Please change 4* pve reward structure
Comments
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Honestly, the reward structure of EVERYTHING that's not DDQ needs to be restructured.
-- the PvE reward structure is pretty much covered in here.
-- the PvP reward structure effectively locks 2* and 2*-3* transition teams out of any substantive non-token rewards, and makes things difficult for sub-optimal 3* teams.
-- the SHIELD Simulator reward structure is completely anachronistic at this point.
-- the Alliance reward structure has such a sharp dropoff between "top 100" and "everyone else" that top 100 status is essential for endgame progression.
The current overall reward structure made sense when maybe 1-3% of the total number of players had teams with 3 or more fully or almost-fully covered 3* characters, and 95% of the players were working with 2* rosters. Now, it doesn't make sense at all.0 -
spccrain wrote:Since 4 have basically become the new 3 I think a reward restructure is in order. I mean top 100 rewards really aren't that much to ask for. It would make getting at least one cover a lot easier which would draw more casual players...plus I really really like Prof X and want it to be easier to get his covers hehe0
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DaveR4470 wrote:Honestly, the reward structure of EVERYTHING that's not DDQ needs to be restructured.
-- the PvE reward structure is pretty much covered in here.
-- the PvP reward structure effectively locks 2* and 2*-3* transition teams out of any substantive non-token rewards, and makes things difficult for sub-optimal 3* teams.
-- the SHIELD Simulator reward structure is completely anachronistic at this point.
-- the Alliance reward structure has such a sharp dropoff between "top 100" and "everyone else" that top 100 status is essential for endgame progression.
The current overall reward structure made sense when maybe 1-3% of the total number of players had teams with 3 or more fully or almost-fully covered 3* characters, and 95% of the players were working with 2* rosters. Now, it doesn't make sense at all.
This is extremely well-said.
From my perspective (that of a player at the 3-month mark), I no longer put effort into PvP beyond obtaining about 300 points per event and that's mainly so I can ensure I get the Heroic 10-pack from season rewards. I do put effort into PvE, but recognize that many events are not well-designed in either difficulty or reward distribution. I'm in a friend-based alliance, so I never receive any meaningful Alliance rewards. Shield Sim doesn't contain any progression rewards worth fighting for.
Long story short: my current game experience exactly matches this description.
And from where I sit, it takes so much effort to get a single 4* hero cover and so much more effort (in covers/iso/roster slots) to make that hero usable that I don't honestly care what 4* they introduce - I'm not fighting for it because there's no point in doing so. D3 could literally offer me a fully covered and level-maxed Professor X and I would turn it down because it will be over nine months before he'd be useful in conjunction with the rest of my roster.0 -
I believe the lack of response from Demiurge is because it's a too big issue to be solved quickly. As others have pointed, changes in rewards need to happen across the board, otherwise what would you do? Give 4*s at exactly the same ratio 3*s are awarded? That would make no sense. So, a big, whole rehashing of the system is necessary and I'm pretty sure that they have already noticed it, but it is not going to happen from one day to another.0
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After playing like crazy in the 4Thor event to get just two covers (top10) I decided to pass completly in the next new 4* PvE events (just 1 pass to win some iso). I tried a little bit with this ProfX event and after just one day playing again like crazy just to stay in top50 I decided that I am going to pass again. I just prefer to not grind like that to win these 4*. And if things keep like that I will stop playing. The amount of work needed to max a 4* is two much.
I have been playing since the beginning so I have a very deep roster (I even have an allmost maxed 4Thor), but I put myself in the place of new players and I don't really understand why they keep playing. It is still more or less fun getting 3*, but getting 4* is a very big pain in the ****!!!0 -
Polares wrote:After playing like crazy in the 4Thor event to get just two covers (top10) I decided to pass completly in the next new 4* PvE events (just 1 pass to win some iso). I tried a little bit with this ProfX event and after just one day playing again like crazy just to stay in top50 I decided that I am going to pass again. I just prefer to not grind like that to win these 4*. And if things keep like that I will stop playing. The amount of work needed to max a 4* is two much.
I have been playing since the beginning so I have a very deep roster (I even have an allmost maxed 4Thor), but I put myself in the place of new players and I don't really understand why they keep playing. It is still more or less fun getting 3*, but getting 4* is a very big pain in the ****!!!
I have played in every event before this one, and always taken at least T50. But Dev's have shown me no reason to go for these anymore, and this will be the first time I don't immediately have a 4* on my roster. Why should I go for it? I have a good roster but the time and HP costs to reach 1K PVP progressions aren't reasonable for me, and the drop rate for 4*'s make it unlikely I'll ever get enough of this character in the next two years to make him worthwhile to play. The only thing he would do is cost me 800+ HP for a roster slot, since they haven't fixed that either.
Until they fix the ability to get 4*'s throughout the game (starting with 3* reward structure to this -one time- PVE event at launch, but more must be done) there isn't much reason to play for 4*....or pay for 4* (ahem ahem)!0 -
Dartmaster01 wrote:I did that last time and hoped the ball got rolling a month ago or more. As I am sure you know, this is not the first thread on this very topic. Would even venture to say it is not the second either.
