Dragon_Nexus wrote: slidecage wrote: Guess what people no one is forcing you to play the PVE dont like 12 HOUR THEN DONT PLAY SIMPLE AS THAT Excellent idea, then I don't get Cyclops and am at a disadvantage for the next PvE! I don't see why the "Don't like it, don't do it" argument is meant to end all arguments. I don't like it so I'm telling D3 about it. If I don't do them I'll lose out and this will have a knock-on effect.
slidecage wrote: Guess what people no one is forcing you to play the PVE dont like 12 HOUR THEN DONT PLAY SIMPLE AS THAT
Dragon_Nexus wrote: - Lots of recruit tokens to be earned, especially with 2 subs at a time. 8 recruit tokens a day is nothing to sneeze at. Again, you'd still earn those tokens if the node lasted 24 hours. Just because it comes in more frequently doesn't mean you're earning more of them.
arktos1971 wrote: And we go back to the suggestion : PvEs should give covers as progression rewards, with no competition.
DrStrange-616 wrote: Dragon_Nexus wrote: - Lots of recruit tokens to be earned, especially with 2 subs at a time. 8 recruit tokens a day is nothing to sneeze at. Again, you'd still earn those tokens if the node lasted 24 hours. Just because it comes in more frequently doesn't mean you're earning more of them. Actually, the frenquency is exactly what causes you to earn more of them. You would earn the same tokens in a 24 hour cycle only if the overall event lasted twice as long as the 12 hour cycle event.
Dragon_Nexus wrote: This feels so rushed. You have an 8 hour cooldown now which is great, but that means you have 1.5 cooldowns per sub event. It's too much. I set the event to end at 5am (because I'm always up late anyway) so events end at 5am or 5pm. One will start at 5am when I'm asleep so I'll lose out on about 7 hours of it, I can do the nodes once then I have to grind them down as quickly as possible then hopefully have enough people left to do a single run through of the new nodes. And then before bed I've got to grind them down to nothing again and then miss out on lots of time. This has made the game quite high stress. I went out for a day and missed the entirety of a sub event. Because I did something other than play this game. First day I did the event I got to 17th overall, now since I can't grind the nodes down to dust every day I'm 117th. I thought the 8 hour cooldown was going to make this game more relaxing, but the 12 hour sub events are *worse*. Can we stretch these events out a little more? This was designed to last longer than the 5 or 6 days it currently is when it came out. I know a lot of us don't want these 10 day long events but if it was that or rushing to the game at every 5 o'clock in the day to do the nodes, I'd honestly rather have the event last 10 days. At least then the sub events would last a decent time. As it is I feel like I'm watching Lord of the Rings at double speed because I don't have time to watch the film before work, but I still want to see it all.
Phantron wrote: The reason why there's a lot of grinding is because you can. If the enemies are Simulator Hard or second half of last Gauntlet bracket levels you wouldn't be able to do everything 6 times because it'd be too hard.
simonsez wrote: Phantron wrote: The reason why there's a lot of grinding is because you can. If the enemies are Simulator Hard or second half of last Gauntlet bracket levels you wouldn't be able to do everything 6 times because it'd be too hard. Sure you could, if you buy boosts and health packs. People would need to collectively decide if they thought it was worth it to do so, and I imagine the top of the leaderboard would be occupied by people who said "yes"