers, at a casual pace, and without spending another dime, except mayyyyyybe to open slots for my kids' accounts so they can collect too [I was foolish enough to get them into the game too, so I need to atone for my sins]. I wish Demiurge and D3 would have been happy with the fact that paying for slots for more covers was the big draw - offering more characters and satisfying single-player content to go along with it. I wish they would make more stupidly fun (powerful) 3* and 4* characters to run rampant over the newbs with (that's really the fun part of this game, durrrrrr) and make it easier to EARN the ISO required to level them up.

    This is probably another thread, but they could learn a lot from the poker ecosystem when it comes to tournaments, in fact, online casinos make it worthwhile to EVERY PLAYER on their tables to stay with their game and brand by REWARDING them for play, not PUNISHING them. Guaranteed payout tournaments, well published brackets and results, leveled tables based on how much you want to wager - what is your risk threshold?

    I didn't think I'd see a day when I got hooked on MPQ that people would call the hardworking guys at Demiurge "evil", but that day is here because you hit your most dedicated players in the wallet, loyal MARVEL heart, and gaming soul.

    --Pentagoon
  • Wow I wake up and the games completely changed...sort of.

    Massive chandges to both characters and gameplay and all they've managed to do is make their game less enjoyable and less playable...

    The enemies on thick as thieves are even harder due to character changes and boosts costing money.

    Cant skip without being punished for not wanting to fight opponents worth far less than I am ( at least im less likely to notice if I'm stuck fighting the same five people now so there's that).

    Matches are taking much much longer to complete (which I'd be okay with if I was able to gain enough points to offset the losses I'm taking while playing).

    The boosts change is probably the worst of it although I probably should have seen it coming. With the neft to Spideys heal coming it's a perfect situation for them: matches take longer and you will take more hits along with less use of boosts thus your more likely to need healing afterwards, get pounded while fighting against opponents worth 10 ponts and come out to find you've lost double or triple that so you need to play more thus a greater chance we will be inclined to spend money on boosts/health packs.

    Add in a nerf to one of the only healers we have (If you have him, although with the change to boosts and thor he's less useful now anyway) and you have the perfect way to get us spending more money.

    Wow thats a really negative post. But I really can't see anything worth praising right now.

    Also agree with everything Pentagoon said. Casual seems the way to go now that they seem to want money too much or at least it seems that way.
  • Unknown
    edited January 2014
    I want to know which game Pentagoon helps develop. I want to play THAT game; Pentagoon is on point icon_e_ugeek.gif

    Also, I'd like to mention that I just spent the rest of this paycheck's disposable income ($49.99) on MAA, instead of MPQ. Why? Because I bought a Thick as Thieves 10x pack, hoping to get at least one Patch, and received 4 BagMen, 2 OBW, and 3 Wolverine (Aston.), and one X-Force Wolv. The only cover that I needed (already wasn't maxed out) was XFW, and he is useless (I know, I know...changes are incoming). So, essentially, I spent $25 for nothing. The previous tourneys and events that were giving away these characters--or, in BagMan's case, a cover that is frequently pulled for me--ensured that there would be no payoff for me. And yeah, I was the one too stupid to realize that. But, I've been burned now, and I won't be burned again. At least with MAA, I know what I'm getting (Lockboxes notwithstanding).

    I understand the need for greater monetization, but...give me something back for my money. Not just junk.

    I would happily pay $5 for a good (well-balanced and tested) *** cover. And I would pay them $5 multiple times to max that character. But until D3/Demiurge mitigate useless risks like the cover packs, They'll never see my money. Maybe that doesn't matter, maybe they'll make more $$$ this way, but it won't be coming from my wallet.

    In fact, I'll most likely get sucked in by another game before then. I hope not, this game's design, artwork, and potential are one of the best I've seen in a while. It really sucks to see mindless monetization have priority over strategic purchasing power.

    If you're falling prey to those cover packs, paying HP for boosts or shields, please, speak with your wallet and stop now, or this will continue to get worse.
  • They're making tournament changes in the wrong order - they need to fix matchmaking before they institute all these other changes. I was at #15 in Army of One this morning before I went to work (and had barely played in it in the last day or so). In the past I would have fought a few matches, shielded, and hoped for top 15, but I couldn't find many matches, found a maybe, lost one after a disastrous cascade, found out that cost me 15 points, and basically decided to abandon the tournament to the fates. Throw the skip tax on top of that, and I think some of us are going to hit an mmr wall, where it's not worth the skip tax to still not be able to find a match. Removing boosts (and while they may not have been truly removed, I'm only using them in special cases for a while) is only going to make me even more cautious.

    What all this adds up to is playing less. I'm putting some effort into episode 3 tournament point farming, but now that I've won one of the subs (and seen how much effort I have to put in to repeat it), I'm just going to try to build up enough points to get a few Daredevil covers and fight seed teams in lightning rounds. They need to make fixing matchmaking be their highest priority; the skip tax is going to kill tournaments until they do.
  • From playing? Only certain events. From paying? Definately. They won't get another kind word from me to anyone I know nor see another dollar. That's really the most I can do.
  • Is anyone else sick of your entire team being killed by one attack? This game has gone from annoying to not worth playing. Congrats, nearly everyone is pissed about how badly the games ruined
  • Trying to hang in so far. I could manage before the last patch, but now the PVE event seems pretty hard.

