February Community Q&A - Please vote!
Comments
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Modern Hawkeye's redesign was fantastic. Will we see a redesign for Moonstone someday?
Moonstone frustrates me so much -- in that she's SO close to being a solid ** character, but the wonkiness and cost of some her moves could use some touchups. So many people on here have repeatedly suggested the same easy and sensible fixes for her.
I have a robust *** lineup but still love using my ** whenever they're buffed for PVE. She has the potential to be a great board-control character for that, or in any capacity for **->*** transitioners.0 -
Would it be possible for only the top 18 (or 17) player scores in a twenty person alliance to be used to calculate the points for alliances for each PVP and PVE?
The many benefits would be players could miss events due to work, life, illness, etc. without being kicked. Veteran alliances could carry more transition players that normally could not meet the points requirements. And probably more smarter people will think of more benefits.
Edit - Added "more benefits."0 -
ballingbees wrote:any chance of IceIX or HiFi making an appearance in the upcoming PVE.. i mean Q&A?0
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Have there been any thoughts of rebalancing charged tiles, say to 2X AP and 4X Damage, to prevent the endless Power Surge chain?0
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This was post was deleted.0
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papa07 wrote:The_Valeyard wrote:
character levels do not directly affect scaling
Not to have this argument for about the twentieth time on here, but there are 3 parts to pve enemy levels. The first is the starting level of the node and a good portion, but not all, of that starting level is determined by the highest leveled characters on your roster. Character levels do not directly affect the other 2 parts of enemy levels - personal scaling or community scaling.
Based on the uncertainty of what goes into the calculation and the fact that most of our knowledge base is from comparisons with one another, this is a very valid question and not worth the time to get hung up on the fact that the OP used the word scaling instead of enemy levels. Lots of people on these forums use scaling as an all encompassing term that captures all 3 parts of the enemy level equation, not just the two parts that are scaling.
Character levels only directly affect starting levels of the Gauntlet. And it should not be an arguement. I do not know where all this misinformation comes from.
Maybe it's like that Telephone Game. Maybe someone originally said Character levels do not directly affect scaling; then, it eventually got to distorted to characters levels is the main factor in scaling; then, eventually, maybe it will become water levels in Maine are falling.0 -
Dear Devs,
Could you kindly, pretty, pretty, pretty please with a cherry on top stick to your promise of rotating the colours of the reward covers for events? Blue R&G and Blue Mystique have been the bottom (and alliance) reward cover AD NAUSEUM, not to mention also being the progression reward a bunch of times? As such, we have 5 covers of those colours and 1 or 2 of the others. Same with Magento who's only had had 2 PVPs in six months, was vaulted and when he finally returns... yellow again for the bottom reward!
Once you get a character to 5/1/1 (or whatever combination of 5 and 1s) it's still too difficult to place 25 to start gathering the next colour, and the reward you CAN get is wasted and useless, so the next time the event comes around and the bottom reward is the same, it is a veritable slap to the face.0 -
Q. In light of Wolverine's recent (and excellent) make-over, any chance of Daken's art being revisited?
Clearly his 2* was originally a palette swap of the old Wolverine 2*/4*, then when his 3* was introduced it was drawn so as to retain the same silhouette.
Understandably efficient decisions, though not necessarily very flattering for Daken and his status as one of Marvel's few 'sexy' villains.
Now that Wolverine has moved on to his shiny high-res new look, Daken is left moulded into Wolvie's 5'3 ball-of-muscle physique rather than his true 5'9 lean-and-mean shape...0 -
Larimar wrote:When will you re-work Invisible Woman?
During the january 2015 Q&A, you said you would like to rework her. Could you be a little more specific as to when this will likely happen?
I 2nd this. It has been a while since XForce has been fixed and Sue has been teased for almost a year that she will be fixed, but still nothing. What is the delay on why she hasn't been fixed yet?0 -
1. What will you do about the dirt poor drop rates on tokens?
If someone manages to save (or buy) 100 - 2* or better tokens (10pack, heroic, pvp and pve combined) they can still end up with not a single 4 , let alone the one they need, this must stop. This is not fun contrary to what your "testing" tells you.
Under NO circumstance should a 10pack ever...EVER...and I mean EVER, yield ZERO 3 or better covers. This has to stop.
2. Fix roster slots. Oh this needs to be in the form of a question.
When and how will you fix roster slots?0 -
Have you considered speeding up some of the slower moves in the game, specifically enemy Sentry World Rupture and the Control's Teleneuropathy?0
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One simple question :
INVISIBLE WOMAN REWORK. WHEN ?0 -
Has there been any discussion of a final number of characters in the game? If not, any plans to "freeze" character additions so players may actually have a better chance of improving the current characters on their rosters and expand their roster slots before more characters are added? With each new character, players' chances of getting specific covers goes down that much more. It's difficult already getting needed covers for the characters we already have, but with each new character, that's more covers added to mix.0
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Why were the sub rewards for ISO-8 Brotherhood changed? The decrease in Hero Points feels like a big step backward, especially after the recent Hero Point increase in daily rewards.
Edited for wording.0 -
What are the chances of seeing Thing and Mr. Fantastic? If so, is there an ETA, few weeks, few months, 6 months, etc.. ?0
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**** leave it to me to show up on the last day!!
I have a simple idea to offer in the way of enhancing the "team-up" ability and fix what I believe to be a flaw in an otherwise amazing game, actual team mechanics. Could team rosters be made so that players can get some new abilities when they have the correct rosters? You can give them as resupply rewards, random in card packs, make them level based, winnable in events sold directly or any combination and they can be used in replace of the (I'm sorry to say this because I do love this game) lazy one offered. Selected and triggered with team-up tiles, these can be activated all of the time or on a cool down. EVERYONE WINS!!
More collectibles, a real sense of team and a wonderful tribute to the source material while appearing not to effect the gameplay mechanics after they are tested and balanced. Imagine the rarest of team-ups you could earn. Magneto leading the X-Men as one example.
I have very few posts and this is a shortened version of this idea and my thinking behind it if you like to read. Thank you so much and sorry for my late entry...0 -
What goes into designing a node for PvE (i.e, assembling an enemy team, setting the level, how you want it to connect to the pve story)0
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rvs623 wrote:Why were the sub rewards for ISO-8 Brotherhood changed? The decrease in Hero Points feels like a big step backward, especially after the recent Hero Point increase in daily rewards.
Edited for wording.
I think you just answered your own question, holmes.0
This discussion has been closed.
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