February Community Q&A - Please vote!

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Comments

  • camichan wrote:
    Is there any plan to address scaling in PVE?

    As it currently stands, there is an incentive to not level your characters to avoid this problem, and players who level their 3 and 4* chars to 166/270 suffer from disproportionate difficulty relative to low level rosters. You'd imagine the game would want to unequivocally encourage players to level up characters.

    Thank you for any comment!

    character levels do not directly affect scaling

  • character levels do not directly affect scaling

    Not to have this argument for about the twentieth time on here, but there are 3 parts to pve enemy levels. The first is the starting level of the node and a good portion, but not all, of that starting level is determined by the highest leveled characters on your roster. Character levels do not directly affect the other 2 parts of enemy levels - personal scaling or community scaling.

    Based on the uncertainty of what goes into the calculation and the fact that most of our knowledge base is from comparisons with one another, this is a very valid question and not worth the time to get hung up on the fact that the OP used the word scaling instead of enemy levels. Lots of people on these forums use scaling as an all encompassing term that captures all 3 parts of the enemy level equation, not just the two parts that are scaling.
  • any plans to make it so the rewards of lightning rounds 11-25th place are not worse in every way to places 26-50th??
  • woopie
    woopie Posts: 311 Mover and Shaker
    Any plans to include a button to add 1 level to a character? I hate holding down the button to drop a bunch of ISO into a character because it takes so long and no one is filling that bar half way when they are leveling unless they weren't paying attention to how much ISO they actually had
  • How is the retention rate of 25 day + players? how is their playing hours?
  • Chirus
    Chirus Posts: 191 Tile Toppler
    Could players vote for the top 5 toons they want kept in the packets every season? This allows devs to still rotate most 3 star toons to keep things fresh, while at the same time, the most wanted toons get to stay in packets and have a greater chance of showing up from season to season.
  • Could we possibly get a system in PVP where a temporary shield (15 minutes maybe?) is raised when hit for a certain amount of points? Say 5% of our current point total or something like that.
  • How about offering shields for use in PVP as awards? Either progress or daily resupplies...
  • More a thing of personal curiosity than anything, But since we have a female Thor, (not complaining, she is one of my favorite characters ), what are the chances we will see the female Loki? After all, Loki was female in Dark Reign. Or at least in the beginning, I must confess, I never finished reading the whole series. Maybe I should get on that. icon_lol.gif
    Going off of this question, is there any chance we'll see the current Agent of Asgard Loki in the game? He's one of my favorite characters right now, and I'd love to see him in MPQ.
  • I've been wondering since his release, why is Luke Cage called "Luke Cage" and not "Power Man"?
  • Are there any plans to make 4*s slightly easier to get? Right now only people who already have 4*s can reach 4* cover rewards (1000 progression in pvp and top 1-2 in events). Basically what I'm asking is, are there any plans to possibly reward 4*s as prizes outside of their introductory pve and top season alliances (ie. to cycle them as rewards the way 3*s currently are), or to add 4* progression rewards to pve?
  • NotYou13
    NotYou13 Posts: 104
    Prior to R69, the strongest match tile damage values for heroes were almost always (with the notable exception being Ragnarok) higher than those of any equally leveled goons in the file, with goon tile damage being approximately equivalent to an equally leveled 3* character's second strongest color. With the recent R69 patch, the tile match scaling for 1* and 2* characters was finally corrected to bring them in line with other characters at high levels. Unfortunately, goon scaling was left intact, causing a situation where at high levels, goons always have tile match superiority over all heroes. Since goons have equal tile match values for all colors, this creates a scenario where abilities that rely on a "Strongest Color" value operate unreliably. Specifically, the Nightstalker ability, which already seems slightly bugged in that it steals randomly from any color that ties for the highest match value instead of based on position, will randomly steal from any color that a goon in the match uses. In cases where goons are spread between multiple factions (like the simulator or gauntlet), Nightstalker could potentially steal from ANY of the six colors entirely at random. Additionally, matches where an AI Patch is teamed up with any goon (again, possibly in the simulator or gauntlet), Patch's The Best There Is ability would presumably do 0 damage.

    Were goons intentionally left as is to allow them to surpass the match tile damage of heroes at high levels? If so, what are the reasons for this? If not, are there any plans to update goon damage to bring their scaling more in line with that of 1* and 2* heroes?
  • Moon Roach
    Moon Roach Posts: 2,863 Chairperson of the Boards
    Are questions asked previously not to be considered this month?

    There are unanswered questions from January that have way more upvotes than questions asked this time.
  • What change has resulted in the most unexpected reactions from the player base?
  • What was the least desired change to the game that you felt compelled to make for the long term health of the game?

    Moon Roach wrote:
    Are questions asked previously not to be considered this month?

    There are unanswered questions from January that have way more upvotes than questions asked this time.
    I figure that's just an invitation to ask them again. Am pleased that I got my repeat question answered already icon_cool.gif
  • 1) Will you ever think about making a DC (Comics) version of the game or will you only stick to Marvel and their characters?
    2) Will you make it easier for newbies (like me) to gain covers etc ?
    Awesome game by the way icon_e_biggrin.gif
  • simonsez
    simonsez Posts: 4,663 Chairperson of the Boards
    NotYou13 wrote:
    Specifically, the Nightstalker ability, which already seems slightly bugged in that it steals randomly from any color that ties for the highest match value instead of based on position, will randomly steal from any color that a goon in the match uses.
    Isn't this preferable to having it focus on a single color, drain it after a couple turns, and then generate nothing?
  • lukewin
    lukewin Posts: 1,356 Chairperson of the Boards
    Chirus wrote:
    Could players vote for the top 5 toons they want kept in the packets every season? This allows devs to still rotate most 3 star toons to keep things fresh, while at the same time, the most wanted toons get to stay in packets and have a greater chance of showing up from season to season.

    On the flipside of this, could players vote for the top 5 characters they want vaulted, so they're kept out of packs, and allow us a better chance of getting characters we want, and avoid getting characters we don't want.
  • Nellobee
    Nellobee Posts: 457 Mover and Shaker
    lukewin wrote:
    Chirus wrote:
    Could players vote for the top 5 toons they want kept in the packets every season? This allows devs to still rotate most 3 star toons to keep things fresh, while at the same time, the most wanted toons get to stay in packets and have a greater chance of showing up from season to season.

    On the flipside of this, could players vote for the top 5 characters they want vaulted, so they're kept out of packs, and allow us a better chance of getting characters we want, and avoid getting characters we don't want.

    Beast and She-Hulk, two of my favorite Marvel characters, would get perma-vaulted and I would never see them. Likewise Doc Ock.

    Vaulting in general is not a long-term solution, as many people have pointed out. If they introduce another 10-12 3* characters this year, the number of vaulted characters will increase dramatically, as will each character's time in the vault.
  • May I suggest the initial PvE enemy level be based on the average level of the top 8-10 heroes on the roster?

    This way a few super duper heroes won't mess up the scaling for PvE.

    Thanks.
This discussion has been closed.