February Community Q&A - Please vote!

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  • David [Hi-Fi] Moore
    David [Hi-Fi] Moore Posts: 2,872 Site Admin
    daibar wrote:
    Is David HiFi Moore still playing the game? How is he doing in the game?

    Hi daibar,

    Yep. Still playing daily. Today was day 135 on S.H.I.E.L.D. Resupply and I grabbed my Magneto (Classic). I should be closer to day 150, but in my first few weeks of play I missed some days. I wasn't yet in the mindset that I did not want to miss a resupply. I also had to get it into my head that it was all right to play at work - like everyone else!

    I'm still entirely free-to-play. I horde my Hero Points until I can afford more slots. Wolvie and Ares 2-Stars are my usual go-tos. OBW also often lends a hand. I have a bunch of 3-Stars but not many covers for them. I tried to transition to 3-Star-land too soon. I have no 4-Stars...yet.
  • turul
    turul Posts: 1,622 Chairperson of the Boards
    Any chance for a bit "improved" female character art ( for upcoming ) ? icon_e_smile.gif ( some costume arts are overly non-sexist )
  • turul
    turul Posts: 1,622 Chairperson of the Boards
    Will Elektra recieve some upgrade to her abilities, while you are fixing IW? Are you happy with her?

    Her abilities (except black) are outmatched by 3*'s
  • How do you decide which characters get multiple versions(Storm, Wolverine, Thor, Black Widow, etc.) and should we expect to see many more multiple versions of existing characters to show up in the "near future?"
  • Chirus
    Chirus Posts: 191 Tile Toppler
    3. If you have questions about our art process, we'd love to answer them.

    Could you describe your art process? All of it?
  • Nellyson
    Nellyson Posts: 354 Mover and Shaker
    When deciding the artwork for a new character, are you allowed to use Marvel's previous works in comics or must you start your own from scratch?
  • Nellyson
    Nellyson Posts: 354 Mover and Shaker
    Are we ever going to see the end of the Dark Reign story?
  • IamTheDanger
    IamTheDanger Posts: 1,093 Chairperson of the Boards
    Last month, you guys said that co-op play was too complicated with so many players. It felt to the player as if their contributions were nothing more than a drop in the bucket.

    But what about alliance based co-op? An alliance enters an event, and when all scores are added up and reach a certain amount, every member gets a reward.

    Rewards would, of course, be given out after the event to prevent players with high scores going to multiple alliances and getting multiple rewards.
  • Nellyson
    Nellyson Posts: 354 Mover and Shaker
    Instead of releasing a new character every two weeks, do you think you could release more stories?? I'd be really happy if we had more stories than more characters.
  • Unknown
    edited February 2015
    camichan wrote:
    Is there any plan to address scaling in PVE?

    As it currently stands, there is an incentive to not level your characters to avoid this problem, and players who level their 3 and 4* chars to 166/270 suffer from disproportionate difficulty relative to low level rosters. You'd imagine the game would want to unequivocally encourage players to level up characters.

    Related and in addition to that question:

    Can you clarify the mechanics of scaling?

    -When devs refer to PvE scaling, does it include the initial level of enemies in a PvE event? More specifically, when IceIX says, "Scaling is 0% level based." and "Difficulty is not set according to how many/who/what level of characters you have in your roster." does this also mean that initial enemy levels in PvE events (excluding Gauntlet) are not affected by your roster's composition?

    -If the initial enemies levels are indeed affected by roster, are the powered-up characters factored in pre-boost or post-boost? If initial enemy levels are not affected by roster, if somehow a player sells their entire roster, can they get back to easy-dom? Or are they stuck due to this: "Smoothed the route back down in PVE rating if you're losing in missions so that enemies will get easier quicker. We've put in brakes however so that you can't just retreat your way to easy-dom."

    [Edit] Sorry, you can consider the above part the "one" question, which is "Can you clarify the mechanics of scaling?" with details of the mechanics I hope the answer touches upon. The stuff below is tacked on as a bonus.

    -Are the devs ok with the fact that performance-based scaling discourages you from dominating nodes with skill/boosts, and instead encourages intentional damage taking or tanking to suppress personal scaling?
  • GothicKratos
    GothicKratos Posts: 1,821 Chairperson of the Boards
    When will people read all of the OP?
  • Hulk11
    Hulk11 Posts: 435
    Are any characters tabbed for art updates like wolverine?
  • If your question is hijacked and watered down by another forum member who ignores the rules, can you at least "sum up the thumbs up" so there is a fair shot at getting a response? Thanks.
  • TLCstormz
    TLCstormz Posts: 1,668
    There was an article posted where you all gave an interview, and one of your comments was to the effect of "people like buying our tokens and 10 packs, because they just LOVE our odds and the thrill of possibly getting a great cover or getting nothing, so we will keep things the way they are, so exciting!"

    My question is............do you know how disrespectful, degrading, and illogical that sounds?

    Your customers are buying those things BECAUSE WE ARE DESPERATE!!!!! lol. The scaling makes the game "too hard", all PvPs jump from seed teams all the way up to maxed 94s and 166s, the odds of the tokens are absolutely horrendous, and the reward system in almost all PvEs is simply not enough to say afloat. Please please please please, do not be mistaken : most of your customers feel as if they ARE getting exploited, so please do not make light of that. We love the game (most of the time), but even though YOU CAN cash grab and exploit does not mean that YOU SHOULD.

    Thanks.
  • PuceMoose
    PuceMoose Posts: 1,445 Chairperson of the Boards
    I'd love to hear from each dev in the upcoming video response:
    If it were up to you, and marketing considerations were thrown out (e.g., could be someone obscure or short-lived, or not currently in the pipeline, etc.) who would be the next Superhero and next villain added to the game?
  • Dartmaster01
    Dartmaster01 Posts: 634 Critical Contributor
    edited February 2015
    Can you please address picking a pve end time and then have subs that end 12 hours opposite to the time you chose? (It makes picking an end time pointless.)

    Not expecting a fix right away but a response would be nice.

    Thank You
  • wymtime
    wymtime Posts: 3,762 Chairperson of the Boards
    You have said on previous Q&A that the 4 * transition would be easier than the 2-3* transition. What are your plans to make this a reality, and how many 4* do you feel that you need in the game to make this a reality.
  • Ducky
    Ducky Posts: 2,255 Community Moderator
    Can I have free stuffs??? (worth a shot! icon_lol.gif )

    ISO-8 and HP preferred icon_e_wink.gif
  • fight4thedream
    fight4thedream GLOBAL_MODERATORS Posts: 1,980 Chairperson of the Boards
    In my opinion you guys did a wonderful job with the Daredevil, Loki and Doctor Doom buff so i was wondering if there are any plans to give Spider-Man an attack power? (i know he is not at the top of the buff list but every time i hear NorthernPolarity call Spidey a worthless 3* character i cry. mighty, manly tears. on the inside.)

    Spidey <3
  • Chirus wrote:
    3. If you have questions about our art process, we'd love to answer them.

    Could you describe your art process? All of it?

    Is this what you are looking for?
    http://www.demiurgestudios.com/blog/doc ... velopment/
This discussion has been closed.