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DaveR4470 wrote:Honestly, the reward structure of EVERYTHING that's not DDQ needs to be restructured.
-- the PvE reward structure is pretty much covered in here.
-- the PvP reward structure effectively locks 2* and 2*-3* transition teams out of any substantive non-token rewards, and makes things difficult for sub-optimal 3* teams.
-- the SHIELD Simulator reward structure is completely anachronistic at this point.
-- the Alliance reward structure has such a sharp dropoff between "top 100" and "everyone else" that top 100 status is essential for endgame progression.
The current overall reward structure made sense when maybe 1-3% of the total number of players had teams with 3 or more fully or almost-fully covered 3* characters, and 95% of the players were working with 2* rosters. Now, it doesn't make sense at all.
A thought I just had for pvp would be to lock out players with max covered characters from receiving cover rewards. They would still get the ISO and hp, but would get a respec cover instead for that reward cover. Alliance rewards stay the same, and all points earned still count towards the alliance numbers, the only thing different is, at the end the cover rewards start at the first player to not have that fully covered character. This allows players that do not have fully covered characters to be the ones actually competing for the rewards and still gives the beasts something they can use if they wanted to respec.0 -
I have been a non-player of PVE since right after Blade was released. If i recall, that event was also The Hunt. With the recent 8 h refresh timers, i was just starting to get back into playing PVE. And now this...
There is just no way. I value my sanity, my sleep, and my overall well-being too much to subject myself and those around me to this kind of unpleasantness.
Best of luck to all those who choose to grind this one out.
easy... marc0 -
Now up to 150 upvotes to OP. That's more than the daily supply list, I'm not sure what beats it out for responses.
It's almost as if the user-base is fed up with the 4*'s being released as T50 PVE's.....0 -
I 100% agree with the original post. I agree it's nice to see rare covers and I think that's to encourage people to spend money on hp?
Shame that if we don't have the covers in the first case we can't spend money/hp on those covers!
Improving this rewards would benefit the players and D3.0 -
I logged in just so I could upvote OP. The reward structure for 4* rewards are no fun at all, you would have to be playing 2-3 hours a day just to grind PVE. Not to mention DDQ, and PvP as well!!!!0
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I played like crazy to finish in the top 50 and get a lord of the stars.
I lost only 50 points after one week., Very frustrating
I decided to pass to Professor X for my mental health, it's a bathblood
changed something in the management awards to 4 *.
after a year of playing the day reward should always be 4 *0 -
As others have said, it just seems like the rewards tier updates haven't kept pace with the state of the game. The idea of rewarding 4* covers for only the top PVP players makes sense ONLY IF there isn't a wall of 4* characters before that point. And that's simply not the case. Right now, you need fully covered 4* to get the covers you need to fully cover a 4*.
Before DDQ, you also had to engage in some sort of PVP chicanery to fully cover a 3* unless you had the tenacity of a particularly stubborn honey badger. You still kind of need to do it (like joining a PVP very late to have an empty bracket) to progress at any reasonable pace, but the pressure has been lessened significantly.
If you look at the basic design of the reward system, it is clearly designed to exist in an environment where 3* are the best characters most people have, there are relatively few 3* available (which means that you're more likely to get a cover you need), and there is a relatively small player population. Unfortunately, now there are a glut of 3*, and the best of those are useful only because they can get you to what would probably be considered mediocre PVP performance. But the only way to earn a 4* to make that progression is to turn in a top-tier PVP round, which requires multiple 4* at this point.0 -
And still this goes ignored.0
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DrStrange-616 wrote:And still this goes ignored.
Less of a pressing issue now Xavier has lost his one niche use with the nerfs... so that's a positive?0 -
bonfire01 wrote:DrStrange-616 wrote:And still this goes ignored.
Less of a pressing issue now Xavier has lost his one niche use with the nerfs... so that's a positive?
Yay?
Seriously though, the whole thing is just messed up. We need fewer (better thought out) characters, more new content and an overall retructuring of rewards that fits the new landscape. The fact that they're rushing and focusing on all the wrong things is worrying.0 -
Sub one just ended for me.
My day have looked like this:
My GF did this before she go to work:
One run - Alaska
One run - Florida
When I returned from work:
One run - Alaska
Oner run - Florida
Two hours before end of Alaska
I hit most nodes almost 4 times.
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What I need to do later today (it is 08.00 pm for me now):
One run - Florida before going to bed
Open third sub - Savage Land.
Aproximately time spent by this PVE: 5 hours.
(I need to play PVP to 500 and DDQ)
Developers, I see you are just reading this topic.
Say something.0 -
Any way to get this stickied so it doesn't drop off the front page?
I'm appalled at the lack of response, especially with all the red names that have been online today due to their "amazing" announcement...
The fact that the main message and a response within the thread both went green speaks volumes....so does D3's silence.....0
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