Changes Coming In Season XIII
Comments
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SteveMcM wrote:GrimSkald wrote:So yeah, I don't know what's going on. Maybe the featured character made my matches harder in Heavy Metal? Maybe they backed out the change?
They reverted to the old system for the teenage riot sub, see Will's post at the top of the forum.
Yep, just found it - I was about to post a link:
viewtopic.php?f=7&t=27107
So I will anyway. Duly noted - Smash Hit is going to be awesome. And by awesome, I mean horrible. But hey, that's the game, eh?0 -
The boost nerf is bit much IMO, maybe nerf the regular, but leave the HP costing ones at being able to go 3 or even 4...0
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Whatever matchmaking system you employ must not force the player base to only be able to use their "A" team for every battle in order to win.
This completely destroys roster diversity - I can guarantee that every single match-up I had in the Heavy-Metal event featured X-Force, forcing me to use my own every match as well.
There is no point having a roster of 60+ characters if your forcing 2 out of 3 choices to not be choices at all. Also, when everyone realises this, there will be no point in introducing new characters unless they are significantly stronger than all those before - leading to an out of control power creep.
I appreciate that its not much fun as a 2* or transitioner to get trounced regularly by the vets, however the vets had to go through the same pain in becoming a "vet". Surely this is part of the game progression? Of course, you will always have the peeps who preferred to not go through this pain & paid but: a) that's their choice b) is good for the developer.
If I'm going to be fighting: featured character + XF + Max top tier 3* or better every match, when am I ever going to use my maxed characters like for instance: Punisher, Psylocke, etc?
Maybe a system where the amount of points lost from an attack is based on how strong the army hitting you is, therefore if your 2* army gets hit by maxed XF/GT/Prof X you only lose 2 or 3 points. Obviously a variant on what your proposing to introduce anyway?0 -
Druss wrote:I appreciate that its not much fun as a 2* or transitioner to get trounced regularly by the vets, however the vets had to go through the same pain in becoming a "vet". Surely this is part of the game progression? Of course, you will always have the peeps who preferred to not go through this pain & paid but: a) that's their choice b) is good for the developer.
If I'm going to be fighting: featured character + XF + Max top tier 3* or better every match, when am I ever going to use my maxed characters like for instance: Punisher, Psylocke, etc?
Maybe a system where the amount of points lost from an attack is based on how strong the army hitting you is, therefore if your 2* army gets hit by maxed XF/GT/Prof X you only lose 2 or 3 points. Obviously a variant on what your proposing to introduce anyway?
As a transitioner, i agree.. trying to get top 100 to get a cover (i REALLY want this hulk black) is not easy, and i have to rely on luck as shielding takes me out of contention as latecomers mow through... need to up the heals to 10, or give us X heals that only work in PVP..0 -
Where do we stand now with multiple boosted characters? Is that dead for the season? Returning mid season? Pretending it never happened?0
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D3, please lower the % rate for featured 2 covers in event tokens. There is no reason they should be higher than 10%, especially not 12.7. I've lost count how many times I've opened up event tokens only to receive nothing but two covers with the featured 2's being the majority. The probability of receiving featured 3s should have increased to a more comparable rate.
I just finished opening up all my Rocker & groot tokens and I got 3 two wolverines and 2 obw. For the most part, the majority already have 2s already fully covered so it's pretty much a waste. If you do need those 2s, you're already more likely to win them through regular play, simulator, and they're drop rate is also high in heroic tokens. More emphasis or at least a more comparable % needs to be given to featured 3s.0
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