February Community Q&A - Please vote!

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Comments

  • Nellyson
    Nellyson Posts: 354 Mover and Shaker
    So there is a problem with the PVE rewards in the nodes where sometimes we get a stupid 20 iso for a ridiculously hard match. That's insulting. Is there any way to only have the chance at winning the available rewards in a node and get rid of the 20 iso option?

    What I mean is that each PVE node has 4 rewards. Typically a 70 iso, a 140 iso, a 250 iso and a recruit token. So I'm basically asking is there any way we can get all of those options before receiving the 20 iso.
  • Nellyson
    Nellyson Posts: 354 Mover and Shaker
    First off, I thank you guys for increasing the values of the daily rewards, aka 1000 iso and 100 hp. Are there any plans to increase the iso rewards for individual nodes? Say 40 or 50 iso instead of the 20.
  • Marc_Spector
    Marc_Spector Posts: 628 Critical Contributor
    Here's a question I've always wanted to ask: Who is Leah, and why is she fighting Loki?

    That and many other seed team names are references to the fantastic & worth-reading Kid Loki storyline, collected as such:

    Journey into Mystery by Kieron Gillen: The Complete Collection Volume 1
    Journey into Mystery by Kieron Gillen: The Complete Collection Volume 2
    Young Avengers by Kieron Gillen & Jamie McKelvie Omnibus
  • Nellyson
    Nellyson Posts: 354 Mover and Shaker
    Are there any future plans to increase the iso rewards in PVP? We had that 2x iso week and it was great, but what about just making those values the new standard?
  • ynglink
    ynglink Posts: 195
    Are there any plans on creating a "Sparring Arena" to test out PvP strategies with other people in your Alliance? Multiple times I've wanted to play against people in my Alliance, but it is very unrealistic to attempt to do so in a PvP Ladder.
  • Nellyson wrote:
    Are there any future plans to increase the iso rewards in PVP? We had that 2x iso week and it was great, but what about just making those values the new standard?

    Or to piggyback this, make Lightning Rounds and Shield Sim double Iso.

    And bring back the 200 Iso first time clear for PvE

    Pretty please, with sugar on top
  • Nellyson
    Nellyson Posts: 354 Mover and Shaker
    Are there any new game modes you can tell us about at this time?
  • Nellobee
    Nellobee Posts: 457 Mover and Shaker
    Here's a question I've always wanted to ask: Who is Leah, and why is she fighting Loki?

    That and many other seed team names are references to the fantastic & worth-reading Kid Loki storyline, collected as such:

    Journey into Mystery by Kieron Gillen: The Complete Collection Volume 1
    Journey into Mystery by Kieron Gillen: The Complete Collection Volume 2
    Young Avengers by Kieron Gillen & Jamie McKelvie Omnibus

    All of which is also available on Marvel Unlimited, which is an awesomely good deal for reading back issues of Marvel comics.
  • Can we have a 'dial' where we can adjust difficulty level for PvE events?

    For example,

    We set the dial to 80% of default, the enemy level gets adjusted to 80% of default, progression points also adjust to 80% of default.
    This way everyone can at least get thru the events once.

    For those who would like extra points, they can dial it up to 120% to fight extra hard enemies and get extra progression points.

    Basically, a player self adjusted PvE scaling that lets everyone enjoy the full store line.

    Otherwise many people would get stuck half way and can't complete the event.

    The dial may range from 50%-150% in 10% increments. implemented as a slider bar perhaps on the event screen.
  • Arondite
    Arondite Posts: 1,188 Chairperson of the Boards
    Are there any plans to reveal more detailed information on scaling, such as initial levels being tied to roster levels (if at all)?
  • Arondite
    Arondite Posts: 1,188 Chairperson of the Boards
    Are there any plans to increase Iso rewards from PvP through flat increases, or possibly making 2x Iso reward events the norm?
  • Arondite
    Arondite Posts: 1,188 Chairperson of the Boards
    A very common request has been to extend Lightning rounds to week-wide (IE, run permanently on 24 hour cycles) or to be shifted to the weekends. Are there any plans involving Lightning Rounds and a shift away from Tuesday / Thursday?
  • KrazyKeylime
    KrazyKeylime Posts: 367
    edited February 2015
    Read the full post, finally, Can we separate the events into tiers so that each transition step is represented and has corresponding rewards appropriate the the transition steps(i.e. 1* to 2*, 2* to 3*, 3* to 4*, 4*+) right now everyone is competing for the same rewards and the most helpful rewards to each particular transition is being won by people that don't really need them and are out of reach to those that need them most.
  • Howdy!

    There seems to be a general consensus in the community about which characters are "good" (X-Force, Thor(s), Blade, Daken, etc.) and which ones are "bad" (Beast, post-nerf Spider-Man, Doc Ock, Elektra, etc.). Presumably when you're designing new characters you have some sense of how big an impact they'll make on the metagame and how their power compares to other characters.

    My question is: could you share some examples where the community reaction to a character has been very different from what you expected (positively or negatively) or their impact on the metagame has been much bigger or smaller than you anticipated? (Surely how Sentry ended up changing the game must not have been intended.)

    Non-Moonstone examples please icon_e_smile.gif
  • Ludaa
    Ludaa Posts: 542
    Would you be open to letting the community vote on several different power sets for future characters, or even for someone you just sketched out on paper? I'm sure some of our forumites would give you valuable insight just by reading the descriptions/stats. A question for the forum, could this be done without us spoiling things, like no colors/names on the powers?
  • NotYou13
    NotYou13 Posts: 104
    simonsez wrote:
    NotYou13 wrote:
    Specifically, the Nightstalker ability, which already seems slightly bugged in that it steals randomly from any color that ties for the highest match value instead of based on position, will randomly steal from any color that a goon in the match uses.
    Isn't this preferable to having it focus on a single color, drain it after a couple turns, and then generate nothing?

    There is something to be said for a level of predictability being built into the ability. If it's stealing from a goon's strongest color, it's also severely hampering their ability to act. If it's just randomly pulling from any strong color, especially considering it still seems able to attempt to steal from a empty color, it's considerably less reliable as a steal.
  • ballingbees
    ballingbees Posts: 208 Tile Toppler
    any chance of IceIX or HiFi making an appearance in the upcoming PVE.. i mean Q&A?
  • When will you re-work Invisible Woman?

    During the january 2015 Q&A, you said you would like to rework her. Could you be a little more specific as to when this will likely happen?
  • Have you given any thought to removing color specific covers from the game? When the game first started having specific colors on each cover made sense since the rate of character releases was so low there was a worry that players wouldn't have anything to work towards. With the current rate of release all that does is make it harder for players to transition. By just having character covers and letting players use that cover for whichever power they want to players will be able to get characters into a usable state much more quickly which will help the 2*->3* transition and also the 3*->4* transition.
  • _M4ru_
    _M4ru_ Posts: 91 Match Maker
    Dear Devs! icon_e_biggrin.gif

    If You were allowed to recreate Yourselves as MPQ characters (existing MPQ/Marvel Universe/comic books characters not allowed!), what would Your hero's (villain's ? icon_twisted.gif ) name, star rating, colors, power's names and AP costs be? icon_e_biggrin.gif
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