    Don't get me started on the Maggia now...
    I really hate that feeling when you see countless of their boost tiles and then amidst that is a blue countdown tile with a 1 on it... not enough ressources to up the countdown, not a match for the blue anywhere near... and you know... at least 2 or all 3 of your characters will just die now.

    In that situation I just hit retreat now and exit the game to cool off.
  • Ben Grimm wrote:
    They're making tournament changes in the wrong order - they need to fix matchmaking before they institute all these other changes. I was at #15 in Army of One this morning before I went to work (and had barely played in it in the last day or so). In the past I would have fought a few matches, shielded, and hoped for top 15, but I couldn't find many matches, found a maybe, lost one after a disastrous cascade, found out that cost me 15 points, and basically decided to abandon the tournament to the fates. Throw the skip tax on top of that, and I think some of us are going to hit an mmr wall, where it's not worth the skip tax to still not be able to find a match. Removing boosts (and while they may not have been truly removed, I'm only using them in special cases for a while) is only going to make me even more cautious.

    What all this adds up to is playing less. I'm putting some effort into episode 3 tournament point farming, but now that I've won one of the subs (and seen how much effort I have to put in to repeat it), I'm just going to try to build up enough points to get a few Daredevil covers and fight seed teams in lightning rounds. They need to make fixing matchmaking be their highest priority; the skip tax is going to kill tournaments until they do.

    The current matchmaking schema is actually perfect for an agenda with HP drain. The last change really nailed it: shields are mandatory close to top. (And slowing down games serves as good motivation for boost usage at the new costs.)

    IMO it's safe bet the current state will stay for a while with no relevant touching. Until people start refusing to play the forced way, what is unlikely, or enough of them leave so the remaining population collapse on itself.

    We have solid proof that things like customer satisfaction and fun of play is not a factor in design, so that leaves you what?
  • Kiamodo
    Kiamodo Posts: 423 Mover and Shaker
    Apparently any change that comes through is no longer game based. We know changes are made in order to generate more revenue but why try to be so slick about it? We forgot to mention boosts are going to cost hP now?! You guys got to be kidding me. It's now apparent that anyone who defends the actions of the devs is just a dev on another account trying to cool people off. I'm not putting anything sneaky past em.
  • Hulk11
    Hulk11 Posts: 435
    edited January 2014
    This is beating a dead horse so bad.

    It's getting fantasicly annoying how they feel the need to "improve" the game. You're just **** with the forumula. Fix the bugs first!!! We don't need your improvements.

    I don't give a rats rear end for another improvement. Period. It's going nowhere. You the developers don't seem to like the game. It's you guys, we say suggestions, but nothing to this magnitude. Just stick to fixing the bugs like every other game out there, that does well. They don't mess around like little children with their formula.
  • The ToT tournament did it in for me; after the first 5-6 matches - EVERY fight was against L230 opponents. With boosts, patience, luck, and the help of my Friendly Neighbourhood Spider-Man, I was actually able to win about 2 out of 3 matches. Silly me, I had the illusion I had some control over what happened in a match.

    Now it takes far too many resources to have your team killed by goons who throw out countdown tiles like candy at an Easter Parade.

    MPQ went from Cool -> Fun -> Challenging -> Frustrating -> discouraging. And a game - any game - should be enjoyable to play. And MPQ is no longer enjoyable.
  • Kiamodo
    Kiamodo Posts: 423 Mover and Shaker
    And now cheaters are topping the leader boards. Why should we play this game?
  • Yeah, I think I'm close to being done. I'll admit I am not one of the big spenders. I spent exactly $4.99 on this game to open up a roster slot and that was several months ago. I found the game to be incredibly enjoyable back when there were always new covers to compete for, new strategies to try, new PvE challenges, etc.

    All of a sudden it seems the devs have cast their lot with the big spenders. I have a really good roster that I built through hard work. But it's not good enough to compete for a Daredevil cover when even PvE challenges are punishingly hard to complete unless you're an elite player. Lightning Rounds continue to be inaccessible unless you spend a crapload on Diabolical tokens. And now we have Elite tournaments, which I'll only ever look at and sigh. So now there's nothing left to do in this game for me unless I'm willing to pony up an enormous sum of money.

    I guess technically I have nothing to complain about, as I've been a player since the start and I've more than gotten my share of entertainment out of it for $4.99. I would have been willing to spend more except I always thought ISO and HP are way too expensive (especially HP since its primary usefulness is buying tokens to get new covers, which is a random chance) and I kind of expected eventually the devs would come to that conclusion. Maybe they still will.
  • I can't even win against the first damned overpowered lvl 230 maggia in the last round of Thick as Thieves. One try every 4 hours, which is the time insane people who made this game think we have to play their game.

    This isn't a game. I don't see no more enjoyment in playing this ****. Better be playing candy crush. ^ ^
  • Based on IceIx's reaction to my thread, I realize nobody on this team gives a damn about the players... I took the nerfs in stride, I took the raising of Boost costs with a shrug...But all of this and refusing to nerf the constant stream of 230's in the Daredevil event made me realize these devs are either really, really greedy, or extremely stupid..Both are bad traits to have...

    All they have to do is stop this endless stream of level 230 missions which serve absolutely no purpose...

    Also, when they nerf Spider-man next week or the week after, I guarantee his stun and heals will get nerfed and everyone currently using that strategy to stay afloat is SCREWED!